OpenTuna

PS2 OpenTuna - An open source version of "Fortuna", based on reverse engineering! v2.0.1

@TnA I never said they are the same.
Actually... You DID...
Magic Gate is mandatory only for OSD Update related stuff (like DVD-Player, FMCB etc.),
There....... OSD Update and DVD-Player-Updates are 2 distinct things........ You write right there, that both are OSD Updates, which they are NOT and then you claimed...
Nothing else using MG to anything.
...which is ALSO FALSE!
HDD Stuff uses MG... DNAS- Stuff uses MG... etc.!

Topic was about OSD Update,
No... Vice versa! It was about not needing MG for OpenTuna!
Nothing about OSDSYS Updates...

and MG is only in use in OSD Update. :P
...and again... That claim is FALSE! :P
 
OSDSYS-Update directly starts...
DVD-Player-Update only starts when a Video-DVD is launched, or when it is kickstarted.

Both are in different directories.
Both are different updates.
Both are differently invoked.
Both are differently installed.
etc.!


They are both "MC-KELF-based Updates", yes... They are however not both OSD(SYS)-Updates.


I thought DNAS does? Leo should know.

Anyway... There are still the HDD-MagicGate-things which you left out. They exist, hence voiding your argument that MG isn't used anywhere else!
 
so...

I started my attempts to port OpenTuna to the Protokernel PS2

i started tests on emulator, and i have a SCPH-10000 in my possesion, ROMVER 0100JC20000117_

Tried a few of the already existing icons, all of them apper as corrupted data icon (blue cube), going back to memory card browser, memory card icons are invisible, quitting to OSDSYS, OSDSYS shows as expected, no payload execution.

I already set the console to english to avoid the jap chars issues
 
Hi , I have left ps2 for a while and i want to install opentuna+fmcb on it
my ps2 is a slim 75xx with matrix infinity modchip and no cd drive (broken)
I want it to launch directly from mc01 using modchip . how can i acheive that?
 
Hi , I have left ps2 for a while and i want to install opentuna+fmcb on it
my ps2 is a slim 75xx with matrix infinity modchip and no cd drive (broken)
I want it to launch directly from mc01 using modchip . how can i acheive that?
If your MC support MagicGate, you can install FMCB with no need for OpenTuna.
If it does not support it, just install FunTuna fork.
 
With all the devs mixing and matching and creating great homebrew i was wondering has anyone come up with a autoboot solution to opentuna ,funtuna .I know fmcb boots with the console as the ps2 reads the boot files from the card trying to access the saved date in ram.
Did anyone come up with a solution for funtuna or opentuna to boot into the card so we dont have to physically go into card to boot the exploit.

This would be great for all slim models.Or did i miss something while i was away.
i work on all consoles(repairs and software modding) from ps1 to ps5 but i dont think i seen a autoboot tuna yet
can there not be a script made to do this automatic like on pc with a macro file
 
With all the devs mixing and matching and creating great homebrew i was wondering has anyone come up with a autoboot solution to opentuna ,funtuna .I know fmcb boots with the console as the ps2 reads the boot files from the card trying to access the saved date in ram.
Did anyone come up with a solution for funtuna or opentuna to boot into the card so we dont have to physically go into card to boot the exploit.
There's nothing we can exploit to achieve that
 
With all the devs mixing and matching and creating great homebrew i was wondering has anyone come up with a autoboot solution to opentuna ,funtuna .I know fmcb boots with the console as the ps2 reads the boot files from the card trying to access the saved date in ram.
Did anyone come up with a solution for funtuna or opentuna to boot into the card so we dont have to physically go into card to boot the exploit.

This would be great for all slim models.Or did i miss something while i was away.
i work on all consoles(repairs and software modding) from ps1 to ps5 but i dont think i seen a autoboot tuna yet
can there not be a script made to do this automatic like on pc with a macro file
To automate the process you need to automate joystick presses, and for that you need to use a real joystick. So maybe program an arduino to send those codes at boot through the joystick port. You'd still have to wait for the process to be done but well, at least you're not the one pressing the buttons.
 
What he means is an exploit that autoboots on ROMVER 2.30+, which does not exist and there's almost nothing we can do trickery with and there are not something exploitable...
 
What he means is an exploit that autoboots on ROMVER 2.30+, which does not exist and there's almost nothing we can do trickery with and there are not something exploitable...
Yeah I know, that's why I suggested the external approach, with no other exploit other than OpenTuna and no way to automate it via software, you could automate it's execution via hardware. IMO worthless, but well, it's an option.
 
Ok i get what you are saying but here is me thinking out the box,I dont know coding but this is my idea, Ok we know the ps2 is looking for an input signal from the controler like x or r1 etc,Now to execute the command the ps2 needs to see this raw data come in via the board to a control ic then translate that to the file manager.Now you guys are really hero and great devs and far clever than me wht if you coded a boot script

A raw execute.elf file to make the ps2 think you pressing the buttons.For example , this is my simple brain.
-1- the ps2 boots, it reads the card info and also reads the execution data of a ps2 controller.
-2-So we need to capture the raw data of a ps2 controler button sequence to a file and save that,
3-This file then gets booted with the memory card and it executes .Trick the ps2 to think a controller is being used.
4-the problem is how does one record such a think.I can only think of a hardware modification that will store the raw data to a file and use this file to mod further.

the ps2 obviously is looking for a controller signal. input.. when it boots, we just need to understand what that is then it is possible.
The imposible part is we need to solder the uart/flasher thing to the controler port and capture the data which is gonna be digital signal.. the ic controller chip converts that to binary..lol.Ok its a pipe dream but this is my simple retarded brain trying to help.

I think the help of an electronics engineer will or might explain a bit better in what i am trying to say..I imagine this but i cant really put in words on this thread.let me do some more reseach, then i will get back here and tell you exaclty how it can be done with a dev/ electronics engineer.
 
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Ok i get what you are saying but here is me thinking out the box,I dont know coding but this is my idea, Ok we know the ps2 is looking for an input signal from the controler like x or r1 etc,Now to execute the command the ps2 needs to see this raw data come in via the board to a control ic then translate that to the file manager.Now you guys are really hero and great devs and far clever than me wht if you coded a boot script

A raw execute.elf file to make the ps2 think you pressing the buttons.For example , this is my simple brain.
-1- the ps2 boots, it reads the card info and also reads the execution data of a ps2 controller.
-2-So we need to capture the raw data of a ps2 controler button sequence to a file and save that,
3-This file then gets booted with the memory card and it executes .Trick the ps2 to think a controller is being used.
4-the problem is how does one record such a think.I can only think of a hardware modification that will store the raw data to a file and use this file to mod further.

the ps2 obviously is looking for a controller signal. input.. when it boots, we just need to understand what that is then it is possible.
The imposible part is we need to solder the uart/flasher thing to the controler port and capture the data which is gonna be digital signal.. the ic controller chip converts that to binary..lol.Ok its a pipe dream but this is my simple retarded brain trying to help.

I think the help of an electronics engineer will or might explain a bit better in what i am trying to say..I imagine this but i cant really put in words on this thread.let me do some more reseach, then i will get back here and tell you exaclty how it can be done with a dev/ electronics engineer.
The thing is, you can't launch any ELF files before loading OpenTuna, so there's no way to load any automation ELF before OpenTuna. The only way (I guess for now, maybe in the future stuff changes) is to automate it via hardware. The PS2 controller signals are already documented because the BlueRetro project exists (https://github.com/darthcloud/BlueRetro). I guess the only thing needed is just an arduino housed in some sort of PS2 Joystick passthrough connector and the arduino, when it detects power (i.e. the PS2 powers on and the arduino porwers on from USB) it waits some seconds to ensure that the boot sequence finished and then executes the button presses.

Other than this, there's no way to load opentuna AFAIK in an automated way because it requires the browser to be opened.
 
With all the devs mixing and matching and creating great homebrew i was wondering has anyone come up with a autoboot solution to opentuna ,funtuna .
Well... There are some discussions, but nothing specific...
I know fmcb boots with the console as the ps2 reads the boot files from the card trying to access the saved date in ram.
What??? No...... You've got no clue how FMCB works.
Did anyone come up with a solution for funtuna or opentuna to boot into the card so we dont have to physically go into card to boot the exploit.
There are some ideas, but nothing specific.
can there not be a script made to do this automatic like on pc with a macro file
...and what should call/execute that script....???.........???
There's nothing we can exploit to achieve that
I am not sure about that...
To automate the process you need to automate joystick presses, and for that you need to use a real joystick.
Yeah, no........ Maybe there is another exploit...
What he means is an exploit that autoboots on ROMVER 2.30+, which does not exist and there's almost nothing we can do trickery with and there are not something exploitable...
How do you know that? You CAN'T!
wht if you coded a boot script
WTH? What do you not comprehend? WHAT would execute the script in the first place???
I think the help of an electronics engineer will or might explain a bit better in what i am trying to say..
Actually someone with coding and exploiting-skills would be much better...
let me do some more reseach, then i will get back here and tell you exaclty how it can be done with a dev/ electronics engineer.
You still need some more YEARS to even get to the point where YOU understand how stuff works...
so there's no way to load any automation ELF before OpenTuna
I disagree... Maybe there is another autoboot-exploit...
 
Well... There are some discussions, but nothing specific...

What??? No...... You've got no clue how FMCB works.

There are some ideas, but nothing specific.

...and what should call/execute that script....???.........???

I am not sure about that...

Yeah, no........ Maybe there is another exploit...

How do you know that? You CAN'T!

WTH? What do you not comprehend? WHAT would execute the script in the first place???

Actually someone with coding and exploiting-skills would be much better...

You still need some more YEARS to even get to the point where YOU understand how stuff works...

I disagree... Maybe there is another autoboot-exploit...
i am so sorry i dont understand enough, I am just trying help with some ideas,even if i am irrelevant i am at least trying to help the community by giving some ideas.You never know maybe something i said sparked another dev to look a bit deeper into.
BTW what part of the boot process corrupts the memory car for funtuna on a fat ps2.why cant we use fmcb autoboot file to load emulated ps2 control sequence.
 
Well... There are some discussions, but nothing specific...

What??? No...... You've got no clue how FMCB works.

There are some ideas, but nothing specific.

...and what should call/execute that script....???.........???

I am not sure about that...

Yeah, no........ Maybe there is another exploit...

How do you know that? You CAN'T!

WTH? What do you not comprehend? WHAT would execute the script in the first place???

Actually someone with coding and exploiting-skills would be much better...

You still need some more YEARS to even get to the point where YOU understand how stuff works...

I disagree... Maybe there is another autoboot-exploit...
As far as I know there is no other way to automate OpenTuna for now lmao. There can be newer exploits, but I don't know any for now. FreeDVDBoot doesn't automate OpenTuna, it would be dumb for it to launch OpenTuna when it can already launch homebrew, and not all consoles have working DVD drives.
If there's any other exploit to automate OpenTuna then say it lol
 
i am so sorry i dont understand enough, I am just trying help with some ideas,even if i am irrelevant i am at least trying to help the community by giving some ideas.You never know maybe something i said sparked another dev to look a bit deeper into.
Well... Maybe...
BTW what part of the boot process corrupts the memory car for funtuna on a fat ps2.
Not a "boot process", but RAM Offsets...
why cant we use fmcb autoboot file to load emulated ps2 control sequence.
............. WHAT IS THE "ENTRY" IN YOUR IDEA.............?!?!?!?
Don't you understand, that you need an "entry"? It isn't "just there"........

As far as I know there is no other way to automate OpenTuna for now lmao.
Yeah........ As far as YOU know....... You don't know what there is and what isn't!

There can be newer exploits, but I don't know any for now.
Yes, because there is nothing else released or being worked on. That doesn't mean that there isn't a vulnerability, which can be exploited...!
...and we are actually talking (in a closed section) about multiple ideas like the history.id-stuff possibly being vulnerable and exploitable.

FreeDVDBoot doesn't automate OpenTuna, it would be dumb for it to launch OpenTuna when it can already launch homebrew, and not all consoles have working DVD drives.
Did I mention or talk about that exploit??? No...
If there's any other exploit to automate OpenTuna then say it lol
There are MULTIPLE possible entries which we are talking/writing about in a closed section...
history.id and history.old being one/two of them...
 
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