PS3 Project RSX Boost: Overclock your Retail PS3 RSX Speeds (ps3 cfw only)

Reporting in with my -CG RSX from October 2010. 850/850 froze within a minute, 800/850 is "stable enough". I can get 42 FPS exactly in TLOU menu compared to my 950/1000 getting 48.

rsx40 a01 850/850 vpe:ff shd:7d [AP0022738:0:1:8:17:f:2:0:2][28:0:a:0:1:0:1][1:1:0]

Platform ID: CokJ20
Product Code: 00 84
Product Sub Code: 00 0B
Hardware Config: 000000000A03BC3C
Syscon Firmware Version: 08C2.0000000000000000 (EEPROM: 0000000000000000)
either way it's nowhere as good (and hotter!) then my golden Sep2010 950/1000. @RIP-Felix , what stands out to you from the above worse PS3 versus the "golden" one below?

CXD5300GGB.
950/1000 vpe:ff shd:3f [L4B576500:0:2:18:14:9:3:0:2][26:0:a:0:1:0:1][1:1:0]
 
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Reporting in with my -CG RSX from October 2010. 850/850 froze within a minute, 800/800 is "stable enough"

rsx40 a01 850/850 vpe:ff shd:7d [AP0022738:0:1:8:17:f:2:0:2][28:0:a:0:1:0:1][1:1:0]

Platform ID: CokJ20
Product Code: 00 84
Product Sub Code: 00 0B
Hardware Config: 000000000A03BC3C
Syscon Firmware Version: 08C2.0000000000000000 (EEPROM: 0000000000000000)
either way it's nowhere as good (and hotter!) then my golden Sep2010 950/1000.
What are your temperatures like and what fan settings do you use?
 
Reporting in with my -CG RSX from October 2010. 850/850 froze within a minute, 800/800 is "stable enough"

rsx40 a01 850/850 vpe:ff shd:7d [AP0022738:0:1:8:17:f:2:0:2][28:0:a:0:1:0:1][1:1:0]

Platform ID: CokJ20
Product Code: 00 84
Product Sub Code: 00 0B
Hardware Config: 000000000A03BC3C
Syscon Firmware Version: 08C2.0000000000000000 (EEPROM: 0000000000000000)
either way it's nowhere as good (and hotter!) then my golden Sep2010 950/1000. @RIP-Felix , what stands out to you from the above worse PS3 versus the "golden" one below?

CXD5300GGB.
950/1000 vpe:ff shd:3f [L4B576500:0:2:18:14:9:3:0:2][26:0:a:0:1:0:1][1:1:0]
This doesn't sound right at all. A PS3 slim 2010 that can't do 900 memory? I think that core has got to be the culprit.
 
This doesn't sound right at all. A PS3 slim 2010 that can't do 900 memory? I think that core has got to be the culprit.
I need to test more but with 800/850 so far no crashes. I never saw artifacting yet, though. Just the one freeze at 850/850. I could try 800/900 but afraid of a brick
 
I need to test more but with 800/850 so far no crashes. I never saw artifacting yet, though. Just the one freeze at 850/850. I could try 800/900 but afraid of a brick
800/900 should be fine. Have you tried 900 memory at all with that PS3? Like 900 shouldn't be a problem with any slim with 40nm RSX from 2010. I have 4 slims. They all eat 900 for breakfast, and proceed to do 950 stable rock solid.
 
800/900 should be fine. Have you tried 900 memory at all with that PS3? Like 900 shouldn't be a problem with any slim with 40nm RSX from 2010. I have 4 slims. They all eat 900 for breakfast, and proceed to do 950 stable rock solid.
Great idea, I just upped to 900 and it helps a lot in GT6. In TLOU menu +1 FPS to 43. (mirror scene: 38).

I just tested my 950/1000 and also get 39 in the mirror scene. Weird. Fan is on AUTO 2 for both PS3s and I'm 10c cooler in the 950/1000 one both with repastes.
 
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Great idea, I just upped to 900 and it helps a lot in GT6. In TLOU menu +1 FPS to 43. (mirror scene: 38).

I just tested my 950/1000 and also get 39 in the mirror scene. Weird.
You have a great second PS3 if it can do 800 core. You got lucky twice. A fully stable 750 is already lucky. Anything 800 or higher is silicon lottery winners. Memory silicon winners are 950 and 1000. 950 being way more common stable.
 
Great idea, I just upped to 900 and it helps a lot in GT6. In TLOU menu +1 FPS to 43. (mirror scene: 38).

I just tested my 950/1000 and also get 39 in the mirror scene. Weird. Fan is on AUTO 2 for both PS3s and I'm 10c cooler in the 950/1000 one both with repastes.

Crysis/GOW is running good at 950/1000? Have you tried 1000/1000 yet?
 
@Mitsu™ my final one is 850/975,it's a pity threre's no 875 core oc.my experiment have to stop.
That's awesome !
Yes, unfortunately it's completely impossible. Otherwise I would have tried 675MHz core on my 2004.

@RIP-Felix , it contains RSX informations and the SYSCON log of my CECH-2004B [9C] :
 

Attachments

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Hello brother, can anyone make Core 675? Isn't this possible? What is the reason for not happening?
675/875
675/900
Because hexadecimal values are just like this :
"\x0a\" = 500MHz core
"\x0b\" = 550MHz core

Regarding ps3MFW-Builder, I've just added 1025 and 1050MHz memory values and more warnings/instructions.
All the links (on the tutorial topic and in the video's description) are updated.
https://www.mediafire.com/file/c3ll...re_25MHz_options_for_VRAM_mod-master.zip/file
jxB5x9G.jpeg
 
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Great idea, I just upped to 900 and it helps a lot in GT6. In TLOU menu +1 FPS to 43. (mirror scene: 38).

I just tested my 950/1000 and also get 39 in the mirror scene. Weird. Fan is on AUTO 2 for both PS3s and I'm 10c cooler in the 950/1000 one both with repastes.
It's not that weird. TLOU is just CPU limited, that's why you barely get an improvement.
 
Crysis/GOW is running good at 950/1000? Have you tried 1000/1000 yet?
I'm maybe afraid to, I currently with that one get some artifacting but it's 100% stable no crashes/freezes so far from any game. Do you think the artifacting (some textures will flash white) is core or memory related? I assume memory, so maybe I will push core to 1000.

Can GOW or Crysis (HD) get 60fps patch? I never played GOW:A so don't know what the default framerate is.
 
@RIP-Felix , it contains RSX information and the SYSCON log of my CECH-2004B [9C] :
It's easier if you insert code to post this info. Eg.
Code:
rsx65 a06 650/900 vpe:ff shd:3f [K4A049400:1:2:16:c:c:3:8:2] [1c:0:2:0:1:2:0] [2:1:0]

Note :
Can support 700MHz on core, but some heavy games like Skyrim or Metal Gear Rising Revengeance will make the system crash.
Probably the Nec Tokins at fault.

Firmware Version: 4.91 (build 50754)
Platform ID: CokG11
Product Code: 00 85
Product Sub Code: 00 09
Hardware Config: 000000000203BC3C
Syscon Firmware Version: 0832.00000000083E0832 (EEPROM: 00000000083E0832)

Bringup Count: 3049, Shutdown Count: 2975
Runtime: 288 Days, 2 Hours, 3 Minutes, 5 Seconds

Error Log
01: A0801002  Tue Jan 10 09:35:15 2006
02: A0801002  Tue Jan 10 09:13:08 2006
03: A0801002  Tue Jan 10 07:15:03 2006
04: A0801002  Tue Jan 10 06:52:44 2006
05: A0802022  Tue Jan 10 03:14:28 2006
06: A0802022  Tue Jan 10 03:13:55 2006
07: A0801002  Mon Jan  9 19:52:14 2006
08: A0801002  Mon Jan  9 08:40:43 2006
09: A0802022  Sun Jan  8 08:12:50 2006
10: A0802022  Sun Jan  8 07:48:19 2006
11: A0802022  Sun Jan  8 07:45:34 2006
12: A0802022  Sun Jan  8 07:44:22 2006
13: A0802022  Sun Jan  1 10:07:25 2006
14: A0802022  Sun Jan  1 09:38:15 2006
15: A0802022  Sun Jan  1 09:27:08 2006
16: A0802022  Sun Jan  1 09:26:13 2006
17: A0802022  Sun Jan  1 07:42:53 2006
18: A0802022  Sun Jan  1 07:42:07 2006
19: A0801601  Thu Mar  6 16:22:20 2014
20: A0801701  Thu Mar  6 16:22:19 2014
21: A0801601  Fri May 11 03:12:21 2012
22: A0801701  Fri May 11 03:12:21 2012
23: FFFFFFFF  Sat Jan  1 01:59:59 2000
24: FFFFFFFF  Sat Jan  1 01:59:59 2000
25: FFFFFFFF  Sat Jan  1 01:59:59 2000
26: FFFFFFFF  Sat Jan  1 01:59:59 2000
27: FFFFFFFF  Sat Jan  1 01:59:59 2000
28: FFFFFFFF  Sat Jan  1 01:59:59 2000
29: FFFFFFFF  Sat Jan  1 01:59:59 2000
30: FFFFFFFF  Sat Jan  1 01:59:59 2000
31: FFFFFFFF  Sat Jan  1 01:59:59 2000
32: FFFFFFFF  Sat Jan  1 01:59:59 2000
Yes, it would appear that the higher clocks indeed have exposed your tokins are wearing out. This is something I suspected could be the case. When we overclock, the noise and ripple is increased. Since the tokins are aging and in various states of decay, depending on model, amount of use, the average temps they experienced in that particular console, higher core clocks can cause YLOD. Your A0801002 errors support that hypothesis. The tokins will continue to degrade and likely your clock speeds will have to be lowered. Or tokins replaced.

This is interesting, I want to do some experiments using an oscilloscope. I am planning to overclock a CECH-E01 (COK-002) with a New Old Stock 40nm CXD5301. It has not had it's tokins replaced yet. I would like to see where the ripple is at currently, find my max OC, measure ripple/noise again, replace tokins with a full set of PS3 Tantalizers, and then measure again. If ripple/noise is lower, maybe I can push the core overclock higher. That should be a good way to quantify the effect of my Tantalizers and test the hypothesis at the same time. Last I checked those tokins were still good and tantalizers are an attempt to approximate their superior frequency response curve. It's entirely possible it results in slightly worse attenuation. So before I replace them, I'll revert back to stock clocks.
 
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Yes, it would appear that the higher clocks indeed have exposed your tokins are wearing out. This is something I suspected could be the case. When we overclock, the noise and ripple is increased. Since the tokins are aging and in various states of decay, depending on model, amount of use, the average temps they experienced in that particular console, higher core clocks can cause YLOD. Your A0801002 errors support that hypothesis. The tokins will continue to degrade and likely your clock speeds will have to be lowered. Or tokins replaced.
I mentally prepared for it as soon as I saw it was a 20XX :')
Next time I will simply avoid these models.

By the way, I remembered this user reporting the same issue at 700MHz core.
I don't question the wear of the NEC Tokins in my console, but couldn't it be a simple limitation of these capacitors ?
I was wondering, maybe they just can't hold out with such high speeds (and resulting noise/ripple) in intensives games ?
This is three beeps and shutdown on a 2000 Slim, yes? Mine has done this a few times playing Skyrim at 700/900. I looked up the error code and it seems related to the dodgy capacitors in this model.

Also, unrelated question but do you know why these errors are dated like this ? CMOS battery issue ? (I've changed it recently but... ┐⁠(⁠ ⁠∵⁠ ⁠)⁠┌ )

Thank you for your analysis ! :)
 
I mentally prepared for it as soon as I saw it was a 20XX :')
Next time I will simply avoid these models.
FYI, the slim models without NEC/Tokins have aluminum polymer caps with a quantifiable service life as well. IIRC they are 2000hr @105c rated, twice that of tokins. But it's not magic, they'll degrade eventually too. It's just a matter of time.

The 40nm RSX can usually clock higher, so that's a nice bonus, but there are other reliability considerations for 25xx and onward models. Namely, the wifi/blutooth module and a step-down converter that powers it have a tendency to fail. 20xx and 21xx models appear to immune from that particular issue.

...maybe they just can't hold out with such high speeds (and resulting noise/ripple) in intensives games ?
The ripple is primarily generate by the switching frequency of the buck converters. which is between 500KHz and 1Mhz. That doesn't change much and the bulk filtering caps (NEC/TOKINs) are chosen to smooth out the gaps in the pulses (2-phase for RSX). The filter is attenuated (combined frequency response of the bulk filtering caps and MLCCs is calibrated) to reduce switch mode noise and harmonic frequencies of it. The amplitude of the ripple is what we're concerned with. Because if it trips the over (OVP) or under voltage drop-out (UVDO) protection you get a YLOD with SYSCON error A0801002.

The amplitude, or how much the voltage swings peak to peak (think of it as a big wave) is affected by load. So the higher the load, the higher the waves (more ripple). When you overclock you increase the ripple that much more. From our testing in terms of FPS, up to 33% more. But I still need to measure the ripple on an oscilloscope to quantify how much more voltage ripple it generates, as it's likely is not a proportional relationship to performance. Just cuz FPS increase 33% doesn't mean ripple does.

Now, the operational frequency of the core/VRAM might induce noise on the line that exceeds the bypass tuning of the filter and cause instability. If so, then yes a new filter would need to be devised to address the high frequency noise component.

Also, unrelated question but do you know why these errors are dated like this ? CMOS battery issue ? (I've changed it recently but... ┐⁠(⁠ ⁠∵⁠ ⁠)⁠┌ )
I need to revisit this myself as I have a console that does the same thing when the power is unplugged from the wall, even though the clock battery has been replaced. I don't think it has to do with the polarity being backwards, but sometime the connector pulls out and I forget which way it goes back in without looking at a donor board. You won't have that issue on a slim with the button cell socket.
 
FYI, the slim models without NEC/Tokins have aluminum polymer caps with a quantifiable service life as well. IIRC they are 2000hr @105c rated, twice that of tokins. But it's not magic, they'll degrade eventually too. It's just a matter of time.

The 40nm RSX can usually clock higher, so that's a nice bonus, but there are other reliability considerations for 25xx and onward models. Namely, the wifi/blutooth module and a step-down converter that powers it have a tendency to fail. 20xx and 21xx models appear to immune from that particular issue.

The ripple is primarily generate by the switching frequency of the buck converters. which is between 500KHz and 1Mhz. That doesn't change much and the bulk filtering caps (NEC/TOKINs) are chosen to smooth out the gaps in the pulses (2-phase for RSX). The filter is attenuated (combined frequency response of the bulk filtering caps and MLCCs is calibrated) to reduce switch mode noise and harmonic frequencies of it. The amplitude of the ripple is what we're concerned with. Because if it trips the over (OVP) or under voltage drop-out (UVDO) protection you get a YLOD with SYSCON error A0801002.

The amplitude, or how much the voltage swings peak to peak (think of it as a big wave) is affected by load. So the higher the load, the higher the waves (more ripple). When you overclock you increase the ripple that much more. From our testing in terms of FPS, up to 33% more. But I still need to measure the ripple on an oscilloscope to quantify how much more voltage ripple it generates, as it's likely is not a proportional relationship to performance. Just cuz FPS increase 33% doesn't mean ripple does.

Now, the operational frequency of the core/VRAM might induce noise on the line that exceeds the bypass tuning of the filter and cause instability. If so, then yes a new filter would need to be devised to address the high frequency noise component.


I need to revisit this myself as I have a console that does the same thing when the power is unplugged from the wall, even though the clock battery has been replaced. I don't think it has to do with the polarity being backwards, but sometime the connector pulls out and I forget which way it goes back in without looking at a donor board. You won't have that issue on a slim with the button cell socket.
Thank you for these clear and detailed explanations !
But I still need to measure the ripple on an oscilloscope to quantify how much more voltage ripple it generates, as it's likely is not a proportional relationship to performance. Just cuz FPS increase 33% doesn't mean ripple does.
I'm very curious about this.
The more I know about it , the more I want to know hehe x)
 
Because hexadecimal values are just like this :
"\x0a\" = 500MHz core
"\x0b\" = 550MHz core

Regarding ps3MFW-Builder, I've just added 1025 and 1050MHz memory values and more warnings/instructions.
All the links (on the tutorial topic and in the video's description) are updated.
https://www.mediafire.com/file/c3ll...re_25MHz_options_for_VRAM_mod-master.zip/file
jxB5x9G.jpeg
Lol pity my app doesn't run may I please have 700/1025 and 750/1025. I'll tell you how it goes guys I pray I survive lol if possible may I also please have the current 750/1000 then I'm done messing around I'm moving to projects fps

I've never experienced problems with Vram of 1000mhz but had problems with Core higher than 800+

I am about to test my OC on one of the games that were demanding for me aka Tomb Raider
 
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