But if someone creates a custom firmware, will be able to flash it in the firmware eeprom or is something temporary that will be stored in Mechacon RAM? if doesnt have real overwrite possibilities it will not be possible,cause mechacon have a very limitated ram right?@Hugostoso PS2 don't have BIOS. It have firmware. And both BOOT ROM and DVD ROM are read only. So no. But code execution triggered by this exploit, stored in Dragon NVM (?) would allow user to patch the firmware (like modchips doing or like i.e FMCB doing). At least this is how I understand this, so in some meaning this can be a CFW if I'm correct. ^^
What I mean is the possibilitie to overwrite the eeprom that contain all the bios files like sound effects and graphics from the mechacon,not the mechacon codes itself,is it possible? What do you thinkThe EEPROM that is mentioned in the wiki does not contain the MECHACON's firmware; it only contains keys and settings. The people behind the dump did not elaborate much, so this thread has quite a bit of speculations made so far.
For all we could know, the MECHACON chip models installed are always the one with the mask ROM - since the PS2 is mass-produced. The PS2's EE, IOP and MECHACON do not share the same RAM either, so I don't see how changing anything in the MECHACON will change how the EE and IOP operate...
There are also a few PS2 models. The models with the universal BOOT ROM that is changed in content, started with the SCPH-75000. Earlier sets may not even have a MECHACON that can do such magic. It's not in a good location as an exploit either, as you would need to somehow change the content there first...
The EEPROM that is mentioned in the wiki does not contain the MECHACON's firmware; it only contains keys and settings. The people behind the dump did not elaborate much, so this thread has quite a bit of speculations made so far.
For all we could know, the MECHACON chip models installed are always the one with the mask ROM - since the PS2 is mass-produced. The PS2's EE, IOP and MECHACON do not share the same RAM either, so I don't see how changing anything in the MECHACON will change how the EE and IOP operate...
There are also a few PS2 models. The models with the universal BOOT ROM that is changed in content, started with the SCPH-75000. Earlier sets may not even have a MECHACON that can do such magic. It's not in a good location as an exploit either, as you would need to somehow change the content there first...
What do you mean by PS2 doesn't has a bios. If you go PCSX2 oficial site or even wikipedia they all say PS2 does has a bios@Hugostoso PS2 don't have BIOS. It have firmware. And both BOOT ROM and DVD ROM are read only. So no. But code execution triggered by this exploit, stored in Dragon NVM (?) would allow user to patch the firmware (like modchips doing or like i.e FMCB doing). At least this is how I understand this, so in some meaning this can be a CFW if I'm correct. ^^
Maybe the DRAGON MECHACON was designed to work with the universal BOOT ROM in mind. But it has not happened until the SCPH-75000 series.
It's a technicality. Sony doesn't call it the BIOS. It's listed as the BOOT ROM in the service manuals and this chip contains the EE and IOP kernels, as well as the OSD (the browser). Some board-specific functions may be included, to perform initialization - such as loading of configuration into the kernel or reseting the hardware into a known state.What do you mean by PS2 doesn't has a bios. If you go PCSX2 oficial site or even wikipedia they all say PS2 does has a bios
What I mean is the possibilitie to overwrite the eeprom that contain all the bios files like sound effects and graphics from the mechacon,not the mechacon codes itself,is it possible? What do you think
That is not stored in an EEPROM, but in a ROM, called "BOOT-ROM" and it is NOT on the MechaCon either...What I mean is the possibilitie to overwrite the eeprom that contain all the bios files like sound effects and graphics
Search for the abbreviation "ROM".from the mechacon,not the mechacon codes itself,is it possible? What do you think
How can Mechacon act as a optical disk emulator since all it has to do (when it comes to the PS1 playback) is to authenticate the disc as a original PS1 pressed. Even if we could be able to authenticate every disk as a PS1CD-ROM, how could it lead to the playback of the PS1 games through the other media than CD?
By the gods man,why are you being so stupid with me? Do you have some friends? How many times per-day you leave from your room? Did you ever thinked in take some sun? AssholeThat is not stored in an EEPROM, but in a ROM, called "BOOT-ROM" and it is NOT on the MechaCon either...
Search for the abbreviation "ROM".
Even this would already be epic. Like a ESR for Ps1 games.
I always wondered if it was possible to make a ESR-like program but for CD games (either Ps1 and Ps2) since there are also Ps1 CD video, but I know it is not the same as DVD video.
I tried once to boot a backup of the FF8 CD-video preview (the one that's in FF7 PAL platinum version) on my un-modded Ps2 (39004) and it appears the usual error screen: insert a ps1/ps2 disc..
However with some games (actually games, not CD-video) the behavior is different. For example if you insert a backup of the Ps1 game Apocalypse (always on a un-modded Ps2), it won't show the error screen but will lead you to the CD player (you can play a Track named Track 2 with no sound).
I am not... I just told you FACTS!By the gods man,why are you being so stupid with me?
I do...Do you have some friends?
...and again...How many times per-day you leave from your room?
...and again...Did you ever thinked in take some sun?
Nope! That's not me... You just looked into the mirror.Asshole
I thought this supported real/standard VCDs.PS1 does not support any Video CD discs. That disc is just a PS1 disc with a software to playback a video.
I don't believe the PlayStation itself supported VCDs, normally. Nocash didn't explain in this thread why Asia/Japan sets need extra hardware, but it could be due to how his code works (to get the disc accepted - it may be linked to the unlock command).
Yes, it is not the same and such approach will not work with the CD games. CD Audio format is totally different to the data CD format. ESR exploits the fact that games use ISO9660 file system only, allowing the UDF file system to contain a DVD-Video data.
PS1 does not support any Video CD discs.
Yes, it is not the same and such approach will not work with the CD games. CD Audio format is totally different to the data CD format. ESR exploits the fact that games use ISO9660 file system only, allowing the UDF file system to contain a DVD-Video data.
Because it's a game with an audio track:
redump.org • Apocalypse
Possible with UMCDR or CDX (however, rather not with PSX games, only PS2 CD games).![]()