PS3 Does real DECR / DEX have any merit?

thanks, I'll download it and tomorrow I think it will be ready as you instructed before, again thanks for the help:)
Here's the psl1ght visual studio plugin repo.
https://github.com/Dnawrkshp/PS3-VS-Integration
Use Visual Studio 2013.

Go slowly, try to read as much as you can.
If ever you get stuck, just create your own thread in the appropriate sub forum, someone will answer any questions regarding psl1ght deployment, project compilation and code debugging.
 
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(I don't know if I'm using github right.

https://github.com/Dnawrkshp/PS3-VS-Integration

I opened this link to download psl1ght, I went to code>download ZIP.

That way I downloaded everything that was on the page in a 755KB Winrar file, extracted it and got a 2.55MB folder, but I suspect I downloaded it wrong.) ignore

edit:
ok, I read better in the links you sent me, I must first install ps3toolchain and then install psl1ght, but to install ps3toolchain I must have linux or macOS, that? this complicates me because I use Windows, but I will change in the next few days or tomorrow until who knows if I have time
 
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(I don't know if I'm using github right.

https://github.com/Dnawrkshp/PS3-VS-Integration

I opened this link to download psl1ght, I went to code>download ZIP.

That way I downloaded everything that was on the page in a 755KB Winrar file, extracted it and got a 2.55MB folder, but I suspect I downloaded it wrong.) ignore

edit:
ok, I read better in the links you sent me, I must first install ps3toolchain and then install psl1ght, but to install ps3toolchain I must have linux or macOS, that? this complicates me because I use Windows, but I will change in the next few days or tomorrow until who knows if I have time
Check the ReadMe file.

...
###How to Setup

Install Psl1ght.
Install VStudio 2013.

Download latest PSL1GHT VSIX template installer from PSL1GHTProjectVSIX.vsix

https://github.com/Dnawrkshp/PS3-VS...ProjectVSIX/bin/Debug/PSL1GHTProjectVSIX.vsix

Run the VSIX to install template

Create a new system environment variable called PSL1GHTSDKPath

Set the path to your PSL1GHT root folder (for me it's Z:\PSDK3v2)

Open Visual Studio and create a new Visual C++ Project with the newly installed template. Make sure the project path has NO spaces in it

Edit the makefile and sfo.xml with a valid app id and title

Turn off IntelliSense errors by opening the error list (View->Error List), right clicking the error box, and unchecking Show IntelliSense Errors.

Have fun deving!
...
 
(I don't know if I'm using github right.

https://github.com/Dnawrkshp/PS3-VS-Integration

I opened this link to download psl1ght, I went to code>download ZIP.

That way I downloaded everything that was on the page in a 755KB Winrar file, extracted it and got a 2.55MB folder, but I suspect I downloaded it wrong.) ignore

edit:
ok, I read better in the links you sent me, I must first install ps3toolchain and then install psl1ght, but to install ps3toolchain I must have linux or macOS, that? this complicates me because I use Windows, but I will change in the next few days or tomorrow until who knows if I have time
On Windows 10+ you could either use WSL the windows subsystem for Linux or just install cygwin or mingw.
 
(I don't know if I'm using github right.

https://github.com/Dnawrkshp/PS3-VS-Integration

I opened this link to download psl1ght, I went to code>download ZIP.

That way I downloaded everything that was on the page in a 755KB Winrar file, extracted it and got a 2.55MB folder, but I suspect I downloaded it wrong.) ignore

edit:
ok, I read better in the links you sent me, I must first install ps3toolchain and then install psl1ght, but to install ps3toolchain I must have linux or macOS, that? this complicates me because I use Windows, but I will change in the next few days or tomorrow until who knows if I have time
Here's a ready made windows package, everything is already included in it, the toolchain, Psl1ght libs and mingw.
It's an older package but it will do just fine for now.
Just unzip it at the root of your C drive.
https://mega.nz/file/LFRiCKra#5S9W979kC04iurLM1wr8mhHCQw8LpsNGFk336w1GTbg

Here's the VStudio plugin project including the vsix file for vs2013.
https://mega.nz/file/2EZClabR#ENyLxLXJyNciO4-ix3h9PmXlLwJMQIfXLddpsvBkf1s

Here's the same VStudio plugin but as a vsix built for vs2015
https://mega.nz/file/HUZgjSTJ#H98gBVnDnkrWCZJqXFgEzgP3NYhf3uaffj8VglUMd6U
 
Here's a ready made windows package, everything is already included in it, the toolchain, Psl1ght libs and mingw.
It's an older package but it will do just fine for now.
Just unzip it at the root of your C drive.
https://mega.nz/file/LFRiCKra#5S9W979kC04iurLM1wr8mhHCQw8LpsNGFk336w1GTbg

Here's the VStudio plugin project including the vsix file for vs2013.
https://mega.nz/file/2EZClabR#ENyLxLXJyNciO4-ix3h9PmXlLwJMQIfXLddpsvBkf1s

Here's the same VStudio plugin but as a vsix built for vs2015
https://mega.nz/file/HUZgjSTJ#H98gBVnDnkrWCZJqXFgEzgP3NYhf3uaffj8VglUMd6U
Any chance for a VS2022 or VS2019 one?
 
@bguerville I downloaded the files and I'm installing the .vsix file, but I had to install Visual Studio 2022 for that. this version of VS right? I tried to download 2013 or 2015 and I didn't find it, where can I get it? I went to the microsoft website and couldn't find it, I searched through chrome but nothing.

edit:
ok, i think i got it right.
I find the expansion files in the tools file you sent me, I'm installing them, I'll try for VS 2022 if it doesn't work I install 2013.
 
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Just making sure that I understand correctly - You mean that extra RAM in DECR is mainly for cases where the game itself uses almost the entire memory of a standard unit so without extra RAM you wouldn't be able to load a debugger right? or is there another use?
Also it means that if the game is not that resource heavy all development including debugging can be done on DEX? On PS2 I remember TEST units were just regular units except that they could run master DVD-Rs, but otherwise lacked any dev and debug functionality.
I never had a DECR so i never paid much attention to them, the target manager (one of the tools from the official SDK) identifyes the PS3 model and it have specific labels for them... i guess there are specific features for them too, but thats all i know about debugging, thats another thing i never paid much attention to it

Btw, keep in mind that design with double the system RAM is something intended to develop games/apps, but also for internal use, probably sony themselfs was using it to debug the whole operative system, and probably they was using some "apps" for that purpose that never was leaked, we dont really know how many things they was doing with the extra RAM
But in general yeah... the concept is that you have 256mb of extra RAM that is prohibited for retail apps/games, so you are 100% sure none of the commercial aplications are using it... and as a consequence you are free to load whatever you want in it and is going to run in paralell to the main app/game
 
Can PS3 Superslim DEH be updated to Rebug 4.84 dex ? I'm can't use FTP or install game PKG size > 4gb ++ , thanks [emoji120]
d97c77d86e912a1e7da026a88ab1f7b5.jpg

PS3 SS firmware 4.81 with debug setting
Sent from my Mi A2 using Tapatalk
 
Can PS3 Superslim DEH be updated to Rebug 4.84 dex ? I'm can't use FTP or install game PKG size > 4gb ++ , thanks [emoji120]
d97c77d86e912a1e7da026a88ab1f7b5.jpg

PS3 SS firmware 4.81 with debug setting
Sent from my Mi A2 using Tapatalk
You was aware thats a rare superslim prototype, right ?. As far i know it never was documented before, at least in wiki, but i just uploaded your photo and added some notes in this 2 pages:
https://www.psdevwiki.com/ps3/File:DEH-PH00AK-J.jpg
https://www.psdevwiki.com/ps3/index.php?title=SKU_Models_Nonretail&diff=66552&oldid=65967

Have you ever opened it to take a look at the motherboard name ?... sometimes in the prototypes is written the full name. This PS3 model is a prototype of the superslims CECH-42xx with retail motherboards PPX-001 or PQX-001 (that names are written in a border of the motherboard)
But your motherboard maybe have a different name (should be a word including or starting with "P")

Also, i wonder which syscon model it have... is an squared chip with pins all around labeled as "SW3-xxx"... where the xxx are a number
If you tell the motherboard name and the syscon model we will add to wiki, it could help

If you never opened the PS3 before and/or you dont want to open it now, PLEASE remember to report this info at any time later (in some months whatever, just quote me or advise others to add it to wiki)

----------
Regarding your question, yeah, you can install DEX custom firmwares normally
 
Can PS3 Superslim DEH be updated to Rebug 4.84 dex ? I'm can't use FTP or install game PKG size > 4gb ++ , thanks [emoji120]
d97c77d86e912a1e7da026a88ab1f7b5.jpg

PS3 SS firmware 4.81 with debug setting
Sent from my Mi A2 using Tapatalk
In theory you should be able to install Rebug D-REX pup files as well as the Rebug DEX Pasta pup files. You cannot install Rebug REX or Rebug Lite pup files.

With OFW DEX (and of course with any DEX CFWs) you can already use the Target Manager app on your PC, through LAN connection (preferably with an Ethernet cable between PS3 and router, PC can be on WiFi) or eventually a direct PS3-PC crossover RJ45 cable connection, you can control your PS3, configure the debug settings, launch pup file installations, browse the various file systems mounted in userland, download or upload folders and files to/from PC, examine the running processes, launch self executables from PC, get the TTY console output, mount any PC directory as /app_home on PS3, etc...

In fact, there's even a native FTP service although restricted to the /dev_hdd0/game folder iirc, I vaguely recall that Target Manager can make use of that native FTP service for game file deployment.
All in all, you should usually be able to work around the lack of a 3rd party homebrew FTP server when on OFW.

Like sandungas said, this model isn't very common and it would be very helpful to get some information about the hardware and related data, not just for the important task of collating data for the wiki but also to provide essential identification data used in homebrews so as to improve detection routines and system information display.
 
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@bguerville
I managed to install the packages and I think I'm getting them to run correctly. Thank you very much, really for the clarifications and teachings you gave me here in this topic, you put a light on the way where I should study, I am extremely grateful for the help.
I'm not good with words, I'm actually terrible, but I want to say a few words of gratitude for the help you've given me, I'll definitely make good use of the information you shared with me :)

and sorry for not thanking you before, I focused for a few days on installing and testing it and ended up forgetting to thank you, but here we are.
Again, thank you very much.
I don't know if I'll be very useful, but if one day you need something, you can call and I'll try to help as best I can :)
 
@bguerville
I managed to install the packages and I think I'm getting them to run correctly. Thank you very much, really for the clarifications and teachings you gave me here in this topic, you put a light on the way where I should study, I am extremely grateful for the help.
I'm not good with words, I'm actually terrible, but I want to say a few words of gratitude for the help you've given me, I'll definitely make good use of the information you shared with me :)

and sorry for not thanking you before, I focused for a few days on installing and testing it and ended up forgetting to thank you, but here we are.
Again, thank you very much.
I don't know if I'll be very useful, but if one day you need something, you can call and I'll try to help as best I can :)
You are welcome, helping each other is what we are (should be) all here for.
;-)
 
enjoying that I'm here, @sandungas i think you are the right person to ask.
https://playstationdev.wiki/ps1devwiki/index.php/Main_Page

this is the official PS1 Dev Wiki page, right? I've been watching it for the last few weeks and I realized that the page is dead and I have a lot of true information and consoles for testing, can I add this information and photos to the page? Or if you use some other more complete site, I would like to know about it.
Yes, the PS3 and PS4 wikis are under domain name https://www.psdevwiki.com and the others for PS1, PS2, PSP, PSV, PS5 under https://playstationdev.wiki (different owners) but there is a collaboration in between all them and are crosslinked

In the PS1 wiki there is no activity since weeks ago (always check in the "recent changes" page to get an idea about what other wiki editors are doing), but you just need to create an account and after that you can start editing it and practising
Uploading images (and displaying them in pages) is a bit tricky, my best suggestion is to search in other pages where there is already images and try to "copy" how it was made
 
Yes, the PS3 and PS4 wikis are under domain name https://www.psdevwiki.com and the others for PS1, PS2, PSP, PSV, PS5 under https://playstationdev.wiki (different owners) but there is a collaboration in between all them and are crosslinked

In the PS1 wiki there is no activity since weeks ago (always check in the "recent changes" page to get an idea about what other wiki editors are doing), but you just need to create an account and after that you can start editing it and practising
Uploading images (and displaying them in pages) is a bit tricky, my best suggestion is to search in other pages where there is already images and try to "copy" how it was made
Got it, thanks for the clarification. in the next few days I will add some changes like in the power supplies and other things that I don't remember off the top of my head LOL
 

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