PS3 Frankenstein PHAT PS3: CECHA with 40nm RSX

Fill the container with 99% IPA and soak a few minutes. Place a coffee filter in a strainer/sieve and pour them into that. Then spray with 99% IPA to rinse the dilute flux off the balls and filter. Let dry.

You gotta be sure the stencil is super clean, NO FLUX on it! I clean after every attempt with 99% IPA and a tooth brush to try and get the flux stuck in the holes out. I notice sometimes the balls get stuch in the holes when I lift up. Then I have a hell of a time trying to place 2 or 3 balls by hand. That's why I bought these direct heat stencils. They haven't arrived yet, but I'm hoping they solve this problem once and for all!
 
BTW i assume you guys here in the US are getting the modchip through somebody else on here? Sorry if this was answered already, I scrolled through a few dozen pages and found a link to an online store but I can't buy it because it's Indonesian. If anyone is willing to send me a couple of those mod chips i'll gladly pay for them, the shipping and your time.
 
BTW i assume you guys here in the US are getting the modchip through somebody else on here? Sorry if this was answered already, I scrolled through a few dozen pages and found a link to an online store but I can't buy it because it's Indonesian. If anyone is willing to send me a couple of those mod chips i'll gladly pay for them, the shipping and your time.
well people in here use or ask some one in fiver for get it but if u trust me i could get it for you $10 each since im from indonesia
hit me up in pm if u want
 
@squeept. I've got a ylod A01 and a 3k if you are interested. I reflowed the a01 once and it came back to life for a little while. It seems like a really candidate for sure. No problems with the 3k, at least not now. When I originally bought it, it was full of fucking bugs from previous seller. It was fucking disgusting. I cleaned the living shit out of it. Bluray works on it but doesn't take disc's in to well. You can keep the 3k for parts and of course I will pay for everything and your time, non negotiable there. Pm me
 
Btw the next step now would be to see what magic is the modchip doing, and we could reasonably expect to reverse engineer it yes?

After all they did this several years ago without most of the knowledge we have today.
We thought we were close to achieve the Sony way, without modchips.

It's probably something clever but simple and the chip is quite generic.
 
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Btw the next step now would be to see what magic is the modchip doing, and we could reasonably expect to duplicate it yes?

After all they did this several years ago without most of the knowledge we have today.

It's probably something clever but simple and the chip is quite generic.

Xc2c32a is pretty basic (but fast -- 300MHz @1.8V), it only has 32macrocells and every macrocell only has one flip-flop. And because it's on the SPI bus, it needs to use flip-flops to propagate the bits, both in the input and on the output,
As far as i can think it could have one of the following or some combination of:
- shift registers and pattern matching -- like waiting for 16 bit input and then output 16 bit
- clk counting (have internal clk divider) and then some logic and bits
- linear feedback shift register -- this can do quite a complex calculation in the input and then produce the output (mostly used for crypto-stuff)
 
I'm a fan of giving props to the people who make these things possible. I'd rather see someone contact the maker and setup a distribution deal, so he can continue to benefit from his work and we can show our appreciation. There is a language barrier otherwise this would have hit the English speaking markets 5 years ago when it was made. So this could be a challenge. If it proves to be too large a barrier to overcome, then I don't mind reverse engineering and re-implementation, so long as it isn't a 1:1 clone.

I'm not saying I know how. I'm just saying, ethically I would prefer to support the OG maker instead of cloning.
 
I'm a fan of giving props to the people who make these things possible. I'd rather see someone contact the maker and setup a distribution deal, so he can continue to benefit from his work and we can show our appreciation. There is a language barrier otherwise this would have hit the English speaking markets 5 years ago when it was made. So this could be a challenge. If it proves to be too large a barrier to overcome, then I don't mind reverse engineering and re-implementation, so long as it isn't a 1:1 clone.

I'm not saying I know how. I'm just saying, ethically I would prefer to support the OG maker instead of cloning.

I agree with this statement. He went through all the hard work of designing this thing he might as well get the money for it.
 
The OG maker of the product is no longer active. The last time he was actively selling stuff was mid 2020.
Then he should open source it so the project doesn't die. I wish more creators would open source after they recoup their investment or are no longer interested in selling.
 
Of course the best thing would be to bring the genius himself into action.

I thought he had disappeared or something.
Either way, without some proper distribution, he won't be getting as much back as he deserves anyway.

If he didn't disappear after all, I'm sure he'll be willing to jump the language barrier some way or the other. He should manage because he's no doubt smart and resourceful and we are here mostly to say thank you and other things which trascend language barriers.

Also it's in his best interest because in situations like these, things sooner or later get done just because they are possible if they are. Not so much because it's OK to do them or not.
 
Then he should open source it so the project doesn't die. I wish more creators would open source after they recoup their investment or are no longer interested in selling.

Yes, Sony could do the same, but they won't (mostly because they reuse concepts from the PS3 on the PS4).
 
I'm a fan of giving props to the people who make these things possible. I'd rather see someone contact the maker and setup a distribution deal, so he can continue to benefit from his work and we can show our appreciation. There is a language barrier otherwise this would have hit the English speaking markets 5 years ago when it was made. So this could be a challenge. If it proves to be too large a barrier to overcome, then I don't mind reverse engineering and re-implementation, so long as it isn't a 1:1 clone.

I'm not saying I know how. I'm just saying, ethically I would prefer to support the OG maker instead of cloning.
But dont think only about cloning it, in my oppinion our priority is to find if we can do it for free (without need to install any modchip)

The original research and implementation deserves some credits and incomings, but it seems it was on sale since time ago so it made some money, also the person who made it should be very conscious that if at some point someone finds how to do this RSX swap without any modchip the business would end

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The point is... inside the syscon software there are some areas that are programables, and others that was not intended to be programables but eventually could be by using exploits (areas like the "platform config", "system info", etc...)
All this syscon software modifications are applyed by using the official syscon "patch" format (pretty much, the same patches included inside the PS3 PUP installers)

The developer of the modchip never had access to this kind of changes in the syscon software, but now we have it. In theory we just need to change some settings because the firmwares inside syscon are "backward compatibles"

The modchip is useful for this research because we need to study the SPI communications in between syscon and RSX, our goal is to "clone" that SPI communications, but without using any modchip
Basically... we need an accurate list of the amount and type of data that is sent in between them, and after that we need to try to see if is posible to generate the same data just by modifying the syscon software
 
@sandungas are you saying that intercept spi on 65nm and 40nm and comparing with 90nm board spi and swapping that data?It is more nearly true for that time. Have you remembered that ps3hax thread where we all speak about this? At least I've tried to scramble wayback machine to get it, nothing found.
The ic has been programmed probably after pic jtag was released from xbox 360 that time. If it was locked with fusebits we won't be able to understand.
 
ok so im already talk to the creator it self about this modchip
he let me to be his representative on this for selling this chip overseas so now all money going straight to him not 3rd party seller
so feel free to pm me in case someone here have problem or something to ask to him regarding about chip
and make it simple about question since im not techies enough and my english still sucks
 
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ok so im already talk to the creator it self about this modchip
he let me to be his representative on this for selling this chip overseas so now all money going straight to him not 3rd party seller
so feel free to pm me in case someone here have problem or something to ask to him regarding about chip
and make it simple about question since im not techies enough and my english still sucks

Amazing, thank you and thanks to him. I should probably let others ask more important questions. Myself I am only curious, how does the modchip work? Was it him who wrote the modchip code, or someone else? And of course, will he ever share it (the code) or is it creator's secret?

I ironically sold most of my disc games, but just in case here is some videogaming proof of the working console (better than blurry screenshots). https://drive.google.com/file/d/13jYAB33EQXFwPtB7yz7bB4EUCyHQCoCx/view?usp=sharing (ignore the rainbow stripes, it's what capturing software shows when there's no signal.)

Also, I have recorded the full process of how I soldered balls onto the chip (I added a second angle in some parts). I don't claim to say it's the best way, just something that worked for me.

 
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Amazing, thank you and thanks to him. I should probably let others ask more important questions. Myself I am only curious, how does the modchip work? Was it him who wrote the modchip code, or someone else? And of course, will he ever share it (the code) or is it creator's secret?

I ironically sold most of my disc games, but just in case here is some videogaming proof of the working console (better than blurry screenshots). https://drive.google.com/file/d/13jYAB33EQXFwPtB7yz7bB4EUCyHQCoCx/view?usp=sharing (ignore the rainbow stripes, it's what capturing software shows when there's no signal.)

Also, I have recorded the full process of how I soldered balls onto the chip (I added a second angle in some parts). I don't claim to say it's the best way, just something that worked for me.


ah i dont think he will share the code since it still makes income for him cuz ps3 rental place still busy and he mainly sell the mod chip to 3rd party store or straight to repair shop
 
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