PS3 Artemis Cheats on EBOOT.BIN

DropSonic

Member
I created a patch with RPCS3
and passed it to Webman and
then converted it into an ARTEMIS cheat.

Now my question, can the Artemis cheat be passed to EBOOT.ELF?
 
When you say convert what do you mean?
offset differences like Action Replay codes or endian big to little or vice versa? is the ps3 cheat format all RAW in Artemis? I don't remember there being any cheat discs or devices for the ps3 other than save hacks.
 
When you say convert what do you mean?
offset differences like Action Replay codes or endian big to little or vice versa? is the ps3 cheat format all RAW in Artemis? I don't remember there being any cheat discs or devices for the ps3 other than save hacks.
inject the cheat into the game eboot
 
ah ok so it's permanent into the image or iso until you unpatch it? i've noticed before when you unpatch it doesn't retain the same checksum / crc32 redump.org to match the original file, I'm not sure if it'd retain the same if you used a difference patcher, the timestamp would still be different?
 
You can insert cheats directly into the eboot as long as its not a memory patch (for example if you are patching the instruction that creates it then its fine but if you are patching a section of memory that only exists when the game is running then you can't), Decrypt the Eboot.bin first using "TrueAncestor SELF Resigner v1.98" then open it up in a hex editor and do a array of bytes search for what you are looking to patch, if you find it then make the changes and save and then resign it with the same tool, IF you can't find the correct bit then its probably in memory and you will need to use Artemis instead to patch the game as it runs, Good luck
 
You can insert cheats directly into the eboot as long as its not a memory patch (for example if you are patching the instruction that creates it then its fine but if you are patching a section of memory that only exists when the game is running then you can't), Decrypt the Eboot.bin first using "TrueAncestor SELF Resigner v1.98" then open it up in a hex editor and do a array of bytes search for what you are looking to patch, if you find it then make the changes and save and then resign it with the same tool, IF you can't find the correct bit then its probably in memory and you will need to use Artemis instead to patch the game as it runs, Good luck
Thanks, I was checking and if it is from memory, I will see if I can do something else
 

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