Apollo Save Tool (PS4)

PS4 Apollo Save Tool (PS4) v2.3.2

bucanero

Developer
20220103231535.jpg screenshot-main.jpg
Apollo Save Tool (PS4 Edition)
for PS3 Edition See > here <

.​
Happy new year!​

Apollo Save Tool v1.0.0 for the PlayStation 4 is out!

Auto save-mount patches, account activator, fingerprint dump, and more:

Works on 5.05, 6.72, 7.02, 7.5x, 9.00


Remember to collect, share and submit SaveWizard codes!, a lot of ps4 games have codes and could be added easily to Apollo.... but the community needs to get up and help, no coding skills needed, just a web browser and a Notepad.

Apollo Save Tool_20220103231745.jpg Apollo Save Tool_20220103231937.jpg
 
Last edited:
But it is possible since new orbis sdk, right?

I need to do some further testing, the new SDL2 library is faster but you can still choke it when you add many textures. At first I was aiming for 1920x1080 but I saw that the performance was getting a hit. So right now is running 1280x720 and then up-scaled to full-screen.

If I find some ways to improve it, I'll go to 1920x1080 for sure.
 
@bucanero
how would i go about adding save wizard codes? ATM im on my last day of quarantine,as my son tested positive on friday. i show no symptoms and bored as heck. did just a quick google search and came up with custom quick codes.
 
Can't wait to try it out, but i'm not at home atm....

Question: i have some saves from my 9.03 PS4 that i'd like to use on my 9.00 HEN.... Possible or not?
 
@bucanero
how would i go about adding save wizard codes? ATM im on my last day of quarantine,as my son tested positive on friday. i show no symptoms and bored as heck. did just a quick google search and came up with custom quick codes.

Hello, here's an example on how to write down the save-wizard codes:
https://github.com/bucanero/apollo-ps4/blob/main/appdata/CUSA00004.savepatch

The cheat file must be named TITLEID.savepatch , so for example CUSA12345.savepatch
If you look at the link, the first few lines that start with ";" are comments

Code:
;CUSA00004 
;PS4 Infamous Second Son 
;source: hackinformer forum

then, the next line that start with ":", you can define which file to patch. "*" asterisk means any file. If we know the specific file, we could put ":PROFILE.BIN" . Most cases we don't have info and leave ":*"

Code:
:*

next comes the save-wizard codes, in a simple format
Code:
[cheat code name]
01234567 0ABCDEF7
01234567 0ABCDEF8
...etc...

[another cheat]
01234567 0ABCDEF8
01234567 00CCEEFF

there are some websites that have PS4 save wizard codes... we just need help from the community to collect them and add those files to Apollo. For example:
- https://forum.hackinformer.com/viewforum.php?f=115
- https://xdgmods.com/category/save-wizard-quick-codes/

the more codes we can add, the better... of course, some might not work and are untested, but it's easier to add everything first and then just filter when someone reports that something is not working.
 
@bucanero
i hit you up via twitter. but here is a test?
i have the game but no existing save and no time to play game until tomorrow. its a quick code (there ia more to it but want to make sure before i get crazy lol)

https://xdgmods.com/biomutant-save-wizard-quick-codes/

credits to @SkilllerCMP

;CUSA10041
;PS4 Biomutant
;Source SkillerCMP/PJ1980


:*

[Max Exp]

80010014 12000000
43686172 61637465
72536176 65446174
88010010 0C000000
43686172 61637465
72585000 00000000
28000029 05F5E0FF

[Refill Current Health]

80010011 0E000000
43757272 656E7448
65616C74 68000000
2800002D 7F800000
 
keep in mind, testing each code is a big time-consuming work, and there could be some details that need game-specific customizations to work properly.

For example, many save-games can have integrity checksums, those codes are not published by SaveWizard, there's no info unless you do research for each game. Some tools for analysis can be used, but still it requires additional work to regenerate the checksums after changing values so the game doesn't reject the file.
 
Is it possible to add FTP/SMB upload save data backup function on the app?

with PS3, backing up saves is really simple, since webman have ftp server activated all the time, my NAS is always attempting to connect to it and scan for new save files and back them up. restoring these save files is easy with Apollo on PS3. Basically I have some sort of PS Plus like function of save data backup on PS3 albeit its not backing up saves in realtime, but only once a day.

I dont know if I can do the same thing with PS4 given that PS4 is doing extra stuff on the savedata making the files encrypted unless you mount the save game directory using save mounter, so I cant do the connect to PS4 via FTP and start pulling files out of it blindly.
 
Until Apollo will deal with PFS containers by it's own, probably it is impossible to mass decrypt/encrypt saves. But of course I could be wrong. ;p

Copy them to USB via PS4DM (console menu). They will be in encrypted form of course and tied to NP Account ID and per game title keystone, but You can export/import all at once so this could be served as quick backup, while when You finish the game and want keep save, decrypt it via Apollo and store on PC/wherever.
 
Until Apollo will deal with PFS containers by it's own, probably it is impossible to mass decrypt/encrypt saves. But of course I could be wrong. ;p

Copy them to USB via PS4DM (console menu). They will be in encrypted form of course and tied to NP Account ID and per game title keystone, but You can export/import all at once so this could be served as quick backup, while when You finish the game and want keep save, decrypt it via Apollo and store on PC/wherever.

you can bulk-backup saves from HDD to USB (they'll be copied as decrypted files)
also you can bulk-resign on USB, so the param.sfo gets updated with the current account-id /user-id
and from USB saves you can bulk-copy to HDD, in this case the decrypted save will end up encrypted on the hard disk.
 

Similar threads

Back
Top