truemaster
Member
ps2 functionality is something im interested too i have a cok-001 motherbord full of 3034 errors that is waiting the mod
What would happen if I put a 10k resistor back on R2153? Not the one I used to pull CGreset high, another one from a donor board? From looking at the schematic that's RS_TRSTNEG, a JTAG signal to Mullion (SYSCON chip). Removing R2153 leaves the signal floating (no path to GND).Hello friends, well I've heard from DeathEnd, I just found out there's a problem with the PS2, unfortunately I haven't been able to try it (because of isolation), when the shop opens (August 9th) I'll look for the problem. So far, no one (Indonesian) has talked about the PS2, so I just found out.
Little explanation:
One of the advantages of the cok-001 and cok-002 motherboards is that there is additional PS2 hardware embedded in the motherboard, with such conditions you can say that PS2 & PS3 each work independently, what distinguishes cok-001 from cok-002 is the AV output line, cok -002 there is no problem on the ps2 because the AV output line is directly from the ps2 hardware itself (as far as I remember), while for cok-001 the ps2 hardware AV output line is on the RSX AV line, so when we replace the RSX, there may be something wrong with it. The AV output line, could also be due to interference from the AV output of the RSX itself, as you have experienced.
In the past, there was also a problem with the installation of the cok-001, where after replacing the RSX, the PS3 (GLOD) output image did not come out, after exploring, we finally found the solution by adding 47K
see picture.
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I'm sorry for not paying attention to PS2 (cok-001), I'll find the cause later, tq
Okay this is going over my head, so someone familiar with JTAG needs to chime in. I found this JTAG PowerPC controller information with the keywords "TRSTNEG." It says, the signal TRSTNEG is the... SONY labeled the signal "RS_RSTSNEG". I'm not sure if the RS stands for "Reality Synthesizer" or "Reset Signal," but I'm leaning toward the latter. R2153 has to do with setting the JTAG signal state. The "NEG" might refer to placing the compliance setting in "Negation." This document says, If I understand this right, removing R2153 cuts power to RS_TRSTNEG. I think that means Reset Signal to the PowerPC PPE in the CELL BE. What I can't figure out is what that means. Is it outputting a reset signal until the SYSCON sends a reset signal to synchronize the startup of both processors? Or by cutting power to it, are we circumventing the SYSCON control and essentially hacking it to start immediately? IDK, but this sound like the right path forward. It's above my experience level, so please chime in if you're familiar with JTAG reset signals, especially for PowerPC's.
Yes, after all ps2 functionality might as well be what makes all these threads exist in the first place.ps2 functionality is something im interested too i have a cok-001 motherbord full of 3034 errors that is waiting the mod
Well try it!What would happen if I put a 10k resistor back on R2153? Not the one I used to pull CGreset high, another one from a donor board? From looking at the schematic that's RS_TRSTNEG, a JTAG signal to Mullion (SYSCON chip). Removing R2153 leaves the signal floating (no path to GND).
Quite a while back I wrote a post wondering about this...
Like I said it's like the PS2 is being held in reset. It's the same behavior on a SNES when the lockout chip doesn't receive the correct signal from the security chip on the cartridge, it holds reset down until it receives the correct signal to release it and start the game. That "feels" exactly like what's happening with the PS2. The on screen display can still be accessed and I can exit back to the menu just fine. The PS3 and emulated PS1 environment is unaffected. It's just the coordination between the system and PS2 HW that seems to be broken.
I wonder if reset can't be triggered, which perhaps it needs to be in order to synchronize the PS2 HW. Until then, the PS2 is held in reset...forever in this case. I am, of course talking strait out my butt and have no idea if any of this makes sense. It's a good sounding combination of words that my feeble mind is attempting to make patterns out of. So take it with a grain of salt.
I want confirmation it's not going to interfere or destroy the modchip first! I only have the one. Moreover the console works now, it just doesn't play PS2 games. While that completly defeats the purpose, it's still useful to have for testing purposes (thermal tests, for example). So I'm hesitant to do a bunch of trial and error testing that "might" cause damage. I doubt it will, probably just YLOD with an error that will be easily removed by undoing the change, but I don't want to chance it.Yes, after all ps2 functionality might as well be what makes all these threads exist in the first place.
Well try it!
It takes a COK 001 board with a modchip, and a high curiosity to find out. Which is exactly what you have hehehe.
It might just work, who knows. If not, I think it's something that should still be in our realm of possibility because after all this was done officially too. And nuking ps2 hardware is not something they'd be happy with.
We know that 40nm is possible even on COK 001 while keeping ps2 HW functional. So if there is some incompatibility it should be circumventable.
Ahh, no I don't think it's the same problem. His 40nm COK 001 is working fine in ps2 mode.All the users that have an official refirb have stopped posting. The Original Post didn't show any PS2 footage or state it worked. I assume he would have told us if it didn't work or froze. However, assuming is not good practice. I want confirmation! Unless I'm forgetting some post where PS2 functionality was proven to work flawlessly, there's a remote possibility the 40nm RSX never worked properly with PS2 games.
Hmm...if it's responding to heat, then I would normally think BGA. Perhaps the rework popped a BGA on the EE+GS?@Pacorretaco @RIP-Felix Yup I'm still here and I've still got my official 40nm refurb. I think the issue that it has with the PS2 games is similar to the issue that I've seen on units without any refurb history. Basically when I try to boot up PS2 games and the console is still cold it will often freeze after only a few seconds, I can still quit to the XMB again mind you but no matter how many times I try to launch the PS2 game it always locks up at around the same point. If you try to play PS2 games after letting it warm up a bit it works just fine though, and I've noticed this exact same issue and behaviour on regular DECHA and CECHA/B consoles with the original 90nm RSX so I suspect it's an issue with the PS2 circuitry and is completely unrelated to the 40nm refurb process or the changing of the syscon.
@Pacorretaco @RIP-Felix Yup I'm still here and I've still got my official 40nm refurb. I think the issue that it has with the PS2 games is similar to the issue that I've seen on units without any refurb history. Basically when I try to boot up PS2 games and the console is still cold it will often freeze after only a few seconds, I can still quit to the XMB again mind you but no matter how many times I try to launch the PS2 game it always locks up at around the same point. If you try to play PS2 games after letting it warm up a bit it works just fine though, and I've noticed this exact same issue and behaviour on regular DECHA and CECHA/B consoles with the original 90nm RSX so I suspect it's an issue with the PS2 circuitry and is completely unrelated to the 40nm refurb process or the changing of the syscon.
Hmm wait no. I was talking about expected normal operation. I don't think this can even be considered a hardware issue that can be fixed at all.Hmm...if it's responding to heat, then I would normally think BGA. Perhaps the rework popped a BGA on the EE+GS?
I certainly do not want it to have anything to do with the frankenstein mod. Either official or modchip. If it's PS2 HW related then there's a chance I can still fix it. So I hope you're right. Have you ever fixed a console that had this issue? Has anyone?
Oh I posted before seeing your post.@Pacorretaco @RIP-Felix Yup I'm still here and I've still got my official 40nm refurb. I think the issue that it has with the PS2 games is similar to the issue that I've seen on units without any refurb history. Basically when I try to boot up PS2 games and the console is still cold it will often freeze after only a few seconds, I can still quit to the XMB again mind you but no matter how many times I try to launch the PS2 game it always locks up at around the same point. If you try to play PS2 games after letting it warm up a bit it works just fine though, and I've noticed this exact same issue and behaviour on regular DECHA and CECHA/B consoles with the original 90nm RSX so I suspect it's an issue with the PS2 circuitry and is completely unrelated to the 40nm refurb process or the changing of the syscon.
Sure, because I don't think it has anything to do with the black screen issue you are having.@Pacorretaco we're not talking about a random PS2 freeze that occurs infrequently. Watch the video he posed and I embedded in my post above. You can see it just freezes after a couple of minutes into the game's opening. Perhaps that could be chalked up to buggy "normal operation" if it were a one off thing. But he's talking about it happening repeatedly. I've never experienced any issues with PS2 functionality in my other COK-001 consoles. No random freezes, nothing like his. Certainly not like the issue I'm having.


I was wondering to myself (somewhat miffed by your nonchalant 'just replace with a 47K resistor' comment), "yeah, and where exactly might I find a 47kΩ resistor?" Easy to say, but it turned out to be hard to find!@RIP-Felix Please try this mod and report if anything changes. I think the problem was that we have misunderstood the instructions for cok-001.
Basically remove R2001 and R2002 (they are not 47k, it appears they are 49.9 ohms) and add 47k in place of R2002.
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Wikipedia said:Resistor voltage dividers are commonly used to create reference voltages, or to reduce the magnitude of a voltage so it can be measured, and may also be used as signal attenuators at low frequencies...
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R6016 for example should be a 47k resistor in COK boardsI was wondering to myself (somewhat miffed by your nonchalant 'just replace with a 47K resistor' comment), "yeah, and where exactly might I find a 47kΩ resistor?" Easy to say, but it turned out to be hard to find!
I had been staring at the COK-001 schematic for half an hour and haden't found one. I do have a scrap KTE-001 board, but besides it I only have COK-001 donors to harvest body parts from. So instead of searching the PDF, I decided it would be faster to just probe for 47K resistors. An hour later I had probed EVERY resistor on the KTE-001 board and found 1 here...
View attachment 34452
That's the only one I was able to find. 47K is aparently an uncommon valuey. There were lots of 10K, by comparison! I didn't probe every resistor on the COK-001, but most of them before I went cross-eyed and gave up!
So I have 1, and only 1, 47k resistor that I was able to find. If I don't loose it when removing it, which is easy to do, maybe I can attempt this today. I hope I don't have to buy them from mouser! Otherwise it'll have to wait.
So the question now is, do I need to replace both R2002 and R2001, or just R2002? He say's discard both and replace with 47k, but then shows a picture of the mod tutorial where only R2002 is populated and R2001 is not.
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This likely makes a difference, because COK-001 R2002 and R2001 are a voltage divider to GS_CLKI. I guessing that stands for Grapshics Synthesizer Clock Input. Seems promising either way.
- Vin = 1.5v_RSX_RC_VDDA.
- R1 = R2001 (Stock = 49.9)
- R2 = R2002 (Stock = 49.9)
- Vout = RSX Pin AM39 (GS_CLKI)
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Vout = 49.9 / (49.9+49.9) X 1.5v
Vout = 0.75v, it divides the voltage by 2 if both values are the same.
This gives us 3 possible scenarios:
Now, I don't want to go doubling the input voltage on a pin to the RSX without knowing what effect that will have. For all I know, it could fry an important circuit! It would be safer to try lowering it, but again IDK what effect that might have.
- Replace R2001 & R2002 w/47K. The resulting voltage is the same. Vout = 0.75v (stock). However, it changes is the attenuation of the low pass RC filter (R2001 & C2001). The stock 49.9 ohm R2001 results in a crossover frequency of 32KHz. Any frequency higher than that will effectively be filtered. Replacing it with a 47K resistor changes that frequency to 34Hz! That's 34 hertz not kilohertz! That's a big change. If there were any important signals that need to pass between 34Hz-32KHz, they will be blocked by this change in the LP filter! However, I don't think that's the point of this RC filter. I'm "guessing" this filter is to decoupled noise from the GS. The PS2's GS clock frequency is ~147MHz, so that would definitely be blocked by both filters. IDK for sure if that's the clock frequency GSCLKI is referring to, but if it is, then at best this mod would be pointless.
- Replace R2002 w/47K and Vout = 1.498V! Nearly equal to 1.5v_RSX_RC_VDDA. Twice the stock voltage.
- Replace R2001 w/47K and Vout = 0.0169v. Almost zero.
It's may be relevent to note that these circuits are different between COK-001 and COK-002 boards. On a COK-002 board the voltage divider resistors are unpopulated and there is instead an incoming signal (RSX_GSCLKI) being sent to pin AM39 (GSCLKI)...View attachment 34453
The COK-002 only has a Graphics Syntesizer (GS) and most of the other functions are emulated by Cell SPEs.
On a COK-001 the voltage divider resistors are present, because there exists actual PS2 hardware. There is no incoming RSX_GSCLKI signal...View attachment 34454
I'm wondering if the EE+GS and it's PS2 bridge controller cordinate the GSCLKI and are connected to the RSX reset circuit via some other line. On a COK-002 the Graphics Synthesizer (IC8001) has RSX_GSCLKOUT1-G on pin Y32. RSX_GSCLKOUT1 has a resistor labeled R8027, who's trace I followed and then very carefully counted the DAMN vias to confirm it is RSX_GSCLKI! So yes, the GS sends that signal directly to the RSX in COK-002 boards.
Populating R2002 with a 47K resistor then would have what effect?Does it pull voltage High? In effect saying, "yeah I'm on." I'm struggling with that part. Also, COK-001 boards are more complicated and my brain hurts from staring at the schematics. If "feel" like I'm onto something, but have worn myself out trying to put together the above. So I'll pick it back up later.
Here's where we are. I still need to figure out what effect populating R2002 has in COK-002. What's the point? We know it's what the mod requires, but why? And I still need to figure out what effect doing the same would have on a COK-001.
Maybe some of this makes sense to someone out there, but for now I'm fried!
Hi
My English is not very good so use google translation
Share the PS3 purchased by my friend
(Replace PS3 with 40nm RSX)
I hope everyone can understand
I own a cecha00 (Made in China) because of the YLOD problem, so I need to replace the TOKIN/NEC capacitor.
I think it is the problem of TOKIN/NEC capacitors, and now I want to buy the capacitors.
After I get it, I have to replace my PS3.
However, because of fear of RSX also having problems.
So I also bought the re-balled RSX to replace it.
In addition, is there a way to make a simple measurement to determine whether RSX is good or is there a problem?
A few days ago, my friend bought a cecha00 (Made in Japan)
When disassembling to replace the thermal paste, he found that RSX is 40nm (CXD5300A1GB)
He informed me about this problem
I also took pictures to show me
His cecha00 motherboard is COK-001 just like mine
I saw the picture
RSX was replaced with a 40nm package
I also found that there are other differences besides the 45-degree resistance
Then I found this discussion on this forum
So also provide the photos he gave me for reference
The model of cecha00 is also very precious
Hope to find out the correct way to replace 40nm RSX
After all, 40nm has less heat than 90nm
Attached below is a photo of my friend's PS3 motherboard