@bucanero
just want to leave my "5 cents" here, but your app has matured pretty well and I can't wait to try it by now
why don't you try your luck with the plugin-side of Artemis? downside is, it is only possible with sdk
afterall you are more experienced than me with coding. unfortunately, my current degree/level only let me modify stuff, though, I will try my best to get better
regarding Artemis plugin, I actually did some tests, but I think my setup/SDK is not correct or I'm missing something, because I've built the plugin .sprx (without any modification) and when I tested it on my PS3, the plugin shows "Artemis attached" but no cheats are applied to the game.
I mean, I can build the source, I get a .sprx with the same file size of the original r5 plugin by Dnawrkshp, I execute it correctly on the PS3 (so the binary is valid), then I run a game, press Start to attach, the plugin shows "artemis attached", but the cheats are never applied.
I assume it's failing to attach, or failing to apply the memory cheats after attachment.
Again, I don't have too much experience with the original SDK so I got tired, because I honestly don't understand why this is happening, since I'm using the un-modified original source. Maybe there's some other requirement during build, I don't really know.
Since you have built some artemis plugins in the past, maybe you could help me validate, if building the sprx source just as it is in my Github repository works properly or not.
If it works (cheats get applied), then the issue is in my building process or sdk.
btw, if you want to try the latest Apollo beta, just use replace with this EBOOT:
https://www.mediafire.com/file/ghyfeio4qa171xx/Eboot_b3.zip/file