PS3 How to mod textures in TES4: Oblivion?

Simio

Member
Any way to load the non original textures makes the game load into a black screen, I've tried swaping a single texture and repacking the OBLIVION - TEXTURES - COMPRESSED.BSA with the right tags and using and an ESP that loads the textures but the game boot into a blackscreen crash, my question is if somebody have successfully moded the textures and want to share the info.

Using custom meshes don't crash the game but have noticed that adding extra meshes to OBLIVION - MESHES.BSA to avoid adding the BSA's to the .ini also can cause a black screen.
 
If your swapping out textures from the main BSA archives then you need no extra ESP or ESM for the game to load them as the def's are already in the main games master file (ESM). I have done this repeatedly with higher res textures from the PC version of the game and used them on the PS3 version as the PS3 version is capped at 720p but you can force the game to use 1080 textures, it looks quite awesome on the PS3 this way, or I have made and used my own textures.

Also with this game it loads and installs the texture's on demand, so it will first load them from the disc when entering an area you have not been to before or dungeon, then cache them on the HDD for later use, its called dynamic install.

So if you replacing them just in the cached HDD BSA and not in the BSA archive on the disc your going get issues.

Also black screen on Oblivion on PS3 means that the game cannot use the ESP/ or BSA+ESM you have just put there, and make sure any mods go in a folder named INSTALLEDDLC (if using the Game of the Year Edition that come with the DLC you must create this dir yourself in the HDD installed data folder in games ) and is in the same folder as DATA in the USRDIR folder.

Another quick note is that 8/10 you do not need to edit the INI file to load mods, most will load just by putting them in the right folder which I described above, and not all PC mods for this game will work on PS3.

As for the meshes... well if your adding extra one's that is not normally in the game without adding them to the ESM of the game will not work either, you will break the game as it has no idea what to do with them.

This is why mods come with ESM's (Elder Scroll Master File) to tell the game where they belong in the world but hey will be looking for the custom BSA archive that's hard coded in them.

ESP's (Elder Scrolls Plugin) are stand alone mods that don't normally come with BSA archives.
 
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Thanks for your reply, what I'm doing is uncompress the main textures.bsa, replace textures then compressing again using BSAcmd with the right tags and then moving the bsa to a game folder in my PS3· then launching trough irisman but everytime I try to change a texture the game goes black after the intro, also the mods that I'm trying to use don't have esm and bsa files, only the folders with the needed nif and dds files so I added the files to the main bsa but didin't work, then made custom bsa's and aded them to the ini but also failed, so I'm assuming I just need to add the files to the data folder just like in PC? I was going to do that but read that the game only recognizes files written in uppercase and abandoned the idea (lol, I'm starting to think I'm stupid), I was trying to get a dog, he spawns but is invisible, I know he is there cuz he makes sounds and has "dog" written above him, any help would be greatly appreciated.
 
so I'm assuming I just need to add the files to the data folder just like in PC? I was going to do that but read that the game only recognizes files written in uppercase and abandoned the idea (lol, I'm starting to think I'm stupid)

This is how to use mods on Oblivion:

INSTALLEDDLC Location dev_hdd0.png


Inside the " INSTALLEDDLC " folder:

INSTALLEDDLC Mods dev_hdd0.png


again using BSAcmd with the right tags

That tool is crap TBH, you'd be better off using TESArchive from the "Skyrim Creation Kit", it does a better job at handling the BSA file's. You can download this now for free from the Bethesda website.

For modding the main textures's I explained above that it needs to be done with both the BSA on the DISC and on the HDD or it won't work.
 
Hello guys, I've managed to get the official add-ons to work, at least one of them , didn't have time to try them all. Battlehirncastle is the one I tried, but I get purple textures, on the flags ,the new sword and shield. Everything else seems to work as it supposed to. What am I missing?
 
Hello guys, I've managed to get the official add-ons to work, at least one of them , didn't have time to try them all. Battlehirncastle is the one I tried, but I get purple textures, on the flags ,the new sword and shield. Everything else seems to work as it supposed to. What am I missing?
I gave up, was getting so many crashes that I find it not worth anymore, dunno if there's difference between CFW and HEN or multiman, irisman or webman but putting my .BSA's on the INSTALLEDDLC dir was giving me black screens, listed in the .ini and named like the .esp and .esm made no difference, in other directories they just don't load.

I've read purple textures might be textures with the wrong size/UV or with different name, in case sensitive OS letters are not the same if they are in lower or uppercase, try converting your textures to 1024/512 using ordenador or paint.net (search for the tuto cuz I can't post links), if you can load your BSA's you can edit your .esp with tes4edit/xedit and make sure the path on the nif mesh, esp/bsa and the folder and textures names are consistent, some programs like BSAopt change the uppercase characters to lowercase when packing a BSA.
 
If your swapping out textures from the main BSA archives then you need no extra ESP or ESM for the game to load them as the def's are already in the main games master file (ESM). I have done this repeatedly with higher res textures from the PC version of the game and used them on the PS3 version as the PS3 version is capped at 720p but you can force the game to use 1080 textures, it looks quite awesome on the PS3 this way, or I have made and used my own textures.

Also with this game it loads and installs the texture's on demand, so it will first load them from the disc when entering an area you have not been to before or dungeon, then cache them on the HDD for later use, its called dynamic install.

So if you replacing them just in the cached HDD BSA and not in the BSA archive on the disc your going get issues.

Also black screen on Oblivion on PS3 means that the game cannot use the ESP/ or BSA+ESM you have just put there, and make sure any mods go in a folder named INSTALLEDDLC (if using the Game of the Year Edition that come with the DLC you must create this dir yourself in the HDD installed data folder in games ) and is in the same folder as DATA in the USRDIR folder.

Another quick note is that 8/10 you do not need to edit the INI file to load mods, most will load just by putting them in the right folder which I described above, and not all PC mods for this game will work on PS3.

As for the meshes... well if your adding extra one's that is not normally in the game without adding them to the ESM of the game will not work either, you will break the game as it has no idea what to do with them.

This is why mods come with ESM's (Elder Scroll Master File) to tell the game where they belong in the world but hey will be looking for the custom BSA archive that's hard coded in them.

ESP's (Elder Scrolls Plugin) are stand alone mods that don't normally come with BSA archives.
I imagine I won't get a reply this combo took place a year ago, but anyway is it possible to get a body replacer working on the ps3?
 
I imagine I won't get a reply this combo took place a year ago, but anyway is it possible to get a body replacer working on the ps3?
TBH I dunno, in theory you can, you need TES5Edit and a copy of Skyrim for PC, then you must rename all the meshes and textures of the mod and then make a .ESP to override the entries of the models and textures, I was editing my .esm's but never worked without removing the original files from the BSA's, didn't know what I did wrong, I got tired of the limitations and since I already had the game up and running in my laptop (bought it in the las Steam's summer sale) I transfered my saves and finished the game there.
 
This is how to use mods on Oblivion:

View attachment 22887

Inside the " INSTALLEDDLC " folder:

View attachment 22888



That tool is crap TBH, you'd be better off using TESArchive from the "Skyrim Creation Kit", it does a better job at handling the BSA file's. You can download this now for free from the Bethesda website.

For modding the main textures's I explained above that it needs to be done with both the BSA on the DISC and on the HDD or it won't work.
I was wondering have you ever tried to get a body replacer working, is it even possible?
I have tried replacing the mesh files and textures the packing them again into BSA with their proper names but no luck there, is there a particular program you could recommend to pack BSA files, I'm using BSarch.
Should I maybe first install the game with the vanilla files, then replace with the custom meshes/textures inside both the game and cache directories.
Hopefully I'll get a reply, my gaming laptop got toasted and watching skyblivion trailers got me nostalgic for oblivion so the old trusty jailbroken ps3 is the only option right now.
 
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