Crystal
Developer
Right!!! I forgot it.... my SQLite example is installed as "PS3SQLITE" and it works as usual.I think "dev_hdd0/game/RETROARCH/USRDIR" is more straightforward, the problem i see with the actual SSNE10000 name is that is not intuitive, and my suggestion to rename it to RETROARCH is to solve the problem by using the most intuitive name posible
Also, is a bit like the default name... incase we could make a giant poll with all retroarch users i bet RETROARCH was going to be the winner, it was going to have some votes even from people that doesnt cares about it
Im not telling it only as a personal preference, i think most users are going to be fine with the name change of that directory
The official standard is to use 4 letters + 5 numbers
But there are many homebrews that doesnt follows that rule... in the practise, for picky people like me that would like to see the 100% of homebrews following the standards thats imposible to achieve, because we are not modifying all that names from all the homebrews we use, and eventually we are going to download some homebrew that does it, and well... never minds, we get used to break that official standard of 4+5
As far i know there is not any problem in using 9 letters
Meanwhile i tested the change of structure:
Retroarch file platform_ps3.c
Function static void fill_derived_paths(void)
the only one folder "standard" is cores, so just transform all others like cores
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CORE],
g_defaults.dirs[DEFAULT_DIR_PORT],
"cores", sizeof(g_defaults.dirs[DEFAULT_DIR_CORE]));
That is the more correct.
One example is system
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SYSTEM],
g_defaults.dirs[DEFAULT_DIR_CORE],
"system", sizeof(g_defaults.dirs[DEFAULT_DIR_SYSTEM]));
must become
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SYSTEM],
g_defaults.dirs[DEFAULT_DIR_PORT],
"system", sizeof(g_defaults.dirs[DEFAULT_DIR_SYSTEM]));
Then all cores must be recompiled and also Salamander (EBOOT.BIN)
Les jeux sont faits, rien ne va plus
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