For information.
A couple of weeks ago I started to work on a HEN Installer/Enabler 2.0. Since its initial release, I decided not to get involved with the HEN project but while the payload has seen a number of improvements, I cannot fail to notice that little improvements have been made since then to the javascript or the exploits.
Keeping in mind that esc0rtd3w has been busy with other things & he has already given a lot of his free time for the team's projects & my own, testing, tweaking, updating, maintaining etc..
The GUI is still rough & ugly, all the js code weaknesses & bugs are still there, intact, after so many months & so many people using it, no related pull requests or fork.
Overall it's a little disappointing but anyway, since nobody else is interested, I thought I would make some improvements to the old exploits for 2 reasons:
1. Until I (or someone else, we can always hope) release something new, maybe through the actionscript engine implementation in xmb, the old exploits remain the best ones to use to make offline tools.
2. I am still planning to release a mamba loader which will de facto make PS3HEN obsolete (although it's not at all the objective) but I don't know when. I already have a new lv2 kernel exploit implementation ready for the Mamba Loader & a lv1 bug to investigate but I am still finishing the file manager tool for my ps3 toolset & I don't have all that much time to dedicate to ps3 development, the Mamba Loader tool may take a while to surface. I may just as well improve the current HEN tools so that in the meantime, HEN users have tools that are fast, 100% reliable & don't require any specific gymnastics with the browser to initialize properly.
After a couple of weeks of work, I now have a new HEN installer that initializes instantly all the time & includes the PS3HEN bin file compressed with zlib from 1.1Mb down to 48kb.
The installer allocates some memory, creates an external thread that uncompresses the data, once uncompressed, the kernel gets exploited, the payload installed in memory & the HEN sprx copied, finally the external thread closes, each installation step gets validated, the allocated memory is freed & a popup displays the success status of the installation & the browser closes automatically.
Now that the ground work is done, I am thinking about improving the GUI, not sure what I am going to do about it yet.
Anyway all this to say that you can expect new HEN tools to be released some time before the end of the year, maybe for the ps3xploit team first release anniversary in October. I don't have a more precise ETA, I never do actually lol so please do not ask.
A couple of weeks ago I started to work on a HEN Installer/Enabler 2.0. Since its initial release, I decided not to get involved with the HEN project but while the payload has seen a number of improvements, I cannot fail to notice that little improvements have been made since then to the javascript or the exploits.
Keeping in mind that esc0rtd3w has been busy with other things & he has already given a lot of his free time for the team's projects & my own, testing, tweaking, updating, maintaining etc..
The GUI is still rough & ugly, all the js code weaknesses & bugs are still there, intact, after so many months & so many people using it, no related pull requests or fork.
Overall it's a little disappointing but anyway, since nobody else is interested, I thought I would make some improvements to the old exploits for 2 reasons:
1. Until I (or someone else, we can always hope) release something new, maybe through the actionscript engine implementation in xmb, the old exploits remain the best ones to use to make offline tools.
2. I am still planning to release a mamba loader which will de facto make PS3HEN obsolete (although it's not at all the objective) but I don't know when. I already have a new lv2 kernel exploit implementation ready for the Mamba Loader & a lv1 bug to investigate but I am still finishing the file manager tool for my ps3 toolset & I don't have all that much time to dedicate to ps3 development, the Mamba Loader tool may take a while to surface. I may just as well improve the current HEN tools so that in the meantime, HEN users have tools that are fast, 100% reliable & don't require any specific gymnastics with the browser to initialize properly.
After a couple of weeks of work, I now have a new HEN installer that initializes instantly all the time & includes the PS3HEN bin file compressed with zlib from 1.1Mb down to 48kb.
The installer allocates some memory, creates an external thread that uncompresses the data, once uncompressed, the kernel gets exploited, the payload installed in memory & the HEN sprx copied, finally the external thread closes, each installation step gets validated, the allocated memory is freed & a popup displays the success status of the installation & the browser closes automatically.
Now that the ground work is done, I am thinking about improving the GUI, not sure what I am going to do about it yet.
Anyway all this to say that you can expect new HEN tools to be released some time before the end of the year, maybe for the ps3xploit team first release anniversary in October. I don't have a more precise ETA, I never do actually lol so please do not ask.
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