PS2 [OPL Theme] Hunk RE4

Komik02

Forum Noob
This theme make by manually.
Feature:
-Background musik on opl v1.2
-ringtone on selected game (opl 8 - 1.2)


Screenshoot

USB Games
Hunkusb.jpg

Hunkps1.jpg

Hunk-info.jpg


DOWNLOAD THIS THEME
Mirrored
Mediafire
Userdrive
 
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Advice:
Try to have good harmony with the colors, always trying not to lose sight of the text and that the color makes a good combination with the background you are using.
example:
RE4_thm.png


A good help is that you study color theory to better understand compositions.

I also advise you not to use shorteners in your links or your audience will lose interest in downloading it.
 
Advice:
Try to have good harmony with the colors, always trying not to lose sight of the text and that the color makes a good combination with the background you are using.
example:
View attachment 45398

A good help is that you study color theory to better understand compositions.

I also advise you not to use shorteners in your links or your audience will lose interest in downloading it.
Change the font too
 
I want to make it clear that at no time do I intend to offend you, but on the contrary, I want to expand knowledge and help many others who will also read to develop good topics.
some are appreciative, others not so much, assuming you are one of the former then perhaps I should take your answer as if you were asking me for my views on the source, to which I reply, the source is fine in my opinion but you should also consider optimizing your themes with 8-bit images.
 
I want to make it clear that at no time do I intend to offend you, but on the contrary, I want to expand knowledge and help many others who will also read to develop good topics.
some are appreciative, others not so much, assuming you are one of the former then perhaps I should take your answer as if you were asking me for my views on the source, to which I reply, the source is fine in my opinion but you should also consider optimizing your themes with 8-bit images.

What list game color for this theme

dhFu6032SRI.png
 
I would lower the saturation in the game list and use an analogous combination for the game selection, moving more towards the oranges and playing with the brightness.
Although if it were a fixed background, I would use cold tones like blue in the same previous process, always taking care that the text is not lost.
All based on trial and error until you get a good result.
By the way, I liked the icons, if they are yours, good work, if they are someone else's, congratulations for me.:apple:
 
I would lower the saturation in the game list and use an analogous combination for the game selection, moving more towards the oranges and playing with the brightness.
Although if it were a fixed background, I would use cold tones like blue in the same previous process, always taking care that the text is not lost.
All based on trial and error until you get a good result.
By the way, I liked the icons, if they are yours, good work, if they are someone else's, congratulations for me.:apple:

What abaut this. I'm still making loading icons

Pojf4502oTI.png
 
Sometimes what works is adding a very slight overlay where the text would be as a background:
info.png
OPNPS2LD-v1.2.0-unofficial-b2afff6 [_]_OPNPS2LD-v1.2.0-unofficial-b2afff6_20250110051549.png
 
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What abaut this. I'm still making loading icons

Pojf4502oTI.png

Yes, that's what I mean, see how the text is easy on the eyes? Using very saturated colors spoils the work because the eye automatically rejects it and causes the text to be lost.
Now I see the "logo" spliced in, I would reduce the size so that the entire cover can be seen and thus highlight the frame, which by the way is very nice. o You also have plenty of space at the top of the frame and can place it there.
 
Yes, that's what I mean, see how the text is easy on the eyes? Using very saturated colors spoils the work because the eye automatically rejects it and causes the text to be lost.
Now I see the "logo" spliced in, I would reduce the size so that the entire cover can be seen and thus highlight the frame, which by the way is very nice. o You also have plenty of space at the top of the frame and can place it there.
no, if i put it there then the image will not be visible. so just leave it blank

Sometimes what works is adding a very slight overlay where the text would be as a background:
View attachment 45426View attachment 45430
I don't use it because very rarely people see game info
 
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no, if i put it there then the image will not be visible. so just leave it blank

Yes, of course, they are just suggestions, as the last piece of advice I will give you, take the time to move and arrange elements, then give them the go-ahead, and don't just let yourself be carried away by the first thing your eyes see, logically the more time you take, the better your projects will be, successes and good luck.
 
Yes, of course, they are just suggestions, as the last piece of advice I will give you, take the time to move and arrange elements, then give them the go-ahead, and don't just let yourself be carried away by the first thing your eyes see, logically the more time you take, the better your projects will be, successes and good luck.
okay. thaks for you and me:tranquillity::victorious:
 

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