PS3 Project RSX Boost: Overclock your Retail PS3 RSX Speeds (ps3 cfw only)

Yes ,I play 750/1000 for a long time on my 2504B and its stable aslong you have 60degree,and i test the clocks on another 2504B with the same result. And in best case you deleed the heatsink on the RSX and optimise the Thermalgrease for the Vram because you dont see wat Temps the Memory on the RSX reach.This is also the point where you can damage your VRam over a long period of time!.
In another case I had the opportunity to test the firmware on a Frankenstein PS3 with a CXD5301DGB RSX, this console gets bricked.
At the moment I can only assume why this happened, I think it's the memory clock, as the memory can be different for the different 40nm RSX models.
but i work on it to test some 40 nm RSX to get a list wich 40nm RSX make what clocks.
 
Yes ,I play 750/1000 for a long time on my 2504B and its stable aslong you have 60degree,and i test the clocks on another 2504B with the same result. And in best case you deleed the heatsink on the RSX and optimise the Thermalgrease for the Vram because you dont see wat Temps the Memory on the RSX reach.This is also the point where you can damage your VRam over a long period of time!.
In another case I had the opportunity to test the firmware on a Frankenstein PS3 with a CXD5301DGB RSX, this console gets bricked.
At the moment I can only assume why this happened, I think it's the memory clock, as the memory can be different for the different 40nm RSX models.
but i work on it to test some 40 nm RSX to get a list wich 40nm RSX make what clocks.

Share some footage using the FPS counter plugin displaying the fps, clock speeds and temperature.
 
honestly i would be fine with 650/800, because that's what a 7900 GTX ran at.
Thinking about it, the PS3 would need double the memory clock considering it has half the bus-width compared to the desktop 7900 GTX, but i think 1600 on the memory is slightly unrealistic
 
I second this.

I clocked my console higher bit by bit with forced high temperatures under load to see when errors first occur. first the GPU then the memory. I still have a pre-programmed patch tool and can provide some firmwares if someone wants to test it for himself
. I'm interested in your results and which PS3 model and which GPU you have.its all evilnat 4.90 pex
 
I clocked my console higher bit by bit with forced high temperatures under load to see when errors first occur. first the GPU then the memory. I still have a pre-programmed patch tool and can provide some firmwares if someone wants to test it for himself
. I'm interested in your results and which PS3 model and which GPU you have.its all evilnat 4.90 pex
Yes please per PM. I have a 2104B currently.

Also the memory should be cooled by the main RSX heatsink. Since the GPU and the memory are connected to the main heatspreader
 
Yes please per PM. I have a 2104B currently.

Also the memory should be cooled by the main RSX heatsink. Since the GPU and the memory are connected to the main heatspreader
the heat connection from the memory to the heatspreader is different there is a bigger gap .and might the heatpast not cover up the hole surface of the memory Chip.but its one of my next missions to look closer to that and deleed my RSX an try some expensive pads or fresh paste.

i like also try to capture it on a PC and try to visualize the difference in a video,but i dont have any capture device at the moment
and its a bit rar to find the scenario were the OC shows its full potential,the CPU is a main bottleneck in lots of cases.
 
the heat connection from the memory to the heatspreader is different there is a bigger gap .and might the heatpast not cover up the hole surface of the memory Chip.but its one of my next missions to look closer to that and deleed my RSX an try some expensive pads or fresh paste.

i like also try to capture it on a PC and try to visualize the difference in a video,but i dont have any capture device at the moment
and its a bit rar to find the scenario were the OC shows its full potential,the CPU is a main bottleneck in lots of cases.
Would it be possible to get access to your automated tool?
 
It's better to increase little by little, starting from 650/800
I meant as a maximum setting in whatever scripts he wants to provide. Of course each console has to be tested in steps.

Here are few nice games to test:
-Need for Speed Carbon as it is mostly GPU bound and it has an unlocked framerate.
-Gran Turismo Concept HD as it's very sensible to GPU instability.
-Need for Speed Undercover in the Garage to test how high the temperatures get. Enter Garage and just let it sit with the Overlay open.
-Gran Turismo 6 with heavy rain at night with opponents, just to punish every PS3. Still get drops under 40fps with 650/750 active.
 
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Hello! I'd love to test some higher clocks as well. I have a 25XX Slim with CFW from Evilnat.

since there are now more and more users interested in higher clocks, I should write a script for mfwbuilder.
which clocks do you want to try in general, maybe with some limit?
It's better to increase little by little, starting from 650/800
I'm a huge PC overclocker and be 100% sure, that it would be better to increment Core/Mem one by one, so make a config for 625 core and leave mem on 750. Make config with 600 core and 775 mem and so on. If you need help making the script I'd be happy to :) Let's unleash the power of our PS3s! Where's the beer emoji? :rolling:
 
Hello! I'd love to test some higher clocks as well. I have a 25XX Slim with CFW from Evilnat.



I'm a huge PC overclocker and be 100% sure, that it would be better to increment Core/Mem one by one, so make a config for 625 core and leave mem on 750. Make config with 600 core and 775 mem and so on. If you need help making the script I'd be happy to :) Let's unleash the power of our PS3s! Where's the beer emoji? :rolling:
You can only do 50 MHz steps. I think Haxxxen has recognized that you need all variants to explore the maximum clock speeds
 
You can only do 50 MHz steps. I think Haxxxen has recognized that you need all variants to explore the maximum clock speeds
Only 50 MHz steps? Damn. Those are big steps :blue: I couldn't count on both hands how many times I got a stable 1232 and not a 1235 for example. Too bad :blue:
 
Yes, that's a little tricky i know what you mean , that's why I let the console run hot to see instability as early as possible
It's maby inevitable that someone will brick their console :applause:
If you're not playing with voltages, the only thing that can happen is a crash. I'm also sure the PS has some internal current protection/limit so there shouldn't be a problem. ;)
 
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If you're not playing with voltages, the only thing that can happen is a crash. I'm also sure the PS has some internal current protection/limit so there shouldn't be a problem. ;)
Brick can still happen if the RSX crashes instantly so you cant reflash the firmware anymore. (If you go too high)

I'm currently at 700/750 and haven't had a single crash. (at a max of 84C on the RSX)

Only 50 MHz steps? Damn. Those are big steps :blue: I couldn't count on both hands how many times I got a stable 1232 and not a 1235 for example. Too bad :blue:
You could only do 1200/1200 in that case. You have to be a little conservative on the PlayStation with the clocks

EDIT: Okay 750/750 is unstable on mine. I get graphical glitches and hard crashes. Someone needs to make 700 core with higher memory speeds for me. (40nm 5300 RSX - 2104B)
 
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since there are now more and more users interested in higher clocks, I should write a script for mfwbuilder.
which clocks do you want to try in general, maybe with some limit?

Hello, yes please. I think GPU could reach 900 with a shunt mod (idk if it's possible on RSX tho)
OCing the memory is generally safer, as it usually causes artifacts before hard locks (at least on the PC generation of these cards)

This is the order of testing I'd follow to find max safe clock.

I'd game for a few hours/days on each setting to be certain in stability.

Code:
550 - 650
550 - 700
550 - 750
550 - 800
550 - 850
550 - 900
550 - 950
550 - 1000
600 - 650
600 - 700
600 - 750
600 - 800
600 - 850
600 - 900
600 - 950
600 - 1000
650 - 650
650 - 700
650 - 750
650 - 800
650 - 850
650 - 900
650 - 950
650 - 1000
700 - 650
700 - 700
700 - 750
700 - 800
700 - 850
700 - 900
700 - 950
700 - 1000
750 - 650
750 - 700
750 - 750
750 - 800
750 - 850
750 - 900
750 - 950
750 - 1000
800 - 650
800 - 700
800 - 750
800 - 800
800 - 850
800 - 900
800 - 950
800 - 1000
850 - 650
850 - 700
850 - 750
850 - 800
850 - 850
850 - 900
850 - 950
850 - 1000
900 - 650
900 - 700
900 - 750
900 - 800
900 - 850
900 - 900
900 - 950
900 - 1000

There's no 4.91 OC cfw yet?
 
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