PS3 Project RSX Boost: Overclock your Retail PS3 RSX Speeds (ps3 cfw only)

@cha0shacker The RSX is a modified G70, or 71, they are both the same thing mostly, however G70\71 are not identical to the RSX so you can't (and shouldn't) make like for like comparisons. When the RSX began development the architecture it was based upon and modified from was the 7800GTX so as that is the closest fit for the RSX from a design sense that is the baseline we must use. Beyond that it has to be considered that the VRM in the PS3 is not going to be anywhere near as robust as that on a 7800GTX so expectations need to be tempered accordingly a less robust VRM means OC potential will be lower and the VRM will be more likely to give out if pushed too hard. As I said for a 65nm or 40nm RSX 650MHz on the core is a realistic frequency all slims should be able to handle but it can't be forgotten that the RSX is not a G70\71, it is merely based upon it so you must treat the RSX as an RSX, not a GTX :) There will be plenty of PS3s that can of course handle above 650MHz core speed but what we are aiming for here is a maximum universally safe frequency for all slim model PS3s which is why I arrived at the figures of 650\700 because you have to consider not all PS3s are going to have core\memory that clocks well and not all PS3s (in fact, definitely are not) using the same Samsung memory some consoles are equipped with memory rated for more than 700MHz so the best thing to do is to set clocks at what should be universally attainable and anything higher than that is at the users risk. I'm thinking of saving as many peoples PS3s from becoming paperweights as possible.



@Tanzu15 Nope, not that I know of.



@Mitsu™ I have a few different fans including the Nidec G10C12MS1AH-56J14, from what I've used of it the fan is super quiet, and in theory it should be having more fan blades, but I wonder about what CFM it truly moves as it's too quiet IMO, not like my other fans which are both Delta if I recall correctly. I find it a little strange too that Sony used fans that varied so wildly in terms of how many amps they use and number of fan blades. The Deltas and Nidecs use 15 and 17 respectively, while the NMB uses 24. On paper the NMB is probably the best fan, most blades at an amperage of 1.5, that's somewhere between what most of the Deltas and Nidecs use.
Some PS3s use memory rated for 667MHz iirc
 
The Deltas and Nidecs use 15 and 17 respectively, while the NMB uses 24.
Actually, both Delta and Nidec are 17 blades fans. Just installed the Delta model in my Slim, it seems to be a bit quieter, indeed. I'm now monitoring temperatures.

Edit : I notice ~ -3°C on both CPU and GPU with the Delta KFB1012HE while on XMB (after one hour).
Same results in-game.
Same ambient temperature as usual.
 
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Actually, both Delta and Nidec are 17 blades fans. Just installed the Delta model in my Slim, it seems to be a bit quieter, indeed. I'm now monitoring temperatures.

Edit : I notice ~ -3°C on both CPU and GPU with the Delta KFB1012HE while on XMB (after one hour).
Same ambient temperature as usual.

I've seen Nidec use 17 blades, pretty sure one of the Nidecs I have is 17.

Some PS3s use memory rated for 667MHz iirc

I haven't seen any PS3 use non-Samsung memory on the RSX but technically that might be possible (I don't recall if Samsung made 667MHz GDDR3) as Sony clocked the memory at 650MHz but if that is the case then 700MHz on the memory will still be safe as components like that are made with a 5-10% tolerance.
 
@RIP-Felix ...for them the "silicon lottery" does not really exist and this process is known as "Binning".
Yes, it can be checked in lvl1 dump. From the testbench logs we now know the Fab and "DS line" (Design/specification line? I'd be curious if you think that's the correct acronym. I asked Chat GPT and it seemed plausible). There's a ton more nuanced context I'd love to chat about, but it'd derail this thread with techical details about partnerships and specific roles of enginners on the physical design and thermal design teams. But I would like to learn more about who's making what descisions.

There's a reason the 65nm RSX node was a short lived one for the PS3, it was overwhelmingly likely purely a cost saving move only, shrink the node to get more dies per wafer and use up the last of the unsuitable\old production materials. It's for the same reason why you see a smattering of NEC/TOKINS on the 20XX models but not the 21XX models...
I've been looking at these timelines fairly closely and their LSI projections follow their development goals with the exception that the 65nm seemed to have been rushed to market early. Likely as part of a crysis mitigation strategy to avoid bumpgate allegations and the $h!tstorm both Nvidia and Microsoft were experiancing. So SSONY released the 65nm chipsets, which have a reliable packaging material set, as a way to dilute the failure rate. The DIA-002 MB revision appeared in J/K models with the CXD2982 65nm RSX and only a few months later the VER-001 with CXD2991 65nm RSX released in L/P models. But rushing them out left a stockpile of DIA-001 MB revisions with their defective 90nm RSX. Instead of scrap them, they created 2 new models of console (M and Q) that were identical to the H model, but released alongside the reliable J/K models and only in 2 regions. M03 (uk/ireland), and Q00 (japan). This is a little known fact.

They diluted their failure rate by hiding defective RSX among reliable models and in smaller markets that would limit their liability. They could blame a batch, and have plausible deniability. And that's if it raised alarm bells and outrage, which it never did.

Their crysis managment was clever and diabolical. From their perspective it was a win to avoid a recall. From our perspective (as a consumer) it's some shady BS!

...an Oscilloscope is really the only way to see things accurately. ...You're better off just using a better power supply than bolting on a lot of filtering but a bit extra filtering would be interesting to do just to see how well Sony have designed things.
I've done extensive characterization of the core voltage ripe and noise of failing nec/tokins and designed an attenuated polymer/mlcc filter to replace the proadlizers, which has superior broadband performance. I call it the PS3 Tantilizer.

Reduces ripple to between 10 and 20mVpp, 1-2% of output voltage (1.0v to 1.3v VDDC), which is a good general target.

... limitations if there aren't enough phases on the VRM...
The on COK-00X the CELL has 3 phase IOR "power blocks" (buck converters) and the RSX has 2. Each capable of delivering 40A. Switching frequencey of between 500 and 1KHz. Ripple is easily attenuated by bulk filtering low ESR/ESL processor decoupling capacitors. Harmonic noise/ringing extending into frequencies above 2-10MHz need to be attenuated by an additional array of MLCC bridging the gap in the frequency response curve created by using 470uf polymers that handle the ripple, and the existing array of 36x 0.1uF mlcc which handle cross talk, common mode noise, and EMI. So I reccomend a similar approach as what sony did with the slims (adding 22uf and 10uf). My sumulations suggest 47uf, 22uf, 10uf, 4.7uf, 2.2uf, and 1uf mlcc broaden the band and bridge the gap well. And the ripple/noise on the scope is well under control.

So I think they will perform well if I were to attempt to overclock on a COK. The VRM is overspec'd for the 40nm RSX's core and VRAM voltages. It can deliver way more watts than it'll ever need. And since it's not operating nesr it's limit, will do so more efficiently and produce less switching noise than it would with a 90nm.

Contrast that with a slim's VRM solution that was spec'd down for the 40nm and the filter as well, the COK should have more headroom.

And the Heatsink is is designed for a higher TDP 90nm.

Overclocking a Frankie intrigues me for these reasons.

If you can find the RSX voltage you can skew the VRM signal...
I dont think this would be too difficult to acomplish. The VID is dynamically set, but the feedback and compensation loop has a voltage divider that could be shunted. Perhaps a varistor mod could do just what you suggest. I have a few ideas of what to target.

Same with FBVDDQ, I think increasing to 1.9v for higher spec'd VRAM modules wouldn't be too difficult. It's a matter of whether or not the syscon or RSX can handle it. I'm curious about XDR as well. VDD_MEM could also be increased to support faster XDR clocks if need be. These are solvable problems. For COK-00X, we have the benifit of the service manuals and their circuit diagrams.
 
Yes, it can be checked in lvl1 dump. From the testbench logs we now know the Fab and "DS line" (Design/specification line? I'd be curious if you think that's the correct acronym. I asked Chat GPT and it seemed plausible). There's a ton more nuanced context I'd love to chat about, but it'd derail this thread with techical details about partnerships and specific roles of enginners on the physical design and thermal design teams. But I would like to learn more about who's making what descisions.

I've been looking at these timelines fairly closely and their LSI projections follow their development goals with the exception that the 65nm seemed to have been rushed to market early. Likely as part of a crysis mitigation strategy to avoid bumpgate allegations and the $h!tstorm both Nvidia and Microsoft were experiancing. So SSONY released the 65nm chipsets, which have a reliable packaging material set, as a way to dilute the failure rate. The DIA-002 MB revision appeared in J/K models with the CXD2982 65nm RSX and only a few months later the VER-001 with CXD2991 65nm RSX released in L/P models. But rushing them out left a stockpile of DIA-001 MB revisions with their defective 90nm RSX. Instead of scrap them, they created 2 new models of console (M and Q) that were identical to the H model, but released alongside the reliable J/K models and only in 2 regions. M03 (uk/ireland), and Q00 (japan). This is a little known fact.

They diluted their failure rate by hiding defective RSX among reliable models and in smaller markets that would limit their liability. They could blame a batch, and have plausible deniability. And that's if it raised alarm bells and outrage, which it never did.

Their crysis managment was clever and diabolical. From their perspective it was a win to avoid a recall. From our perspective (as a consumer) it's some shady BS!

I've done extensive characterization of the core voltage ripe and noise of failing nec/tokins and designed an attenuated polymer/mlcc filter to replace the proadlizers, which has superior broadband performance. I call it the PS3 Tantilizer.

Reduces ripple to between 10 and 20mVpp, 1-2% of output voltage (1.0v to 1.3v VDDC), which is a good general target.


The on COK-00X the CELL has 3 phase IOR "power blocks" (buck converters) and the RSX has 2. Each capable of delivering 40A. Switching frequencey of between 500 and 1KHz. Ripple is easily attenuated by bulk filtering low ESR/ESL processor decoupling capacitors. Harmonic noise/ringing extending into frequencies above 2-10MHz need to be attenuated by an additional array of MLCC bridging the gap in the frequency response curve created by using 470uf polymers that handle the ripple, and the existing array of 36x 0.1uF mlcc which handle cross talk, common mode noise, and EMI. So I reccomend a similar approach as what sony did with the slims (adding 22uf and 10uf). My sumulations suggest 47uf, 22uf, 10uf, 4.7uf, 2.2uf, and 1uf mlcc broaden the band and bridge the gap well. And the ripple/noise on the scope is well under control.

So I think they will perform well if I were to attempt to overclock on a COK. The VRM is overspec'd for the 40nm RSX's core and VRAM voltages. It can deliver way more watts than it'll ever need. And since it's not operating nesr it's limit, will do so more efficiently and produce less switching noise than it would with a 90nm.

Contrast that with a slim's VRM solution that was spec'd down for the 40nm and the filter as well, the COK should have more headroom.

And the Heatsink is is designed for a higher TDP 90nm.

Overclocking a Frankie intrigues me for these reasons.

I dont think this would be too difficult to acomplish. The VID is dynamically set, but the feedback and compensation loop has a voltage divider that could be shunted. Perhaps a varistor mod could do just what you suggest. I have a few ideas of what to target.

Same with FBVDDQ, I think increasing to 1.9v for higher spec'd VRAM modules wouldn't be too difficult. It's a matter of whether or not the syscon or RSX can handle it. I'm curious about XDR as well. VDD_MEM could also be increased to support faster XDR clocks if need be. These are solvable problems. For COK-00X, we have the benifit of the service manuals and their circuit diagrams.
So you think it would be possible to feed more voltage for higher OC?
 
Yes, it can be checked in lvl1 dump. From the testbench logs we now know the Fab and "DS line" (Design/specification line?

This is interesting, such tables for dynamic and automatic core voltage selection was barely born at the time of the PS3 and didn't really get any good until about 2016, well, nvida did a decent job of it before then but AMD continually botched it including with Polaris using a frankenstein modded Tonga BIOS, AFAIK AMD are still botching it to this day. For some reason they love stupid high voltages for that extra 2-3% performance and are happy to throw power efficiency out the window. Nvidia are doing it now too so.. yea, both of them need to revisit their architectures and power optimise it.

I'd be curious if you think that's the correct acronym. I asked Chat GPT and it seemed plausible). There's a ton more nuanced context I'd love to chat about, but it'd derail this thread with techical details about partnerships and specific roles of enginners on the physical design and thermal design teams. But I would like to learn more about who's making what descisions.

Technically I've always been an independent contractor, the unbiased party someone convinces one of their bosses to bring in as it were or I simply got noticed for displaying an incredibly high level of understanding where I always dig around and find things that, well, I probably shouldn't have access to shall we say. Its amazing what falls your way once you start making a few contacts. As such I've never been directly integrated with any one division but had contact with all of them to report my findings to whichever division was responsible for that aspect, make recommendations for improvements and suggestions for adding features that should be there, that kind of thing. What my position allows me to do is see quite a few layers of behind the scenes processes and be privy to things that I shouldn't have been because... people talk across divisions, they know they shouldn't, but that's exactly why some people did\do because they knew I can discreetly put things in a way to the right people that let the engineers get what they want usually, or mostly at least. My position also allows me to just flat out tell the bosses as well "You're doing it wrong" if push comes to shove, a lot of well known companies have gone markedly downhill or disappeared completely if they haven't listened to what I've said and\or I've walked, let's just say that. I've made friends and enemies over the years in equal measure because I can remain impartial but those are stories for another time ;) It used to be you could openly talk to hardware and software engineers but doing those kinds of things is long gone, you'd have to go back some 20+ years for that, but it is partly how I learned. Slowly but surely though as things became more cut throat and secretive engineering divisions got smaller, quieter, until it got to the point we are at now - essentially gagged by NDAs and worse still companies don't want the customers to be informed anymore because when a lot more people like me were around companies HAD to make a good product lest they be lambasted for it, and they didn't like doing that, more time = more money, informed buyers = higher production costs because an informed buyer won't buy tat. All I can really say is that the engineers today are not the ones making final decisions there is always compromise that shouldn't even be just because marketing and suits want to try and persuade everyone to spend hundreds (or more) extra on one or two features that on the design\manufacturing line cost literally pennies to add.

I've been looking at these timelines fairly closely and their LSI projections follow their development goals with the exception that the 65nm seemed to have been rushed to market early. Likely as part of a crysis mitigation strategy to avoid bumpgate allegations and the $h!tstorm both Nvidia and Microsoft were experiancing. So SSONY released the 65nm chipsets, which have a reliable packaging material set, as a way to dilute the failure rate. The DIA-002 MB revision appeared in J/K models with the CXD2982 65nm RSX and only a few months later the VER-001 with CXD2991 65nm RSX released in L/P models. But rushing them out left a stockpile of DIA-001 MB revisions with their defective 90nm RSX. Instead of scrap them, they created 2 new models of console (M and Q) that were identical to the H model, but released alongside the reliable J/K models and only in 2 regions. M03 (uk/ireland), and Q00 (japan). This is a little known fact.

They diluted their failure rate by hiding defective RSX among reliable models and in smaller markets that would limit their liability. They could blame a batch, and have plausible deniability. And that's if it raised alarm bells and outrage, which it never did.

Their crysis managment was clever and diabolical. From their perspective it was a win to avoid a recall. From our perspective (as a consumer) it's some shady BS!

This lines up with what I was saying but sadly on the more nefarious side. This is not an uncommon practice recalls are expensive, very expensive, engineers push back as much as they can but ultimately if a company thinks they can get away with it (and usually they do because there's nobody to keep an eye on them) they will do it. In this instance (and this is something I originally thought but hoped wasn't the case) the node shrink was likely used not just for better profits but also as a band aid for a much bigger issue, the engineering thinking was probably something along the lines of compromise by doing a node shrink to reduce heat output and power draw and thus sub-optimal materials become "good enough" where stress on them has been reduced improving their lifespan\reliability to a point where failure rate within warranty is deemed acceptable and doesn't cost the company a lot of money while the company is satisfied because all old materials get used up and none of the money is wasted. It's likely both inappropriate underfill and solder balls were used in this timeframe (without being more familiar let's say PS3s made between 2008 to end 2009) because of the moving goal posts. Probably would explain a few YLOD 2003 model slims I've had as well, and that would be in spite of the units being kept in exceptional condition with vastly superior thermal materials to the stock ones.

I've done extensive characterization of the core voltage ripe and noise of failing nec/tokins and designed an attenuated polymer/mlcc filter to replace the proadlizers, which has superior broadband performance. I call it the PS3 Tantilizer.

Reduces ripple to between 10 and 20mVpp, 1-2% of output voltage (1.0v to 1.3v VDDC), which is a good general target.

That's a good workaround for anyone with a PS3 with those horrid NEC/TOKINS, at least there are options for replacements the biggest problem with those NECs is getting the damn things off the ground plane sucks all heat away making them extremely difficult to remove so unless you have the tools to do it yourself repairs can be quite costly where repair shops charge more de to the difficulty. It's for this reason I grabbed a 21xx and 25xx model slim because those 20xx models are going to become as expensive to repair as the back compat fatties slowly but surely. I have a 20xx slim too but I'm unsure exactly whats wrong with it, briefly tested it and it was fine, did a perfect RSX\CPU delid, put it back together and... dead. For no good reason. I guess it's possible something just gave out by coincidence I literally owned it for five minutes before taking it apart so for it to die in such a manner is unusual outside of coincidence but I also will probably never be bothered to fix it. Useful for parts though.

The on COK-00X the CELL has 3 phase IOR "power blocks" (buck converters) and the RSX has 2. Each capable of delivering 40A. Switching frequencey of between 500 and 1KHz. Ripple is easily attenuated by bulk filtering low ESR/ESL processor decoupling capacitors. Harmonic noise/ringing extending into frequencies above 2-10MHz need to be attenuated by an additional array of MLCC bridging the gap in the frequency response curve created by using 470uf polymers that handle the ripple, and the existing array of 36x 0.1uF mlcc which handle cross talk, common mode noise, and EMI. So I reccomend a similar approach as what sony did with the slims (adding 22uf and 10uf). My sumulations suggest 47uf, 22uf, 10uf, 4.7uf, 2.2uf, and 1uf mlcc broaden the band and bridge the gap well. And the ripple/noise on the scope is well under control.

So I think they will perform well if I were to attempt to overclock on a COK. The VRM is overspec'd for the 40nm RSX's core and VRAM voltages. It can deliver way more watts than it'll ever need. And since it's not operating nesr it's limit, will do so more efficiently and produce less switching noise than it would with a 90nm.

Contrast that with a slim's VRM solution that was spec'd down for the 40nm and the filter as well, the COK should have more headroom.

And the Heatsink is is designed for a higher TDP 90nm.

Overclocking a Frankie intrigues me for these reasons.

Same with FBVDDQ, I think increasing to 1.9v for higher spec'd VRAM modules wouldn't be too difficult. It's a matter of whether or not the syscon or RSX can handle it. I'm curious about XDR as well. VDD_MEM could also be increased to support faster XDR clocks if need be. These are solvable problems. For COK-00X, we have the benifit of the service manuals and their circuit diagrams.

Looks like the right approach, smaller and larger "buckets" is most efficient with MLCC ceramic caps. International Rectifier components are typically of a high quality but I've seen some strange things in my time, IOR components mixed with awful voltage regulators and vice versa along with literal grab bags that look like a blind monkey stuck their hand in, threw some components at a PCB and went "Yep! That's fine!" For these reasons you'd want to inspect the VRM closely, know each component you need to work with in detail. I wouldn't recommend running a full 1KHz switching frequency you'd need to measure voltage fluctuations at each frequency to find the optimal value but if the default is 500 (and it almost always is) testing between 550-675 you should find a nice value that keeps things nice and stable. Regardless of how you tune or improve the system board components you're still going to be limited by PSU efficiency and what the PSU can deliver over the rails so keep that in mind.

These responses aren't my best so I might need to revisit them it's crazy late here I wasn't expecting to reply until the morning but my fingers just started typing heh.
 
APS226 even with the 90nm RSX in the console only operates at about 60% of it's rating. That's the most efficient point anyway (82% efficient). With a 40nm that lowers the watts about 15. So it easily has the headroom for voltage increases.

To be clear. Only the 90nm RSX has defective underfill and high lead bumps. All 65nm have different, Higher Tg underfil and DO NOT experiance an increased failure rate attributable to the GPU. However, if there is a defect, like an inappropriate thickness of the polyamide passivistion layer, aka stress layer, then the die shrink lowered the TDP enough that it effectivly doesnt achieve thermals high enough to fracture dielectric layers (porous silicon. The actual die layers/traces). Nvidia made that reactionary mistake with a few chipsets after the underfill fiasco. So your point about lower TDP die shrink masking trash packaging materials is well recieved, even if I doubt that happened in this case. And if it did, it doesn't contribute to significant numbers of failures.

So that limits the damage to A, B, C, E, G ,H ,M, and Q models.

J, K, L, P & 20xx models have nec/tokins that are exceeding their 2000hr @105c endurance rating. Most common natural failure with them (drop and delid damage excluded).

21xx is a tank. Most reliable model. 40nm, no tokins, more reliable wifi/BT module and VRM.

25xx onward have a reliability fault with their wifi/BT module. A step down converter that's powered in standby 24/7 fails short, sending 5v directly to an ic on the mudule and can burn it out. Very common way they die. Having said that, I have here a 2501a I just bought off ebay that has over 1125 days of use on it. Was the cheapes on on ebay and I was sure it was dead...but nope! Idiot sure tried. Smoker tar, dust, beat to hell and still ticking. So these failure modalities represent a relatively small percentage of the consoles out there. Copared to the 90nm models where the GPU issues rise to a much higher failure rate. And even the tokins now are on the rise in models that have them, but do not have a 90nm rsx.

Point is. You shouldnt feel like your console is going to fail soon. Dont worry about what may not happen until it does. What can go wrong, doesnt mean it will.
 
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Wonder if anyone has ever been able to use 1000/1000 lol
That will never be possible with any PS3 slim ever.

It's been 3 days of testing on various games and no problems with overclocking

Cech 2501a

750-950
My 2501a does this same 750/950 fully stable. My second 2501a does only 700/950 fully stable. My 3rd 2501a does 700/900 fully stable. So my data suggest slims from 2010, which are all my ps3s, do 700 core guaranteed and 900 for sure. 2009 slims not so much. Those had the 65nm chips. So honestly can't wait for us to have so much data that we know what speeds are 100% working on specific models. Honestly, only people with 2010 slims should be using 700/900 or higher, and 65nm PS3s should only be doing 650/800.
 
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My 2501a does this same 750/950 fully stable. My second 2501a does only 700/950 fully stable. My 3rd 2501a does 700/900 fully stable. So my data suggest slims from 2010, which are all my ps3s, do 700 core guaranteed and 900 for sure. 2009 slims not so much. Those had the 65nm chips. So honestly can't wait for us to have so much data that we know what speeds are 100% working on specific models. Honestly, only people with 2010 slims should be using 700/900 or higher, and 65nm PS3s should only be doing 650/800.
For 65nm slims, 700MHz on core is possible and seems to be stable. I tried 750MHz but it make every game crash. So 700MHz is the safe limit on core for 65nm models. Of course, 650MHz is probably a bit safer and it's already enough for many games.

As for VRAM, the highest clock I tried (except the fatal 1000MHz that bricked my first CECH-2004) was 800MHz BUT on a very short period so I can't say if it's really safe to use. Games were working well though.
I won't try any higher memory values than 800MHz on my new CECH-2004 as I'm too scared to get a second door wedge :')
And even trying 800MHz scares me a bit. After all, those two 2004B have different date codes and the second one is a bit older [ first 2004B : 0A / second 2004B : 9C ].
So until someone with a hardware flasher can affirm that 800MHz is stable on the long run, we should consider 750MHz the last safe memory value for 65nm models.

EDIT : Okay I tried 700/800 on my second CECH-2004B and it did not brick it, yay ! :cool: (I was itching to try.)
But really, I won't go further. I'm not that mad.
PscNkgK.jpeg
 
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For 65nm slims, 700MHz on core is possible and seems to be stable. I tried 750MHz but it make every game crash. So 700MHz is the safe limit on core for 65nm models. Of course, 650MHz is probably a bit safer and it's already enough for many games.

As for memory, the highest clock I tried (except the fatal 1000MHz that bricked my first CECH-2004) was 800MHz BUT on a very short period so I can't say if it's really safe to use. Games were working well though.
I won't try any higher memory values than 800MHz on my new CECH-2004 as I'm too scared to get a second door wedge :')
And even trying 800MHz scares me a bit. After all, those two 2004B have different date codes and the second one is a bit older [ first 2004B : 0A / second 2004B : 9C ].
So until someone with a hardware flasher can affirm that 800MHz is stable on the long run, we should consider 750MHz the last safe memory value for 65nm models.

EDIT : Okay I tried 700/800 on my second CECH-2004B and it did not brick it, yay ! :cool: (I was itching to try.)
But really, I won't go further. I'm not that mad.
PscNkgK.jpeg
Yeah bro the 800mhz clock is way too high. 2010 PS3 slims can't do it. Only way would be if they finally give us a voltage increase to stabilize it. I can boot fine with 800mhz but it's unstable. I can do 750/1000 on my PS3 too but it's just not stable. Not unless we can feed it extra voltage. 800/1000 is likely the best slim lottery you can get. No higher.
 
so 750/950 is the best that can be done on any model as on your 2501a?
No. Not every 2501A can do 750/950 stable. All of them can do 700/900 though. 750/950 stable would be a great bin. Which I have one that does it stable on all games and prolonged gameplay.

what models can do 800/1000 without more voltage?
Only 2 guys here have 800/1000. According to them it's stable but it's the slims manufactured in 2011. So their PS3s are rare. I've tried looking for them online and I find none of them. It's like they don't exist.
 
No. Not every 2501A can do 750/950 stable. All of them can do 700/900 though. 750/950 stable would be a great bin. Which I have one that does it stable on all games and prolonged gameplay.


Only 2 guys here have 800/1000. According to them it's stable but it's the slims manufactured in 2011. So their PS3s are rare. I've tried looking for them online and I find none of them. It's like they don't exist.
It's pretty easy to build an OC PUP of @Evilnat if you use mfw. Just add the 4.91 keys using the bat. I think it has them up to 4.89 in ps3keys, but the bat knows the keys above I think 4.25 are the same, so it will add the keys to the keys' files in ps3keys folder, then you select the ps3keys folder in mfw. After that select the input evilnat pup and choose an output, and select the lv1 OC you want. After, choose 4.xx cex tar as base. Then, build. Only flash if you have a flasher though. Be very careful obviously.
 
Guys, i'm back, i'm building a 850/1000 wish me luck =)
Bro are you sure 800/1000 is stable? Cause 850 ain't gonna be stable that's for sure. But good luck. As long as it at least boots up. It should be golden. Bugs or not.

It's pretty easy to build an OC PUP of @Evilnat if you use mfw. Just add the 4.91 keys using the bat. I think it has them up to 4.89 in ps3keys, but the bat knows the keys above I think 4.25 are the same, so it will add the keys to the keys' files in ps3keys folder, then you select the ps3keys folder in mfw. After that select the input evilnat pup and choose an output, and select the lv1 OC you want. After, choose 4.xx cex tar as base. Then, build. Only flash if you have a flasher though. Be very careful obviously.
Why did you reply to me with this???
 
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