For the record, i imagined a very accurate way to find the color multiplyers used by the sprx
Probably at this point most of you are not interested because as mentioned before is imposible to have a white color just by modifying the RCO contents... but this allows to have a almost perfect control of the colors that are going to be displayed, and also allows you to see in PC the range of colors availables to be used in that progress bar
The idea is... ok, we know the sprx is creating this object on runtime:
Code:
<Progress name="unknown_name" colorScaleR="0.1" colorScaleG="1" colorScaleB="0.9" progressImageBase="image:tex_default_progress_base" progressImageSlider="image:tex_default_progress_slider" progressImageBaseShadow="image:tex_default_progress_base_shadow" >
So... we can create another custom progres bar next to it, using the same image, and making a couple of tests with the red and blue multiplyers
The problem is the official progress bar is driven by the sprx, and the sprx changes his sizeX on real time, we cant do that, also we cant create a "link" from our custom progress bar to any sprx (probably there is some way but right now i dont know it and i dont care beause i dont need it for this experiment)
So instead of a custom <Progress> we can use a custom <Plane>, this way we can give it a permanent sizeX of 1000 pixels or so (the width doesnt really matters but is better if we do it big)
The height needs to be exacty the same than the official though
And thats all... display this custom "fake" progress bar next to the official, both using the same "progress slider" image, then take a screenshot and use the color picker in photoshop to take samples of both bars... and both should have exactly the same color
Incase the color is diferent, you know... is needed to change this values in the custom "fake" progress bar
colorScaleR="0.1"
colorScaleB="0.9"
Im pretty sure the multiplyers are around that values, and only have 1 decimal because 100% of the official values have only 1 decimal
So the 0.1 is either... 0.1... or 0.2 (i really doubt it could be 0.3)
And the 0.9 is either... 0.9... or 0.8 (i really doubt it could be 0.7)
To be honest im being a bit lazy because i guess with the tests already made by
@Louay it could be verifyed if what im saying about the mutiplyers is right or wrong... if someone wants to warm up the calculator and debunk what im saying please do