[OPL THEME] inceBtion

PS2 [OPL THEME] inceBtion 1.5

NONE of the devices have even close to enough bandwidth, to transfer the ART 180 times per second ANYWHERE, which is point blank PROVE for anyone, that the ART IS CACHED ON EE-RAM and hence the transfer FROM THERE is the bottleneck and not the storage-device or port...
 
Yet again you argue with unscientific behavior like "boy", "capisci", etc. and make up claims that you can not substantiate and are false (especially those about me, as well as the topic at hand).
Like I wrote (and you have proven)... You will endlessly argue and resort to nonsense tactics to discredit someone who simply tells you the facts.

Are you capable to stay to the facts?


Since your assumed cause is false to begin with, your "workarounds" are no guarantee to work either.

The tests the guy did are ALL related to lower bandwidth needed on EE-RAM to VRAM transfers and he has just provided more evidence for what we know since 2018.

The ART is NOT "transfered from a port to VRAM" either, but "transfered from a port to EE-RAM, CACHED THERE, transfered to VRAM 180 times per second on a 60Hz 3-pass rendering High resolution mode".

ad nauseam fallacy you once again appeal to the scarecrow fallacy even though I already told you that I am not making a statement, see my argument that you have poor reading comprehension.
Now I quote and said "whether you consider it or not, that is your business" at no point am I "forcing" you to stick to what I say, that you want me to forcefully make a statement is once again a whim of yours. part.
 
I did not commit any logical fallacy contrary to you, but shared the facts that you deny like predicted.

EE-RAM to VRAM transfer shortage due to overflowing VRAM is the cause and I bet that some like @Maximus32, @Tupakaveli, @Krah, @El_isra and others which comprehend and know the software backend (because they used, improved or coded parts of it) and how the hardware works, would confirm that.

Even those who have a problem with me - like you apparently have - would not disagree with these FACTS. @HWNJ for example...

Mind looking at some tests which can absolutely prove that, like a UHD-Texturing-test with a 64x64 multimapped texture, where the device would be fast enough?
 
I did not commit any logical fallacy contrary to you, but shared the facts that you deny like predicted.

EE-RAM to VRAM transfer shortage due to overflowing VRAM is the cause and I bet that some like @Maximus32, @Tupakaveli, @Krah, @El_isra and others which comprehend and know the software backend (because they used, improved or coded parts of it) and how the hardware works, would confirm that.

Even those who have a problem with me - like you apparently have - would not disagree with these FACTS. @HWNJ for example...

Mind looking at some tests which can absolutely prove that, like a UHD-Texturing-test with a 64x64 multimapped texture, where the device would be fast enough?

Let's see boy, I repeat again, I am not removing the option that you give, only providing other possible causes. See my quotes of what I said. Do you see how it does not affect or harm me?
That you know that it is not the excellent cause, I congratulate you boy, but stop committing fallacy after fallacy.
Ad nauseam fallacy You appeal again to the scarecrow fallacy saying that the factor I mention is a definitive fact. I wonder how many messages will be enough for you to process it?
 
You being derogatory and making false claims (fallacies, etc.), doesn't make any of your claims true, nor does it falsify mine.
 
ad nauseam fallacy you once again appeal to the scarecrow fallacy and I told you that I am not affirming boy nor am I discarding what you say see my quotes, but I see that you have an obsession with me because it is so.
Once again I repeat, if you know what the cause is, I congratulate you.
 
you have bad reading comprehension boy.
I agree with you.
Even those who have a problem with me - like you apparently have - would not disagree with these FACTS. @HWNJ for example...
I do not agree with that thing you call facts.
Your maths in https://www.psx-place.com/threads/opl-theme-incebtion.44558/page-2#post-401189 are only applicable in non-optimized scenarios. XEB+ proves me right and proves you wrong. Just look at how much resources some themes, like "Forest", uses. Once XEB+ launches, the theme is entirely in memory and if you want to check it by yourself, just unplug the pendrive where the theme files are, put a script in the MC which draws on the screen every asset in the theme and, then, run it from the dashboard. Then, go and uses sync-on-luma (Y)'s neutrino launcher, which loads a big bunch of assets too and check how they all, even big wallpapers, can be drawn next to "Forest". In fact, I recommend you to merge that "test script" with the launcher and draw the theme, plus the background loaded by the launcher (which could be in any depth you want), then draw every asset (again) on screen. You will get yourself a surprise. "Forest" was a theme made to push the limits to a point, not to the very extreme, obviously, since people also will load even more assets on the screen, like the background and icon in neutrino's launcher. XEB+'s dashboard's Enceladus fork has actual coding wizardry in order to make that possible.
You are spamming again! Warning! ⚠️
Oh, by the way, this is abuse of power. I'm reporting you on that.
Be a man and accept he's pointing facts at you too.
 
_c70c62fd-271d-47a9-a8c6-115243abb628.jpg


Any theme suggestions/solutions are welcome.
2.0 Coming Soon...

I love all of you so much. Please lets not lose each other. PS2 needs us all.
 
@TnA

Having "banned" me will only make you feel worse boy, there being no one to respond that way anyone feels like a "rooster".
An abuse of power is a bad practice that will not lead to anything good.
Without a doubt you have a behavior and relationship problem with others, I bet the list would be long if I counted the conflicts that you have had with other people in this forum and that you yourself have mentioned and acknowledged here, I am still wondering who gave you the title of "moderator" having committed negligence and a failure in the selection of personnel.
In terms of friendship, I advise you to seek psychological help or you will start to be alone, good treatment can help you overcome your attitude problem.
For my part, in view of your misuse of power there, I can't do anything boy, so from today every time you want to refer to me you will have to do it on my YouTube channel where you don't have that "power" that you have been wrongly awarded otherwise you will be ignored.
end of the statement.
 
I feel kind of sorry that a minor inconvenience on my end caused such a heated discussion among you guys. As an end-user with no clues about coding and no deep understanding of the PS2 hardware architecture, I can´t add anything substantial to the discussion or even decide whose approach to finding a solution might be correct. But judging the choice of words within this discussion is well in scope of what I can do and I gotta say some people come along as more reasonable, sympathetic and trustworthy than others...
 
I feel kind of sorry that a minor inconvenience on my end caused such a heated discussion among you guys. As an end-user with no clues about coding and no deep understanding of the PS2 hardware architecture, I can´t add anything substantial to the discussion or even decide whose approach to finding a solution might be correct. But judging the choice of words within this discussion is well in scope of what I can do and I gotta say some people come along as more reasonable, sympathetic and trustworthy than others...
Nah, you did exactly what any developer would appreciate - you reported bugs!
The developer side is always full of disagreements or debates - too many smart people in a room, and its bound to happen.
Don't let it discourage you - this is a regular occurrence in the realm of development for PS2.
Also, we get to learn from all of them by reading the science and reasoning behind their suspicions. :)
 
Hi. Is there a fix to Power Off via OPL? After pressing OK to confirm powering off via START menu using this theme, it froze the screen and is not powering off.
What version of OPL are you using?
What resolution are you set to?
Is your ART JPG, PNG, or both?
Does it occur on other themes?
Does it occur with no themes?

I will try to resolve this issue if I can, based on the answers to these questions :)
 
What version of OPL are you using?
What resolution are you set to?
Is your ART JPG, PNG, or both?
Does it occur on other themes?
Does it occur with no themes?

I will try to resolve this issue if I can, based on the answers to these questions :)

1.2.0 beta (2182), the latest.
448i NTSC.
PNG all the way.
Do not happen on other themes, only in yours. tested 3d and 2d without BG.
Do not happen without themes.

Thanks!
 
Hmm. Such a low resolution I would think it'd work fine.
This is interesting, I'm gonna ask for some input from @Berion and @Krah regarding the possibility of too much assets somehow preventing a full shutdown?
Maybe background music if thats enabled is a bit too much.
Might have to create a "Performance Version" VS "Quality Version"
 
I would try with BGM off to see if it makes any difference.
Beyond that, I'll have to wait for some input on what I could change to lighten the load - assuming thats the issue
 
I would try with BGM off to see if it makes any difference.
Beyond that, I'll have to wait for some input on what I could change to lighten the load - assuming thats the issue
Yes, that's it. Tested here and with BGM off, the Power Off works normally with your theme.
Would appreciate if you guys can fix it somehow then i can use bgm and power it off too, if it's possible of course. Thanks for the quick response.
 
I wish I was better with audio files lol
Maybe further compression is needed.
I'll look into it and post an updated sound file for testing. Would need to replace the bgm.ogg in the theme's sound/ folder with it to test.
 

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