Dolphin for PS3 doesnt exist.Hi everyone ANY CHANCE TO FIX dolphin libretro.dll PS3?
Interesting bluemsx bug:
Tried using the MSX core bluemsx and noticed an issue(s) trying to load another game after loading core/content once.
First of all I 'load core' then 'load content' Aleste (zip), played for a little while then 'close content'.
'Load content' Metal Gear (zip)
Retroarch crashed frozen screen.
Restarted PS3 and Retroarch.
'Load content' Bubble Bobble (zip), loaded bubble bobble no issues but no controls setup 'close content'
'Load content' and noticed after the previous crash that Metal Gear is now unzipped in ROMS (copies metal gear.zip AND metal gear.rom available). Choose to try metal gear.rom this time and it loads without crashing BUT
I can see Aleste, Bubble Bobble and Metal Gear graphics mixed together:
View attachment 29888
edit: Also the psx-place com in the title on the xmb might be a bit much . I think a logo on some of the art is more then enough. I appreciate it but i think it would be better without it.
Im going to do another version of the PIC1.PNG with this 2 changes, im going to remove the psx-place logo and im going to try to see if i can cover some sex references from the background with other charactersIn the bottom-right of PIC1, there is...chick butt. While I am a big fan of that sort of thing, there might be some users here with kids that would not appreciate that.
I think Nintendo DS is a losing war. There are no standalone emulators for nintendo DS to my knowledge, however the report is this:Desmume seems more complete, desmute2015 surely yes... desmume i dont know..... it seems to need c++11
BK Electronica core? Do you want it?
The core is the same, so if in retroarch wii version works... it works in all retroarch versions....Any chance of virtual keyboards on bluemsx? On wii works perfect.
@Crystal the thin white lines that appears in some of my images are just a reference i use to calculate sizes and positions but are not intended to be included in the retroarch images, sorry for the confussion
About the white rectangle, ok i will remove it, the real reason why i used it is to achieve a big contrast with the actual black color of the space invaders guy, as far i remember the images in beta#1 and the images of my first tests had a huge problem related with that so lets say... the white rectangle was a "fix" for a technical problem
The usual way to prevent that contrast problems is by adding a shadow all around, but the shadows are always black... so our icon is black + the black shadow + displayed on dark background = problems
In few words, if we use the space invaders icon made in black we cant solve the contrast problems with a shadow (unless we use other color for it, like a glow effect)
So... what do you think about changing the space invaders color to white ?, this way i can add a black shadow behind and thats it, we will have a nice contrast all along his borders when displayed over any background color
Tell me what do you think about the other last experiments
-Do you like the CRT border ?
-The horizontal scanlines ?
-The removal of the characters at the most background ?