@jolek: Well... If that's the case, they would make look themself more silly IMO...
@sp193: THX! Yes, I haven't really looked at it, because that supposedly is vindictive or a silly vendetta, so I figured "I just don't interfere."...
The questions are also meant as a tip, what would be interesting and how the Payload could get adapted to accomplish it.
FORTUNAtely (
) another post regarding this "per icon start" was approved in a separate thread!
https://www.ps2-home.com/forum/viewtopic.php?f=17&t=8625
I am almost certain that it depends on the memory-position of the icons to load additional code (hence initial Payload/space at the vulnerable spot, being small).
I figure it might be hard to accomplish an Exploit which can run every icon (like in the Browser 2.0/HDD-OSD), but I think it might be possible!
Btw.: Why aren't there gold or squared likes for posts like SP193's?!
Edit:
On another note! THX! It's great to hear/know, how he uses an internal function to copy it off there!
I still wonder about the initial vulnerability and exploit, which points to this location in RAM and executes it!
I did not know the part you explained, so THX about that. Some fellow PS2-Hacker already pointed something out "in that direction", but it still does not explain the initial vulnerability, but how the Payload gets loaded into it's place/location.
I certainly think it is the first icon for offset-prediction and yes "2 stages/Payloads", tho'.
Edit 2: Does anyone think, those questions where "over the top" in any way, or anything else?