PS3 New CFW Tools idea on Evilnat

I remember icontex that output with xforge, file size will be large. as a result it dosent work. so I guess swapping with pinkys method is still the mainstream. when swapping using a hex editor, the icon size can use is limited to the size of the original icon. game's controller icons is relatively small, so swapping with complicated icons is difficult.

Then a question and an idea came to me. It's DemonHades' icontex. if the container capacity of his one is the same as original one, it can be said he is doing almost same thing as the method we use. however, if the capacities are different, it means that the capacity of each icon has been redefined and reassembled in a functional way.
This is still an idea that has not tested, "if" the icon capacity of DemonHades one is large, by editing this, we may be able to use icons that were not available in official icontex.
 
I was able to compile xforge, but I had to remove/exclude a lot. unfortunately, though it compiles, the app doesn't open. I might take a look at it again at some point, but for now, I guess this replacement thing is a bug.
 
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sorry, serious insomnia tonight, but yeah. I don't think you can expand the filesize. I think it expects each file to be a specific size inside the icontex. if it's small enough to fit, you can pad the rest of it with 0s after compressing it as zlib.

as far as increasing the size of the icons, you should be able to use decimal points with scaleWidth and scaleHeight. I think it works to the tenths place, possibly hundredths as well. I don't know far you can expand it really, but I think I've tried both. as you can see, doubling the size causes the icon to be way too big.

edit: I set it to 0.25. at least now you can see all of the icons. lmao!

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Please, share this icontex.
 
Please, share this icontex.
it's not an icontex mod, but the size of the icons is governed by the xmb_plugin_normal.rco. change the scaleWidth and scaleHeight of the xmenu section to change it. I wonder if you can make it so small that not even a robot could see it. lmao.

edit: here it is though:
 

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it's not an icontex mod, but the size of the icons is governed by the xmb_plugin_normal.rco. change the scaleWidth and scaleHeight of the xmenu section to change it. I wonder if you can make it so small that not even a robot could see it. lmao.

I know, I have some XMB size mods on my Pro Mod, but what I'm asking about is the icontex.qrc itself haha. I want to see the icons
 

you're welcome. though, I couldn't modify my own file in the same manner. the python head doesn't look the same in the flash, but looks fine in the icontex. I might be able to modify 3d images, but I think his are from earlier versions of the firmware, because of the way they look. I'm pretty sure Sony has their own apps for this, so you might be able to make something similar, not identical with the dds plugin, if that makes sense.
 
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