This research would be pointless anyway, as the person who hosts it can change it at any moment. Some clones for example have version checks removed, others blindly replace existing ROS patches with newer ones. Some people host it for a profit, others with somewhat good intentions. One thing is common for all of them, though - they don't give a single f if you brick your hardware. Never acknowledging the problems, never responding to requests for help, always downplaying the risks.
The sad thing about this is that if alternative implementations received the same amount of "testers" (users willing to brick their hardware), there could be many PS3HEN based solutions already. All of them safer than cloned code hosted by shady people, of course.
WMM implementation is more or less complete. Not in the sense that users could run it without risks on their hardware. As a matter a fact, I bricked my main dev PS3 using
this version of the code. From my understanding, NOR and NAND flashes used in PS3 require you to write data in blocks of 128 KB (= 256 sectors), while the code used 512 B (= 1 sector) blocks. This makes the process take ~7 hours or more, instead of tens of seconds. WMM is unfortunately very limited in resources. You could read and write the patch in 128/256 KB blocks, but then you depend on the hard drive to not freeze or fail during the process. Is it safe enough for users with hardware flashers on hand? Yes. Is it safe for everyone? Probably not. The code otherwise produces correct results, so it can be used as a reference implementation for other projects.
Since my dev PS3 is still bricked, I moved on to develop the base of a dedicated homebrew app using my Super Slim. Can't tell at this moment when it will be ready for testers, but I plan to publish the code once it is. There's no reason to hurry however, as there are no volunteers with hardware flashers anyway. At least that I know of.