PS4 Got Gitaroo Man Running on PS4

Which Console are you inquiring about?
PS4
I managed to get Gitaroo Man running on PS4 using the Jack v2 emulator, using the PAL version of the game. I managed to fix the awful audio stuttering which made the game unplayable. There is still some slight visual flickering on the shark chase level, but other than that the game plays extremely well. Will work to fix the visual flickering

Would love to post this in the configuration thread, but stuck to posting in "The Starting Line"

Config.txt

--gs-uprender=2x2
--gs-upscale=EdgeSmooth

--host-display-mode=16:9

--ee-cycle-scalar=1.0
--iop-cycle-scalar=1.0

--framelimiter=1

--force-pal-60hz=1

#emu used=Jak v2

LUA

-- Gitaroo Man (SLES-50653)
-- emu used=Jak v2

apiRequest(0.1)

local emuObj = getEmuObject()
local eeObj = getEEObject()
local gsObj = getGsObject()


gsObj.SetL2HMode(true)

--emuObj.ForceRefreshRate(30)
emuObj.SetDisplayAspectWide()
emuObj.SetDeinterlace(true)


local FFC = function()
eeObj.FastForwardClock()
end

local ADVC = function()
eeObj.AdvanceClock(7000)
end

local VU1 = function()
eeObj.Vu1MpgCycles(3400)
end

local VIF1 = function()
eeObj.SchedulerDelayEvent("vif1.dma", 0)
end

local GIF = function()
eeObj.SchedulerDelayEvent("gif.dma", 1)
end



local WS = function()
eeObj.WriteMem32(0x001864b0,0x3c023f1a) --3c023f00

--Y-Fov
--03081546 9400a0e7
eeObj.WriteMem32(0x0018652c,0x0808bac4)

eeObj.WriteMem32(0x0022eb10,0x46150803)
eeObj.WriteMem32(0x0022eb14,0x3c013faa)
eeObj.WriteMem32(0x0022eb18,0x3421aaab)
eeObj.WriteMem32(0x0022eb1c,0x4481f000)
eeObj.WriteMem32(0x0022eb20,0x461e0002)
eeObj.WriteMem32(0x0022eb24,0x0806194c)

emuObj.ThrottleMax()
end

emuObj.AddVsyncHook(WS)
 
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