imkira3
Member
I'm getting back into my mod project, things have gotten pretty cool, I have added low gravity and some other neat stuff. I'm trying to do this entirely with the ancient cfg method, using a modified patch and RSA patched eboot. Tryna keep this safe, zero potential for CID stealers, no SPRX or RTM and the only EBOOT modification is the RSA patch so paranoid users can do that themselves. The patch is my launcher and the rest is done with a giant cfg tree. Over 700 files already, any weapon on any map, even on DLC maps. Problem is the menu, and it's got me stumped. I'm using the g_TeamName_Allies function as it works well with cfg files, which can be edited quite easily while ingame with filezilla or through USB then transferred with the wMM copy function without any need for FTP, so you could make edits on a tablet or phone even if you like. I know I know, the method is outdated, but it's also entirely universal across all consoles, only needs a patch modification and a new launcher for each console type, (so though designed for PS3 it will easily port to XBOX and such. I could design it purely on one console, make a few edits and it would easily work on another, saving much time) any way to run a cfg file would work and if you want to use just a USB that works too. Building a menu with these restrictions is tricky, but I have done it. It even opens and closes smoothly. The only issue left to solve, is disabling zombiemode breaks the dogs. I have accepted that I will have to do some more patch modding to fix it, that's fine by me if there are no serious alterations. I am fine with changing the UI a bit, but the idea is to have most options able to be toggled on and off. Perks are the only real exception so far, I might do more serious map mods later but that is separate. I have had some success with disabling dogs, but that is too drastic a change and anything I try to fix dogs always fails. I can't change the version info, use the say command, iPrintLn, party_hostname or any of the common menu methods with cfg files so those options are out. Cfg files come with the same restrictions as GPD mods, though this does work online unlike GPD. As soon as I disable zombiemode dogs always break, and I can't do this type of menu without disabling zombiemode. Does anyone have any ideas? Everything I tried so far has failed, and I would hate to remove dogs completely. But I'm very close, this and the teleport menu are all that is left pretty much.
NOTE: I'm not making the sort of menu you need scroll through, but rather an onscreen display describing changes to buttons via binds. Once you get used to the layout it's much faster and more tactical than having to scroll though a menu IMO, more like cheat codes than a scrollable menu, but still needing some sort of display so you know what to press, and which menu you are in. If this doesn't work, I will have to try and make a menu in the fastfiles or something, but I think the menu is far too big to fit in there.
Hmmm well actually I am having much better luck modifying the popup menu's, seem's to work pretty well actually. At this rate I can have this next version of my mod released in a month or two. I just need to gather more co-ordinates for the teleport menu's.
NOTE: I'm not making the sort of menu you need scroll through, but rather an onscreen display describing changes to buttons via binds. Once you get used to the layout it's much faster and more tactical than having to scroll though a menu IMO, more like cheat codes than a scrollable menu, but still needing some sort of display so you know what to press, and which menu you are in. If this doesn't work, I will have to try and make a menu in the fastfiles or something, but I think the menu is far too big to fit in there.
Hmmm well actually I am having much better luck modifying the popup menu's, seem's to work pretty well actually. At this rate I can have this next version of my mod released in a month or two. I just need to gather more co-ordinates for the teleport menu's.
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