Cheat Device for PS2 by root670

PS2 Cheat Device for PS2 by root670 v1.7.5

jolek

Senior Member
cheatdeviceps22.png


  • Cheat Device is a game enhancer for PlayStation 2 games, similar to Action Replay, GameShark, and CodeBreaker.
    It supports booting retail, disc based games as well as ELF files such as OpenPS2Loader or ESR.

    Features
    • Easy to navigate menu system similar to CodeBreaker
    • Supports retail discs and loader ELFs
    • Fast loading of large cheat lists
    • Save manager for backing up and restoring game saves to/from a flash drive
    • Powered by ps2rd's powerful cheat engine
  • Storing Cheats
    Each game in the cheat database contains a cheat list,
    where each cheat contains a list of code lines to be processed by the engine during gameplay.
    Cheat databases can be stored in two formats:

    1. CDB (recommended) - A CDB file can be loaded very quickly and compressed to a small size.
    2. TXT - A TXT file can be edited in a text editor and doesn't need to be converted.
      This works well for small lists but can take a while to load if it becomes too large.

    You can use cdb-util to convert to/from CDB and TXT formats.
    The location of the cheat file needs to be set in CheatDevicePS2.ini.

    TXT Cheat Database Format
    Code:
    Code:
    "Game Name"
    Enable
    90000000 88888888
    
    Cheat 1
    27654321 12345678
    
    Cheat 2
    12345678 98765432
    
    Cheat Section
    Cheat 3
    11111111 00000000
    
    Cheat 4
    20000004 00000001
    20000008 00000001
    
    // Comment line
    • A game is declared as the game's title enclosed by quotation marks followed by one or more cheats.
    • A cheat begins with a line of text followed by code lines formatted as 8 hexidecimal characters for the address, a space character, and 8 hexidecimal characters for the value.
    • When two or more cheat titles are placed on adjacent lines without code lines between them, all cheat titles before the last one will be treated as cheat sections to organize a cheat list or keep notes to be displayed.
    • A comment begins with double slashes.

    Enable Codes
    9-type enable codes (9xxxxxxx yyyyyyyy) are supported and will be automatically enabled if present in a game's cheat list. If an F-type enable code is used instead (which is common for older games), it will be silently ignored and a hook will be installed automatically by the code engine. Many games have been tested with the auto-hook function, but its best if a 9-type enable code is used.

    Some games use an enable code with additional code lines, such as Jak and Daxter. These types of enable codes can be manually enabled from the cheat menu but aren't automatically enabled since they have a tendency of overwriting parts of the code engine. Metal Gear Solid 2 does this, for example.

    Code Format
    All cheats must be in "RAW" format; Cheat Device can't decrypt or read any other formats (ARMAX, CB1-6, CB7+, AR2, GS, etc.). However, you can use
    tools such as OmniConvert to convert any of these formats to RAW.

    Settings File
    Settings are stored in an ini file named CheatDevicePS2.ini in the directory Cheat Device is run from. [CheatDevicePS2]

    • database = Path to .CDB or .TXT cheat database
    • boot[0-4] = Paths to boot from when cheats are enabled in addition to the disk-boot option

    Default Values

    If the settings file can't be loaded, these default values will be used instead:
    • database = CheatDatabase.cdb
    • boot0 = mc0:/BOOT/BOOT.ELF
    • boot1 = mc1:/BOOT/BOOT.ELF
    • boot2 = mass:/BOOT/BOOT.ELF
    • boot3 = rom0:OSDSYS
    • boot4 = FASTBOOT

    Included is the CodeBreaker 10.0 database. Please report any bugs to me if you find them.
  • Current Stable Release: https://github.com/root670/CheatDevicePS2/releases.

    cdb-util v1.2.2: https://github.com/root670/cdb-util/releases.
    cdb-util Web Version (convert text cheats to CDB online): https://wescastro.com/cdbutil.

    Compiling: https://github.com/root670/CheatDevicePS2/wiki/Compiling.

Here's a demo of it in action:

Source:
https://github.com/root670/CheatDevicePS2/releases,
https://gamehacking.org/vb/forum/vi...ent/research-development/12375-cheatdeviceps2,
http://psx-scene.com/forums/f23/cheat-device-ps2-128741/.
 
Last edited:
could this be injected into a game .iso for ps2 to ps4 pkgs? or boot as a multidisc etc in a ps4 pkg? I currently inject codebreaker into .iso when building ps2 pkgs for the ps4 but this becomes problematic with pal games :S
 
cheatdeviceps22.png


  • Cheat Device is a game enhancer for PlayStation 2 games, similar to Action Replay, GameShark, and CodeBreaker.
    It supports booting retail, disc based games as well as ELF files such as OpenPS2Loader or ESR.

    Features
    • Easy to navigate menu system similar to CodeBreaker
    • Supports retail discs and loader ELFs
    • Fast loading of large cheat lists
    • Save manager for backing up and restoring game saves to/from a flash drive
    • Powered by ps2rd's powerful cheat engine
  • Storing Cheats
    Each game in the cheat database contains a cheat list,
    where each cheat contains a list of code lines to be processed by the engine during gameplay.
    Cheat databases can be stored in two formats:

    1. CDB (recommended) - A CDB file can be loaded very quickly and compressed to a small size.
    2. TXT - A TXT file can be edited in a text editor and doesn't need to be converted.
      This works well for small lists but can take a while to load if it becomes too large.

    You can use cdb-util to convert to/from CDB and TXT formats.
    The location of the cheat file needs to be set in CheatDevicePS2.ini.

    TXT Cheat Database Format
    Code:
    Code:
    "Game Name"
    Enable
    90000000 88888888
    
    Cheat 1
    27654321 12345678
    
    Cheat 2
    12345678 98765432
    
    Cheat Section
    Cheat 3
    11111111 00000000
    
    Cheat 4
    20000004 00000001
    20000008 00000001
    
    // Comment line
    • A game is declared as the game's title enclosed by quotation marks followed by one or more cheats.
    • A cheat begins with a line of text followed by code lines formatted as 8 hexidecimal characters for the address, a space character, and 8 hexidecimal characters for the value.
    • When two or more cheat titles are placed on adjacent lines without code lines between them, all cheat titles before the last one will be treated as cheat sections to organize a cheat list or keep notes to be displayed.
    • A comment begins with double slashes.

    Enable Codes
    9-type enable codes (9xxxxxxx yyyyyyyy) are supported and will be automatically enabled if present in a game's cheat list. If an F-type enable code is used instead (which is common for older games), it will be silently ignored and a hook will be installed automatically by the code engine. Many games have been tested with the auto-hook function, but its best if a 9-type enable code is used.

    Some games use an enable code with additional code lines, such as Jak and Daxter. These types of enable codes can be manually enabled from the cheat menu but aren't automatically enabled since they have a tendency of overwriting parts of the code engine. Metal Gear Solid 2 does this, for example.

    Code Format
    All cheats must be in "RAW" format; Cheat Device can't decrypt or read any other formats (ARMAX, CB1-6, CB7+, AR2, GS, etc.). However, you can use
    tools such as OmniConvert to convert any of these formats to RAW.

    Settings File
    Settings are stored in an ini file named CheatDevicePS2.ini in the directory Cheat Device is run from. [CheatDevicePS2]

    • database = Path to .CDB or .TXT cheat database
    • boot[0-4] = Paths to boot from when cheats are enabled in addition to the disk-boot option

    Default Values

    If the settings file can't be loaded, these default values will be used instead:
    • database = CheatDatabase.cdb
    • boot0 = mc0:/BOOT/BOOT.ELF
    • boot1 = mc1:/BOOT/BOOT.ELF
    • boot2 = mass:/BOOT/BOOT.ELF
    • boot3 = rom0:OSDSYS
    • boot4 = FASTBOOT

    Included is the CodeBreaker 10.0 database. Please report any bugs to me if you find them.
  • Current Stable Release: https://github.com/root670/CheatDevicePS2/releases.

    cdb-util v1.2.2: https://github.com/root670/cdb-util/releases.
    cdb-util Web Version (convert text cheats to CDB online): https://wescastro.com/cdbutil.

    Compiling: https://github.com/root670/CheatDevicePS2/wiki/Compiling.

Here's a demo of it in action:

Source:
https://github.com/root670/CheatDevicePS2/releases,
https://gamehacking.org/vb/forum/vi...ent/research-development/12375-cheatdeviceps2,
http://psx-scene.com/forums/f23/cheat-device-ps2-128741/.


hi, this looks fantastic.
is there any chance you could post a detailed info for instal, ive been at it for the last 48 hours and for the love of me i cant get my head arround how to make it work.
ive fat ps2, fmcb installed for years now.
ive downloaded cheat engine, it is set up, once i choose a cheat for lets say gran turismo 3 Aspec, i point "start game" option to boot to opl, then i scroll to iso of the mentioned game, press x, game loads no problem, but no cheats are activated.
what im wondering is, that zip file with all the cheats, does it need to be used as a single file as it is, or used to copy/paste into new file per individual game? if so, what format should i use? if so as well, i suppose each cheat file needs proper master code as per individual iso?
please let me know.
would you be able to make a video, the whole process including cheat file setup, please?
i dont know if you need any other info from me, if so, let me know.
one MASSIVE HIGH FIVE for the project!!!
 

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