A little off topic but does disabling syscalls before playing a game save memory usage and allow for better stability or when you start a game everything unloads and it makes no difference?
No diff, ps2 runs outside the GameOS
A little off topic but does disabling syscalls before playing a game save memory usage and allow for better stability or when you start a game everything unloads and it makes no difference?
Thanks Luan, I meant for ps3 games. But that makes total sense for ps2.No diff, ps2 runs outside the GameOS
A little off topic but does disabling syscalls before playing a game save memory usage and allow for better stability or when you start a game everything unloads and it makes no difference?
I think I found a bug.
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3- Changed firmware detection to "4.91" instead of "4.75". So 4.75 and 4.86-4.91 are detected as 4.91.
Not sure on either detail,Hmm I have CFW EVILNAT 4.88.2 COBRA 8.3 [CEX] and multiMAN shows:
PS3™ System: Firmware 4.91 [SC-35 | PL3]
What is your full CFW name?
As you already mentioned it can only on backwards compatible models! Not on the others.I wish Multiman had the PS2 Disc support for PS3 models. I don't have to create the iso because I already have the PS2 game.
CECHA PS3 does have full backward compatibility.
PS3 models don't have full backward compatibility.
@aldostools
deank released the source code?
mmCM 4.91 MOD is compatible with HEN and CFW. It works with previous firmware versions too like 3.55, 4.21, 4.84, etc.
Indeed mmCM 4.91 MOD is based on the modified version of mmCM prepared by @Joonie for HEN.
I also created another package that is based on the latest mmCM 4.85.1 but there are not remarkable differences.