Crystal
Developer
You know, after copying all atari 800 BIOS, I did not set the Machine system.
I had atari romset (.atr) and it runs pg
Are you trying to load .a52 games?
Enviado desde mi iPhone utilizando Tapatalk
I loaded Beamrider (USA).a52
You know, after copying all atari 800 BIOS, I did not set the Machine system.
I had atari romset (.atr) and it runs pg
Are you trying to load .a52 games?
Enviado desde mi iPhone utilizando Tapatalk
I loaded Beamrider (USA).a52
It works, thank you.After putted 5200.rom inside system folder and started a 5200 game, you could have this:
View attachment 28856
Go to in game menu -> options -> Atari System and set 5200 system
View attachment 28857
Restart that game ....
View attachment 28858
I can confirm that Fuse and all the others cores from @Crystal , work perfectly!These cores are working, or at least mostly working, right? A lot of these are from the Extended Edition. Fuse has never worked, despite being an "official" core for years.
Some notes...
DOSBox - not impressed with speed, it doesn't seem any better than the PS3 port, maybe worse. Still testing, though. A bigger problem is the lack of the DOSBox keymapper (CTRL + F1). With the keymapper, you can map multiple functions to one button (by using other buttons as "shift" buttons), and use the keyboard with the joystick. For games with simple controls this core might be useful, but if you like complex flight sims like myself the standalone port is superior. I've also had to resort to manually editing the core options file, DOSBox tends to freeze on that menu (at least 8 times for me).
I've also had problems with the menu freezing with VICE64, Mednafen PCE, and Atari800 (haven't tested the others much, or at all). blueMSX is okay, though. DOSBox is the worst. Sometimes the freezes occur while no game is loaded, while I'm just scrolling through my folders to select a game to load. Maybe I have some setting wrong? Maybe it's because I just upgraded to Rebug 4.86.1 Lite? Or maybe I'm just unlucky?
VICE64 - need to change the SID core option (Audio -> SID Type or something) to FastSID to get full-speed.
Hatari - not full-speed, maybe there's some setting for this?
blueMSX - save states now work, now you can play Metal Gear without having to do it all In one session.
Disc loading now works (Quick Menu -> Disc Control), either manually or via M3U files. Tested Metal Gear (C64) and Snatcher (MSX).
@Crystal, you fixed Fuse, maybe you can look at some other broken "official" cores if you have the time?
(There are open github issues on these, last time I checked.)
Cannonball - crashes to XMB when selecting New Game or trying to save options
TGB Dual - unfrozen white screen on boot
Some notes...
Cannonball - crashes to XMB when selecting New Game or trying to save options
TGB Dual - unfrozen white screen on boot
DosBox-SVN works fine for me. No freeze in any place. With core option -> System : CPU cycles mode ->auto (real mode gaes use fixed cycle 3000, etc etc), it works fast as DosBox stand alone PKG.Some notes...
DOSBox - not impressed with speed, it doesn't seem any better than the PS3 port, maybe worse. Still testing, though. A bigger problem is the lack of the DOSBox keymapper (CTRL + F1). With the keymapper, you can map multiple functions to one button (by using other buttons as "shift" buttons), and use the keyboard with the joystick. For games with simple controls this core might be useful, but if you like complex flight sims like myself the standalone port is superior. I've also had to resort to manually editing the core options file, DOSBox tends to freeze on that menu (at least 8 times for me).
any 80-90's DOS 2d game works with this Dosbox.DosBox-SVN works fine for me. No freeze in any place. With core option -> System : CPU cycles mode ->auto (real mode gaes use fixed cycle 3000, etc etc), it works fast as DosBox stand alone PKG.
Hi, Crystal. Thanks for fixing emulators for PS3. It's much appreciated!
Do you know if this 1.9.0 can load and run multipass shaders presets? I'm stuck at RA 1.0.0.2 for PS3, because it's the last I could run presets for multipass shaders. I'd like to know if this 1.9.0 can load these advanced presets correctly. I mean, please, try loading the preset super-xbr-3p-smooth or super-xbr-6p-small-details and see if it works as it should.
Yes, that's it. This investigation took forever.No.... but inside log file i found this:
[ERROR] [GL]: Failed to set up frame buffer objects. Multi-pass shading will not work.
Further investigation....
static bool gl2_create_fbo_targets(gl_t *gl, gl2_renderchain_data_t *chain)
{
unsigned i;
glBindTexture(GL_TEXTURE_2D, 0);
gl2_gen_fb(chain->fbo_pass, chain->fbo);
for (i = 0; i < (unsigned)chain->fbo_pass; i++)
{
GLenum status;
gl2_bind_fb(chain->fbo[i]);
gl2_fb_texture_2d(RARCH_GL_FRAMEBUFFER,
RARCH_GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, chain->fbo_texture[i], 0);
status = gl2_check_fb_status(RARCH_GL_FRAMEBUFFER);
if (status != RARCH_GL_FRAMEBUFFER_COMPLETE)
goto error;
}