I'm trying to mod JoJo's Bizarre Adventure: All-Star Battle to restore the original name references (make Chili Pepper Red Hot again!). However, I've run into a few issues.
- I am able to extract the main game files from data.cpk using QuickBMS, CriPakTools, and other programs. However, the files are all in .xfbin format. Although I can technically extract the relevant files (ones with a CPK header) by changing the file extensions to .cpk and using the above programs, it doesn't seem very clean: I get several files of varying extensions, a bunch of .bin files, or files without extensions, depending on the method. Is this normal, or am I doing something wrong here?
- Where is the game's text stored? I know some of it (the character select screen and battle HUD names) is actually 2D textures, and I'll cross that bridge... sooner or later. I'm pretty sure it's all in data\message\PS3\eng\messageInfo.bin.xfbin, but I could be wrong. Do I need to edit only that file, or are there some others I need to hit?
- How do I repack the files once I've made the necessary changes? So far, my attempts to repack messageInfo.bin.xfbin have turned the once-nice header into gobbledygook, and I haven't tried repacking data.cpk, but I wouldn't be surprised if the same thing happened. Is it even possible?