Feed Apollo by Yours output.
@Rissy. At 0x140 offset. 16 bytes long. Taken from ASCII field. Do not read it by text editor because every value from ASCII range will be falsified due to become interpreted (i.e 20h become blank space). You can use hex editor ONLY or dedicated editor.
- NPAID is id identifying user in SEN.
- PSID is generated id for user ownership stuff in case he will not get npaid (which means he never log in to SEN and activated console and account; biding local account to network one).
@Charles_n_town Are You insulting me? ;D
echo "obase=16; ACCOUNT_ID" | bc
"{0:X}" -f ACCOUNT_ID
I had some trouble logging into that site when I tested for unknown reasons. However, it works fine using the normal PlayStation site link, and going to profile under account settings. @Rissy if you have the same account on the PS4 or 5 and the account is activated (your psn id will appear italicized), export a PS4 save. It will be in a folder named /PS4/SAVES/ACCOUNT_ID. It's 16 characters, yes.
Great! Then, you have the account id. I don't know what to do next as I've never used Apollo. @bucanero ?Yes, I've got some PS4 saves here. The folder is called the same alphanumeric number I read from the PS3 PARAM.SFO file using notepad and no hex editor required. Written in clear to read format as was.
This is also what is already on the console activation. I don't know what I'm supposed to do now though. I got Apollo to create an act.dat file, but now what?
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Apollo just activated the user with the provided account-id. That's all.
It's up to the user on what to achieve next. Transfer saves, or content, activate licenses, etc+++. Berion's guides about system backup should provide ideas if you don't know what to do.
Because despite creating an act.dat file with the corresponding AccountID, games are still now working. I just get the PS Store handbag screen advising that the console is in need of an activation refresh.
That's because you didn't activate your console by login in to PSN via the PSN section, as I've told you before.
View attachment 43271
Source: https://manuals.playstation.net/document/en/ps3/current/accountinfo/systemactivation.html#:~:text=Manually activating a system&text=Sign in to PSNSM,follow the on-screen instructions.
Why can Mr Mario2011 do it? He specifically says "if you don't want to go online with PSN to activate your console, do this....."
You normally need the original act.dat when creating a rap. I don't know about an act.dat that's been created with the same user account.but i have .rap files, so this should work with the new act.dat surely?
I've also found this: https://www.mediafire.com/file/gcbwp9x5x1xhmuw/RIF2RAP.rar/file
Just tried it out, and it does create "something", but not tried "something" yet to see if valid or not.
You normally need the original act.dat when creating a rap. I don't know about an act.dat that's been created with the same user account.
No... RIFs are. Read again what I wrote earlier. You mixing stuff.The .rap files I have were created when I downloaded the games from PSN
IDPS used by various of apps is binary file.The instructions say to make a "idps" file (no extension), but it doesn't advise if you take a copy of your idps.bin file and chop off the extension, or if you create a text file with the number written in decimal and then save it without an extension, so I did both.
You cannot use game from PKG without unpacking it. That's why debug setting called "<star> Install Packages" exists (and all kind of XML mods like "Package Manager").I imported licences within Apollo, and it converted them to .rif based on the act.dat file it created yesterday. Now instead of getting the PS Store shopping bag screen, it's gone back to the error (80010007) screen again.?!