My ps3 won't detect my usb pendrive after I unmounted it on irisman file manager

@sandungas Good idea! That probably should have been one of the first pieces of advice from us all lol. Im interested to know if everything is actually fine now, the hdd/ports. I kind of don't want them to be lol so we can figure out wtf happened with the unmounting or a fix, because then maybe it'll work for my three external hard drives that won't get detected with MBR:NTFS. Seems so odd that all 3 of my external drives don't get read by anything, just like him.
 
Yeah, thats a basic to check justincase :D
After that, for NTFS devices connected to USB the first test would be to try to see if the filemanagers from irisman or managunz recognizes it
Im mentioning this 2 filemanagers because have his own "ntfs driver" (that becomes available when you enter in the program)
The way how this "ntfs driver" works in irisman and managunz is more straightforward than webman or multiman, is the kind of thing that "should work" because is more simple
 
Yeah, thats a basic to check justincase :D
After that, for NTFS devices connected to USB the first test would be to try to see if the filemanagers from irisman or managunz recognizes it
Im mentioning this 2 filemanagers because have his own "ntfs driver" (that becomes available when you enter in the program)
The way how this "ntfs driver" works in irisman and managunz is more straightforward than webman or multiman, is the kind of thing that "should work" because is more simple

irisman won't detect the pendrive at all anymore.

managunz give me a USB PLUGGED AND unplugged message all the time.
 
Ive seen people that had this kind of problems and was caused by the PSU of the PS3
What happens is the PSU doesnt have enought "juice" to power the USB device properly

If you connect a USB device powered externally (by an external adapter) then it works, but thats because the PS3 is not powering it
 
Ive seen people that had this kind of problems and was caused by the PSU of the PS3
What happens is the PSU doesnt have enought "juice" to power the USB device properly

If you connect a USB device powered externally (by an external adapter) then it works, but thats because the PS3 is not powering it

There is any way to split ps2 games on ps3?I know multiman does mount splited ps3 games,does it work with splitted ps2 games?
 
That not very likely.

Although the opcode that mounts PS2 games could process split ISO, it actually only supports single ISO images. I guess this limitation was implemented because anyway the PS2ISO should run from the internal HDD which doesn't have the 4GB limitation.

This is a portion of storage_ext.c from Evilnat's Cobra 8.3
upload_2022-7-3_11-34-41.png


If this condition is removed, the unique benefit would be to be able to copy the ISO files to USB FAT32 for copy them later to the internal HDD.

This is already possible adding the extensions .66600 to the split ISO, then using multiMAN or IRISMAN to copy the files to the internal HDD. They will merge the split files automatically.
 
That not very likely.
I was thinking mostly in how the PS3 emulates the PS2
The PS2 emulators are standard programs but with special permissions and features, when we boot a PS2 game we are triggering this sequence (simplifyed)

1) A few miliseconds in between we press the button in XMB and before the game boots... we are passing some arguments to the PS2 emulator that indicates where is located the memory card (is a file, but the emulator is going to mount it as a "virtual memory card"), and we need to indicate also where is located the disc image (another file, mounted as a "virtual optical disc drive")

2) The emulator unloads most of the PS3 code (so we lost control of it)

3) The game boots

-----------------------
The problem is we cant join splitted disc images "on the fly" because we dont have control of the disc access inside the PS2 emulated enviroment
And also... the emulator is virtualizing his own "optical disc drive" using official code... maybe we could tamper in it but this involves hacking into PS2 code (not PS3 code)
 
The problem is we cant join splitted disc images "on the fly" because we dont have control of the disc access inside the PS2 emulated enviroment
And also... the emulator is virtualizing his own "optical disc drive" using official code... maybe we could tamper in it but this involves hacking into PS2 code (not PS3 code)

We have control of DVD reading in this part of the payload.
https://github.com/Evilnat/Cobra-PS...AL/CEX/SRC/ps2emu_stage2/common/common.c#L487

The problem is more related to the limited memory available to add a more complex code, like handling split ISO.
 
We have control of DVD reading in this part of the payload.
https://github.com/Evilnat/Cobra-PS...AL/CEX/SRC/ps2emu_stage2/common/common.c#L487

The problem is more related to the limited memory available to add a more complex code, like handling split ISO.
But that process is unloaded while the PS2 game is working, right ?, or the scsi hacks used by cobra remains for the whole PS2 game runtime ?

The problem i see is the emulator is designed to load disc images as a single file, and is doing his own "mounting" of the disc image
 

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