Based_Skid
Member
We Created a Method to inject compiled assembler code from gtlcpimps code designer using the http client file system.
It injects the game patchinto memory using the HTTP client file system.
I dont know a lot about PS2 Homebrew but we pulled this off. Im sure this idea could be expanded upon and used to create something unique.
https://github.com/Based-Skid/PS2-Remote-ASM
working example : https://update.ps2.host/r0005
What would be nice is getting libYAML in the ps2sdk. this could potentially pave the way to create homebrew for the console that can interface with a web application
With That being said, I Think it may also be Possible to Boot an ELF from Http, and its something i havent really explored yet but is the next thing on my list.
If anyone has any ideas or would like to contribute. Please feel free.
Note: I will come back here later on and update this thread with more info.
It injects the game patchinto memory using the HTTP client file system.
I dont know a lot about PS2 Homebrew but we pulled this off. Im sure this idea could be expanded upon and used to create something unique.
https://github.com/Based-Skid/PS2-Remote-ASM
working example : https://update.ps2.host/r0005
What would be nice is getting libYAML in the ps2sdk. this could potentially pave the way to create homebrew for the console that can interface with a web application
With That being said, I Think it may also be Possible to Boot an ELF from Http, and its something i havent really explored yet but is the next thing on my list.
If anyone has any ideas or would like to contribute. Please feel free.
Note: I will come back here later on and update this thread with more info.