El_Patas
Member
For my part i want to say that when i asked from the first moment for help to know the resolution of graphics
in SD and HD, it is not to change how things work now internally, but thinking of a future guide for the next
version, to add and update this information for theme creation in the guide for help the people.
Now i realize why i did not remember the spine and the logo as art for the themes.
It is because i never use the OPL Manager, and also because i rarely remember seeing themes using the
logo and none that have used the spine, they are not in the guide either, so they were not in my mind.
I remember the first arts that were made that didn't depend on the default theme were SCR1 and SCR2 for
the screenshots.
But those of the spine and logo i think they came from the people of the OPL Manager.
From what i have seen, the logo uses LGO and the spine uses LAB.
I guess this works like this in the official OPL too, but these patterns are not mandatory right?
For example if for spine instead of LAB I want to name it as SPN or SPI, can i define it like this in the
config file right?
About the sizes of logo and spine this could be right?
Spine SD = 18x240 4bit
Spine HD = 32 / 64x512 4Bit [8 / 16KiB]
Logo SD = 300x125 4Bit / 8Bit
Logo HD = 640x320 4Bit / 8Bit [256 / 512KiB]
And for the screenshots?
SCR1 / SCR2 SD = 256x188 8Bit
SCR1 / SCR2 HD = ?? 8Bit
And for the cover overlay (3D case)?
SD = 256x256 ?? 8Bit ??
HD = ??
Maybe you have a theme and its files with this trick to see and understand it?
If not do not matters, i keep this info, thank you.
Best regards.
in SD and HD, it is not to change how things work now internally, but thinking of a future guide for the next
version, to add and update this information for theme creation in the guide for help the people.
Now i realize why i did not remember the spine and the logo as art for the themes.
It is because i never use the OPL Manager, and also because i rarely remember seeing themes using the
logo and none that have used the spine, they are not in the guide either, so they were not in my mind.
I remember the first arts that were made that didn't depend on the default theme were SCR1 and SCR2 for
the screenshots.
But those of the spine and logo i think they came from the people of the OPL Manager.
From what i have seen, the logo uses LGO and the spine uses LAB.
I guess this works like this in the official OPL too, but these patterns are not mandatory right?
For example if for spine instead of LAB I want to name it as SPN or SPI, can i define it like this in the
config file right?
About the sizes of logo and spine this could be right?
Spine SD = 18x240 4bit
Spine HD = 32 / 64x512 4Bit [8 / 16KiB]
Logo SD = 300x125 4Bit / 8Bit
Logo HD = 640x320 4Bit / 8Bit [256 / 512KiB]
And for the screenshots?
SCR1 / SCR2 SD = 256x188 8Bit
SCR1 / SCR2 HD = ?? 8Bit
And for the cover overlay (3D case)?
SD = 256x256 ?? 8Bit ??
HD = ??
I do not know this trick, 6 parts to form an image?No...
One picture "sliced" into multiple...
1 1920x1080-picture --> 6 640x540
...and then linked in the theme-config hence I wrote, that I only used this trick for the THEME'S "BG"!
Maybe you have a theme and its files with this trick to see and understand it?
If not do not matters, i keep this info, thank you.
Best regards.