Converting Eternal Sonata to NPDRM format is as simple as tricky. This game is folder related. You have to decode the original EBOOT.BIN, then in HEX find all path stringsI'm so interested to do this method for Eternal Sonata you said. I have tried all the things you could imagine, but only got white screen. So, can you explain me how to do it properly the way you did?
/dev_bdvd/PS3_GAME/USRDIR
and change it to
/dev_hdd0/game/ETS/USRDIR
Then come up with CONTENT ID for the game by yourself, and resign EBOOT using free klic and parameters from the original file.
scetool.exe --verbose --sce-type=SELF --compress-data=FALSE --skip-sections=FALSE --key-revision=01 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-type=NPDRM --self-app-version=0001000000000000 --self-fw-version=0002004200000000 --self-add-shdrs=TRUE --self-ctrl-flags=0000000000000000000000000000000000000000000000000000000000000000 --self-cap-flags=00000000000000000000000000000000000000000000003B0000000100040000 --np-license-type=FREE --np-app-type=EXEC --np-content-id=UP0105-BLUS30161_00-ETERNALSONATA001 --np-klicensee=72F990788F9CFF745725F08E4C128387 --np-real-fname=EBOOT.BIN --np-add-sig=FALSE --encrypt EBOOT.ELF EBOOT.BIN
ContentID = UP0105-BLUS30161_00-ETERNALSONATA001
Klicensee = 0x00000000000000000000000000000000
DRMType = Free
ContentType = GameExec
InstallDirectory = ETS
PackageVersion = 01.00
Klicensee = 0x00000000000000000000000000000000
DRMType = Free
ContentType = GameExec
InstallDirectory = ETS
PackageVersion = 01.00
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