Maximus32
Developer
Software wise it *can* work exactly the same as a usb stick, only a bit faster. It still runs on the IOP, with the same FAT32 driver. So keep in mind the same defragmentation and filesize limits. Hot plugging should be working (same as USB) but perhaps this still needed fixing.Software-wise:
-I hope and think it MIGHT be possible to "refresh" the "SD-Page" (however it's name in OPL would be), if an SD is unplugged/changed! IF that is possible, users could even exchange their SD-Cards during runtime!
SD-Cards really could be used like "Modules" in a GameBoy and if the P'n'P-Support is possible (in OPL), it would be better than those old consoles with modules even! Why? You could "cycle" through "modules" (different SD-Cards) and games during runtime!
This is great for "recycling" old/small SD-Cards (especially because PS2-games are generally ~2.36GB [that's an older calculation by @dlanor, with 200-250 direct dumps from original discs WITHOUT ripping them]) and not bigger then a DL-DVD/~8GB and can often be ripped from a lot of junk without loosing features!) and up to 2TB-cards (or higher?), if someone really wants to have his entire PS2-Collection on one SD-card!
I know, it's mineView attachment 25507
The hand drawn schematic isnt mine but is being used as the reference point.
I've made another picture of the working device, so you can review:All - please review the schematic to ensure the pins are mapped correctly as the pin abbreviations vary.





