RIP-Felix
Senior Member
This is spot on. I have used this exactly to successfully diagnose the issues with very high reliability (95%+).
Kind Regards,
Josh
With an xbox 360, which has an error asociated solely with bump failures. So in your case it was possable to distinguish between them.
If we apply pacos reasoning, 'just because it was the bumps in the 360 GPU or other Nvidia GPUs doesn't mean the same defect applies to the RSX.' Likewise, just because the bolt mod / pressure test worked to distinguish between bumps and BGA in the 360, doesn't mean it would for the PS3.
The PS3 design is unique. I have said before I wonder if there ia tortional strain placed on the bumps and interposer do the RSX die being place at a 45-degree angle to the rest of the chip. Most chips don't do that. 360 didnt.
So it may or may not be fair to compare them. We don't know.
Why don't you accept the myrads of examples of "evidence" I have already supplied?I did not ask for "proof". I just asked for some "evidence" AT LEAST, which I would still like to see... Otherwise are just incomplete stories, sorry...
No, you do keep asking for "proof." Not proof in the strict scientific sense that I keep saying is a dirty word in science (because it's a burdon most science cannot live up to). No, you keep pushing infomercial science. "Tests" that wouldn't control for confounding varibles. Confounding varibles that would prevent you from drawing valid conclusions.
If you purpose a valid test, I'm willing to listen to the results. But that burdon is on you. You can buy the consoles and do the testing, at your expense. Or if I come across one I'll do it. But I'm not going to risk it if I don't believe it would be usefull.
If and when you do perform a test and draw your conclusions, I will be happy to peer review it.
My issue with that test is that you say that 'it cannot be a BGA because it was reballed,' but that's not a safe assumption. You are also implying that the bump defect would not be temporarily reconnected by the change in pressure, or tin melting, like I was talking about before, or other varibles I'm not thinking of.
In your case, the boltmod pressure would also reconnect the BGA. So if the BGA failed again, the same issue with this test applies. Without a 3D xray, there's no way to know for sure.
In other words, we don't get the benefit of knowing how genuine bump faiures behave. Whether or not the heat test, or pressure test is suficient to overcome the underfill support. Whether Octal's experiance applies to the PS3 like it does for the 360, or not.
PS3 doesn't have an error code like the 360 has to distinguish between.
We don't have a way to know one way over the other.
All we do have is Nvidia's track record during the time the RSX was made. And that was not good. Does it apply specifically to the the RSX? No. But that's still good circumstatial evidence! And that's enough to build a case for bump defects. There is no need to provide more "evidence" of them, especially when those "test" would not yeild useable results.
Now it's time to build a case refuting the bumps. And all those tests have the same problem. They would not yeild useable results.
So from where I stand, we're at an impass. The the only "evidence" we have is circumstantial. That is enought to make the defacto theory ATM that bumps are a contributing factor. And we should believe it until there is a competing theory. Not a bunch of hypotheticals. Or purposed tests that no one has actually tried, and wouldn't mean anything if they did.