just my assumption, but when doing resolution changings, I think lv1 does sth like a reinitialisation of RSX. so maybe with right hypercalls it could be achieved, but this is over my skills and needs expert lv1 reversing (using picard's ida databases)
no, cause the RSX initialisation only happens at system startup and after that, lv1/RSX never ever gets reloaded. if you poke and reboot lv1, you obviously will loose any modified data. you cannot patch the multi on fly, cause it is not like on PC, where gfx configuration data is located in RAM. this data is isolated unfortunately.So we can test it poking the lv1 to change the clock values and then changing the resolution to see if it works.
The pattern is not even found in LV1 memory.So can we test it poking the lv1 to change the clock values and then changing the resolution to see if it works?
The pattern is not even found in LV1 memory.
I think that in previous posts was mentioned about the option of include another lv1.self patched with OC in the blank area of ROS in CoreOS.
To swap LV1 it would be required to write only one sector in the file table of CoreOS to make lv1.self offset point to the patched file or to the original file.
Obviously this is only a theory that hasn't been proven but it sounds like an option to explore for devs with hardware flasher.
Is your 800/1000 still stable? And how many games have you tested?I think this solution is viable, but it is still limited to two frequencies and there is no way to test the RSX limit.
An ideal solution is If the overclock failed and the console was unable to start, the RS bank could be swapped to avoid a brick, so we could keep one stable for safety and the other one for testing, for example.
Is your 800/1000 still stable? And how many games have you tested?
So would be 2501B be capable of this OC? Or is it just luck? Mine is a 40nm right?No issues so far! (Only on my system)
All Asssasins Creed
All Crysis
All GOW
All Bioshock
All Darkness
All Kingdom Hearts
All DMC
All NFS
Bayonetta
Dante's Inferno
and etc
So would be 2501B be capable of this OC? Or is it just luck? Mine is a 40nm right?
Even between same models it can vary.So would be 2501B be capable of this OC? Or is it just luck? Mine is a 40nm right?
).Even between same models it can vary.
So the best advice here is to increase values step by step, 50MHz by 50MHz (for both core and memory) and see how your PS3 react.
Do not install 800/1000 directly. Better be careful (I know what I'm talking about).
It appears that the
'
2511X models can handle 800/1000MHz (40mn) - Me and @
250XX models can handle 700/1000MHz (40mn) - @Thimblewad
21XXX models can handle 650/800Mhz (40mn) - @cha0shacker
200XX models can handle 700/1000Mhz (65mn) - @Mitsu™
However, we need more examples to confirm this
Yes, that's a solution.You can buy a flasher, i found it cheap from china.
Man and I'm guessing no one knows how to increase voltage?Even between same models it can vary.
So the best advice here is to increase values step by step, 50MHz by 50MHz (for both core and memory) and see how your PS3 react.
Do not install 800/1000 directly. Better be careful (I know what I'm talking about).
This is some solid data. Sadly it's hard to test when the risks are high of bricking. I'm still on 4.89 evilnat OC. Aldos, kinda confirmed that cpu can be overclocked too. Is that true?I recently discovered a friend who owns the exact same model as mine, CECH 2511B. Interestingly, his console is handling the same overclock as mine, running at 800/1000MHz without any issues.
It appears that the
'
2511X models can handle 800/1000MHz (40mn) - Me and @
250XX models can handle 700/1000MHz (40mn) - @Thimblewad
21XXX models can handle 650/800Mhz (40mn) - @cha0shacker
200XX models can handle 700/1000Mhz (65mn) - @Mitsu™
However, we need more examples to confirm this
| RSX | Rev | Max GPU Clock (Stable) | Max Memory Clock (Stable) | Full Details | Notes | PS3 Model | Owner |
|---|---|---|---|---|---|---|---|
| rsx40 | a01 | 800 MHz | 1000 MHz | vpe:ff shd:77 [AP0022017:0:1:3:e:18:2:0:1][2a:0:a:0:1:0:1][1:1:0] | Working without any issues. | CECH-2511A | Me |
| rsx40 | a01 | 800 MHz | 1000 MHz | vpe:ff shd:3f [AP0029328:0:2:11:16:20:2:0:2][24:0:a:0:1:0:1][1:1:0] | Working without any issues. | CECH-2511A | @JoeSapecudo |
| rsx40 | a01 | 700 MHz | 1000 MHz | vpe:ff shd:3f [NN8941-24:0:4:18:12:18:6:0:2][25:0:a:0:1:0:1][1:1:0] | Artifacts at 750Mhz Core in specific games. | CECH-2504A | @Thimblewad |
| rsx40 | a01 | 650 MHz | 800 MHz | vpe:ff shd:3f [NN0078-06:0:4:6:18:4:6:0:2][25:0:2:0:1:0:1][1:1:0] | Artifacts at 700Mhz Core in specific games. Black Dots and crashes at 950 Mhz memory. | CECH-2104B | @cha0shacker |
| rsx65 | a06 | 700 MHz | 800 MHz | vpe:ff shd:6f [KBA857800:1:2:c:11:7:3:8:2][3d:0:2:0:1:2:0][2:1:0] | Artifacts at 750Mhz Core in specific games. 800Mhz memory is stable. WARNING: 1000 Mhz memory bricked his system. | CECH-2004B | @Mitsu™ |
| rsx40 | a01 | 700 MHz | 1000 MHz | vpe:1bf shd:3f [NN9095-14:0:4:e:3:12:6:0:2][1e:0:a:0:1:0:1][1:1:0] | Artifacts at 750Mhz Core in specific games. | Frankenstein CECH-A00 | @XDeltaOne |
| Game Title | Issue |
|---|---|
| Assassin's Creed Black Flag | Constant artifacts. |
| Crysis | Constant artifacts. |
| Bioshock Infinite | Less frequent artifacts. |
| Model | Max Supported Overclock |
|---|---|
| CECH-2511X | 800/1000 Mhz (Still handles more) |
| CECH-2510X | 700/1000 Mhz |
| CECH-210X | 650/800 Mhz |
| CECH-200X | 700/800 Mhz |
You got a 700/1000 pup you can share?Updated Table
Games that can have artifacts if the RSX couldn't handle the frequencies:
RSX Rev Max GPU Clock (Stable) Max Memory Clock (Stable) Full Details Notes PS3 Model Owner rsx40 a01 800 MHz 1000 MHz vpe:ff shd:77 [AP0022017:0:1:3:e:18:2:0:1][2a:0:a:0:1:0:1][1:1:0] Working without any issues. CECH-2511A Me rsx40 a01 800 MHz 1000 MHz vpe:ff shd:3f [AP0029328:0:2:11:16:20:2:0:2][24:0:a:0:1:0:1][1:1:0] Working without any issues. CECH-2511A @JoeSapecudo rsx40 a01 700 MHz 1000 MHz vpe:ff shd:3f [NN8941-24:0:4:18:12:18:6:0:2][25:0:a:0:1:0:1][1:1:0] Artifacts at 750Mhz Core in specific games. CECH-2504A @Thimblewad rsx40 a01 650 MHz 800 MHz vpe:ff shd:3f [NN0078-06:0:4:6:18:4:6:0:2][25:0:2:0:1:0:1][1:1:0] Artifacts at 700Mhz Core in specific games.
Black Dots and crashes at 950 Mhz memory.CECH-2104B @cha0shacker rsx65 a06 700 MHz 800 MHz vpe:ff shd:6f [KBA857800:1:2:c:11:7:3:8:2][3d:0:2:0:1:2:0][2:1:0] Artifacts at 750Mhz Core in specific games.
800Mhz memory is stable.
WARNING: 1000 Mhz memory bricked his system.CECH-2004B @Mitsu™ rsx40 a01 700 MHz 1000 MHz vpe:1bf shd:3f [NN9095-14:0:4:e:3:12:6:0:2][1e:0:a:0:1:0:1][1:1:0] Artifacts at 750Mhz Core in specific games. Frankenstein CECH-A00 @XDeltaOne
Game Title Issue Assassin's Creed Black Flag Constant artifacts. Crysis Constant artifacts. Bioshock Infinite Less frequent artifacts. Conclusion:
Model Max Supported Overclock CECH-2511X 800/1000 Mhz (Still handles more) CECH-2510X 700/1000 Mhz CECH-210X 650/800 Mhz CECH-200X 700/800 Mhz
You got a 700/1000 pup you can share?
ok i dont see a 700/1000 pupDo you understand the risks right?
Here are the 4.90 PUPs by @cha0shacker, use with caution and test incrementing 50Mhz at a time.
Post here you results alongside with your RSX model taken from the lv1.