Crystal
Developer
Yes.... having PSGL sources, it's simpler for me learn about graphics and OpenGL on PS3.yes, I think that the RSXGL library from gzorin would be a nice starting point. I'm not sure what's the full picture of @Crystal idea, maybe he wants to learn by building a simple GL library from scratch.
btw, you could try pinging shagkur (from the PSL1GHT team) as it seems he knows a lot about the RSX & ps3. He was recently committing changes to the rsx code in psl1ght.
PSGL is a sort of wrapper to GCM libraries on old SDK and there are sewn on them with performances very near to GCM, definitely better than any general purpose graphics library just compiled to work. Another thing very usefull: Retroarch on PS3 calls directly PSGL functions (PS3 OpenGL ES 1.0 and CG shaders managment), so if we had a porting of them on PSL1GHT, keeping the same functions name, we would have ready the retroarch graphic layer for PSL1GHT.
A second step would be the comparison between PSGL and RSXGL.