I do but if those EDTV modes work with OPL why wouldn't they work for games with GSM, it will detect them as 480p 60Hz and 576p 50Hz like OPLI'm not sure that you understand what was written here:
https://github.com/ps2homebrew/Open-PS2-Loader/issues/328,
https://github.com/ps2homebrew/Open-PS2-Loader/issues/330.
NO YOU STILL DON'T (understand it)!I do
but if those EDTV modes work with OPL why wouldn't they work for games with GSM,
OPL's RENDERED resolution --> Can be freely defined...it will detect them as 480p 60Hz and 576p 50Hz like OPL
You have ZEEEERRROOO clue, what you are talking about...Or you can make those EDTV resolutions in HDTV modes like the ones in GSM
It is still (internally) rendered, but not "put out" on screen
It is still (internally) rendered, but not "put out" on screen.For example Richard Burns Rally (that's a PAL native game), if you set GSM to NTSC you'll cut-out some resolution lines, since you're rendering only 480 lines (NTSC standard) out of 576 lines (PAL standard).
NO YOU STILL DON'T (understand it)!
I am sorry to put it in caps, but you opened 2 issues on OPL's repo, which had thoroughly explained the issue (even with pictures, to show you WHY IT DOESN'T WORK) and yet you ask over and over and over again.
Without trying to insult you... There either must be an issue with your capabilities of comprehension or you are intentionally trying to troll us!
When you set these modes in OPL's GUI, it doesn't only set the output-resolution, but can also change the internal resolution, hence it can perfectly match. Do you see that OPL's GUI has a "scaling-function" (called "Overscan")? You can live-scale there...
GSM only adapts the output-resolution a.k.a. ("also known as") "VModes" and can double, triple, quadruple the internal resolution only and NOT FREELY SCALE, which we OBVIOUSLY can in the OPL-GUI!
You want to give out a 720x480 RENDERED picture in a 720x448 OUTPUT? IT WILL cut off 32 lines of the picture (16 on top and 16 on the bottom)...
You want to give out a 720x448 RENDERED picture in a 720x480 OUTPUT? IT WILL show 32 black lines (16 on top and 16 on the bottom), except for your TV where you can not deactivate the "zooming in"!
OPL's RENDERED resolution --> Can be freely defined...
GAME'S RENDERED resolution --> IS PREDEFINED per game and can be different per game
GSM does not control the internal resolution, but the "external"-/output-resolution a.k.a. "Video-Mode"...
You have ZEEEERRROOO clue, what you are talking about...
Those EDTV and HDTV-output-modes, are even specially rendered internally!
To show 60 frames, some of them RENDER 120 frames or even 180 frames...
I get to the point...
tl;dr
You don't understand the freakin difference about INTERNAL resolution and EXTERNAL resolution/VMode!
LEARN the difference!
Additionally:
It is STILL your TV which is at fault for "zooming in" and you expect OPL to fix your issue (or provide a workaround), even though it is not possible?
I told you:
- Fix it via your settings, or...
- Fix it via your service-menu, or...
- Live with it, or...
- Get a TV, which doesn't do that "zooming in" or where you can deactivate it!
@Fannste94 Btw it's really strange to have overscan, you're using a digital tv not a crt, right?
I rarely used the Ps2 on digital tvs, however it comes to mind only one reason for a screen cut-out on digital TVs:
It is a actual cut-out (not overscan), it also happens on CRT since, like @TnA explained, Ps2 games are rendered on a fixed internal resolution that GSM cannot change.
Cut-out happens if you force to NTSC a PAL game that actually take advantage of PAL resolution.
For example Richard Burns Rally (that's a PAL native game), if you set GSM to NTSC you'll cut-out some resolution lines, since you're rendering (see EDIT:**) only 480 lines (NTSC standard) out of 576 lines (PAL standard). The line cut is not always the same on all games since not always they're rendered in full resolution, but the result doesn't change.
The cut-out doesn't happens only forcing native PAL games to NTSC but obviously also on NTSC games that are correctly converted to PAL.
If the PAL game have black bars instead, then you're fine.
EDIT:**:
Small correction on this sentence (the underlined stuff):
It is still (internally) rendered, but not "put out" on screen.![]()
Ok then why are those unsupported video modes already in GSMThen you didn't read my reply correctly...
In one sentence... The INTERNAL resolution of these EDTV-Modes is different!
You STILL beLIEve, that it is the output-resolution, which causes the picture to be less or not "zoomed in" on your TV (which is NOT the case)!!!
--> You still do NOT understand the difference.
You already have been told, that we can NOT willy-nilly make up any Output-resolution/VMode (like 1000x650), because most screens would not show a picture or only garbage on the screen!
Video-Modes (a.k.a. "output-resolutions") are standardized for a reason!
...nor can we modify/define the internal resolution of games, which we CAN IN OPL's GUI...
Was that short and clear enough to understand?!?
------------------------------------------------------------
On an unrelated note: There are 3 or 4 games which can OUTPUT at 1080i officially...
However... ALL games have a smaller INTERNAL resolution, which is only multiplied!
- GT4 NTSC
- A Moto GP title
- 1 or 2 others...
- Linux
Read my last post again I said the same thing, and I want to ask you are you even a developer of OPLThese are NOT "unsupported Video-Modes" (like PS2Linux or GT4 NTSC, or MOTO GP PROVE)!!!
EDTV ARE 480p and 576p!
You don't even know the VERY BASICS of what Video-Modes are and how they work.
If you continue to post multiple post after another (even after multiple staff requested you not to do this), I propose a 1 day temporary ban!
THIS IS NOT A CHAT, BUT A FORUM!
DO YOU UNDERSTAND?!?
Yes thank you that's what I mean they should try and test it, 480i and 576i looks fine but stretched and pixely, HDTV 480p has cut outs on top and bottom and it's zoomed it but the image quality is great and the game is smooth and 576p looks fine but it has worse image and performance than 480pI think GSM developers already added all possible resolutions (considering TV/monitors supported resolutions and matching with games internal res.).
I remember once GSM supported even 1080p, but it was removed (for a reason...).
Also Tourist Trophy supports 1080i and possibly God of War? (I don't remember for sure, btw you can find lists about it on google). Unfortunately only NTSC version of the games.
You should try it, it is not like using GSM. Try GT4 or TT in 480p or 1080i. On digital TVs is night and day difference compared to 480i/576i.
Anyway, are you having problems with one particular game forcing it to NTSC? Which game is it?
Yes thank you that's what I mean they should try and test it, 480i and 576i looks fine but stretched and pixely, HDTV 480p has cut outs on top and bottom and it's zoomed it but the image quality is great and the game is smooth and 576p looks fine but it has worse image and performance than 480p
In HDTV 480p 60Hz mode all games are zoomed in but in 480i the games are normal stretched with a black frame around and with pixely imageOn which game 480p is zoomed? If setting 480i (NTSC) it is zoomed the same, right?
If that is the VMode you want you are in luck. It's already in GSM and called HDTV 480p.Is there a way to add this video mode in GSM, I enabled this video mode for OPL and the image quality is perfect and smooth without overscan and cut outs
View attachment 28983
There is no "zoom", "stretch", "black frame" or "pixely" difference between 480p and 480i.In HDTV 480p 60Hz mode all games are zoomed in but in 480i the games are normal stretched with a black frame around and with pixely image
I just did and I noticed that I understood your post correctly.Read my last post again
No you did not.I said the same thing,
What a silly childish try, to deflect from your inability to comprehend (the difference between internal & external)!and I want to ask you are you even a developer of OPL
In HDTV 480p 60Hz mode all games are zoomed in but in 480i the games are normal stretched with a black frame around and with pixely image