ArchDisk Tool

PS2 ArchDisk Tool 1.2.1(Test Version x32)

YFess

Member
Olá a todos! Recentemente, fiquei frustrado ao tentar encontrar um conversor de BIN para ISO que fosse realmente gratuito, não corrompesse meus jogos e não impusesse limites irritantes de tamanho de arquivo. Depois de perder tanto tempo procurando, desabafei com meus amigos da Siliconarch Systems — minha própria micro-startup, onde compartilhamos desafios e criamos soluções — e eles me incentivaram: como desenvolvedor C++ da equipe, me desafiaram a criar minha própria ferramenta. Foi assim que nasceu o ArchDisk Tool.

O projeto começou como um protótipo rápido, mas já apresenta resultados muito sólidos. Testei a conversão de vários jogos de PS2 via BIN/CUE e todos funcionaram perfeitamente, tanto no PCSX2 quanto no meu PS2. Atualmente, o ArchDisk permite converter BIN para ISO e vice-versa, e possui um sistema de vinculação automática onde, se o seu arquivo .cue estiver na mesma pasta e tiver o mesmo nome do binário, o mecanismo identifica e processa tudo automaticamente.

Sei que ainda há muito a evoluir, por isso planeja adicionar suporte para mesclar partes de jogos de PS1 e conversão para formatos como CHD, que já mapeados no motor gráfico, mas estou revisando os detalhes da conversão de bits antes de lançá-los. O projeto está vinculado à Siliconarch Systems e, por enquanto, decide manter o código fechado para garantir que o motor gráfico atinja um nível de pressão de estabilidade e robustez antes de disponibilizá-lo ao público. Minha intenção é justamente transformar este programa em software de código aberto em breve, para que outros desenvolvedores possam criar suas próprias versões e expandir as funcionalidades, mas prefiro que a base esteja impecável antes de dar esse passo.

A ferramenta ArchDisk é totalmente gratuita e esta é apenas a primeira versão. obrigado a todos que acompanham este desenvolvimento e espero que a ferramenta, criada com cuidado e dedicação, seja tão útil para vocês quanto tem sido para mim!

Faça o download em: https://github.com/Siliconarch/ArchDisk_Tools/releases

Hello everyone! Recently, I became frustrated trying to find a BIN to ISO converter that was truly free, didn't corrupt my games, and didn't impose annoying file size limits. After wasting so much time searching, I vented to my friends at Siliconarch Systems — my own micro-startup, where we share challenges and create solutions — and they encouraged me: as a C++ developer on the team, they challenged me to create my own tool. That's how ArchDisk Tool was born.

The project started as a quick prototype, but it already shows very solid results. I tested converting several PS2 games via BIN/CUE and they all worked perfectly, both on PCSX2 and on my PS2. Currently, ArchDisk allows you to convert BIN to ISO and vice versa, and it has an automatic linking system where, if your .cue file is in the same folder and has the same name as the binary, the engine identifies and processes everything automatically.

I know there's still a lot to improve, so I plan to add support for merging parts of PS1 games and converting to formats like CHD, which are already mapped in the graphics engine, but I'm reviewing the bit conversion details before releasing them. The project is linked to Siliconarch Systems and, for now, I've decided to keep the code closed to ensure the graphics engine reaches a level of stability and robustness before making it publicly available. My intention is precisely to transform this program into open-source software soon, so that other developers can create their own versions and expand the functionalities, but I prefer that the base is impeccable before taking that step.

The ArchDisk tool is completely free and this is just the first version. Thank you to everyone who follows this development and I hope that the tool, created with care and dedication, will be as useful to you as it has been to me!

Download it at: https://github.com/Siliconarch/ArchDisk_Tools/releases

Mod edit: Provide an English translation along with your post.


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Added into the resources.

To covert BIN to ISO I always use WinBin2Iso with success.
There is even a portable version that does not need installation and .NET 10 Runtime library.
The only downside is that it cannot convert ISO to BIN.
 
Adicionado aos recursos.

Para converter BIN em ISO, sempre uso o WinBin2Iso com sucesso.
Existe até uma versão portátil que não precisa de instalação e da biblioteca .NET 10 Runtime.
A única desvantagem é que não consegue converter ISO para BIN.
I used to rely on existing tools as well, but I often encountered titles that simply wouldn't convert or would result in corrupted files. Since I have the technical background to develop a low-level bit-conversion engine, I decided to simplify my workflow. The ArchDisk Tool is designed specifically for gaming archives, as the engine is optimized to handle the unique nuances of each media format (CD-ROM, DVD, Blu-ray, CHD). I believe that having a dedicated tool built for this specific purpose makes all the difference in terms of precision and reliability.
 
Quite suspicious... For simple task which literally means: "read file in 2352 bytes chunks and cut from each 304", you made closed source, huge dot net app. Plus you building sentences in SEO type.
 
Quite suspicious... For simple task which literally means: "read file in 2352 bytes chunks and cut from each 304", you made closed source, huge dot net app. Plus you building sentences in SEO type.

Read again. The conversor engine is 100% C++ (ArchDiskEngine.dll). Calling it "gigantic" when you know it's closed source makes no sense at all. .NET is just a user interface. I developed it for personal use and shared it. Are you suspicious? Don't use it. Goodbye.

YFess updated ArchDisk Tool with a new update entry:

ArkDisk Tool 1.2.1

This update focuses on core improvements to the conversion engine and refinements to the user interface. The CHD engine now utilizes the 'zlib' library for format compression. Additionally, the SBI encryption protection error encountered when merging multi-disc PlayStation 1 games has been partially resolved. While this issue may still persist in certain titles, a definitive fix is actively in development. Since this is a passion project developed entirely in my spare time, occasional bugs...

Read the rest of this update entry...
 
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