well, everything is ready for a release, I need to write down a Readme and then publish on github
stay tuned.
I can't wait to try this out
Nice work
well, everything is ready for a release, I need to write down a Readme and then publish on github
stay tuned.
I can't wait to try this out
Nice work
Inside SFO there is no IDPS, but "ConsoleID".
And BTW: There is two ownership systems on PS3. One is for account not bind with SEN account, and one with binded.
What do You thinking about in future releases adding:
- VMC import/export (decrypted for old emulators) and encrypted (for new ps2 emulator)
- mass import/export saves with/without (depend on user options) Copy Prohibited attrib removing
( https://www.psdevwiki.com/ps3/PARAM.SFO#PARAMS ); see offset 0x1C.typedef struct sfo_param_params_s {
u8 unk1[12];
u32 unk2;
u32 unk3;
u32 unk4;
u32 user_id_1;
u8 psid[SFO_PSID_SIZE];
u32 user_id_2;
u8 account_id[SFO_ACCOUNT_ID_SIZE];
u8 chunk[0];
} sfo_param_params_t;
well, it's called "IDPS" on psdev Wiki( https://www.psdevwiki.com/ps3/PARAM.SFO#PARAMS ); see offset 0x1C.
That is not the IDPS, what it show's is the PSID, which is a local, offline ID for the PS3.
IDPS and PSID are 2 different things.
in my notes I was referring to the PSID (which can be found in param.sfo), but for some reason when I replied to Berion I wrote IDPS. I fixed it now to avoid confusion.but for some reason when I replied to Berion I wrote IDPS
@bucanero I save You some time on research.
{... ... ...}
I also suggesting to import/export saves/vmcs from hardcoded paths, to keep order on USB storage, ^^ In example:
"dev_usb000/PS3/SAVETOOL/PS1/*.*"
"dev_usb000/PS3/SAVETOOL/PS2/*.*"
"dev_usb000/PS3/SAVETOOL/PS3/" (for import also "/PS3/SAVEDATA/")
"dev_usb000/PS3/SAVETOOL/PSP/"
Also maybe putting user all IDs with as "dev_usb000/PS3/SAVETOOL/ownership.txt"?
Of course this is only a proposition.
it saves me a lot of time on research ! Thanks.
Well, most of graphics aren't mine. I just make a composition from:
https://www.dafont.com/ancient-heads.font
https://www.pngguru.com/free-transparent-background-png-clipart-kzdcj
https://www.pngguru.com/free-transparent-background-png-clipart-ilxmj
https://www.pngguru.com/free-transparent-background-png-clipart-kkniu
So, should I cut them and give You coordinates of xy for every bitmaps or maybe You prefer staying in current design? ^^" If You willing to implementing it, could we make it not on blocks (those blurs and distortions are horrible, really) but on hardcoded coordinates (as I understand, it is still possible in Tin3D)?
Yeah, definitely 1920x1080. ^^
I still needs few things to polished and few to make but I should give You everything in this week.
Top-left is the start point for each (0,0 is top-left, then 0+x, 0+y), right?
BTW: If You want in future more options in main menu, there is still free space for two pedestals. Just in case. ^^

@bucaneroCould you add to this excellent work the possibility of installing in SAVEs "cheat codes" from files compatible with those provided for "Brute-Force-Save-Data" ???
I have two consoles which are only compatible with the HFW-4.85.1/HEN-3.00 (a CECH-3004B and a CECH-4204C), both have some PS1, PS2, PS3 and PSN games.
Thank you in advance for your contribution to the PS3 scene.
Algol "le papy".