Fixed by you or was an issue they had fixed?There isn't any more.
@JediKnight007 is very used to retroarch too (and i guess shaders), or well, any other that could help...
Hi.Only retroarch cores... so if will be developed a working PS2 core on PS3 (very unlikely)..... yes.
I think NoHi.
Is there any way to run PCSX2 on PS3 ( with Retroarch installed ), improving PS2 backwards compatibility ? Or default emulator on PS3 is by now, the only way to play PS2 games on non BC PS3? I mention this because PCSX2 is able to change internal resolution of PS2 games ( at least on PC), overcoming the PS2 native resolution.
Thanks.I think No
I downloaded your newest retroarch for my ps3 and cps3 roms still crash or get an error aas the original retroarch. do you have a bios for this?Download last Retroarch stable from xbins.org: link (v1.9.0 - August 2020 old and SDK Sony version)
Update or add manually cores:
FBNeo core: Link
Atari800 core: Link (put atari800_libretro.info inside info folder)
BlueMSX core: Link (put bluemsx_libretro.info inside info folder)
PUAE core: Link (put puae_libretro.info inside info folder)
DosBox-SVN core: Link (put dosbox_libretro.info inside info folder)
Vice64 core: Link (put vice_x64_libretro.info inside info folder)
Fuse core: Link
Mednafen PCE core: Link (put mednafen_pce_libretro.info inside info folder)
Hatari core: Link (put hatari_libretro.info inside info folder)
Cannonball core: Link [Update - Multipass shaders OK]
mGBA core: Link (put mgba_libretro.info inside info folder) [Update - Downgrade to 0.8.1 last one working on real PS3 hardware]
(mgba: if you have ps3 pad problems then Load Core -> Nintendo - Game Boy Advance (mGBA) -> Settings ->Input -> Port 1 Controls -> Device Type -> RetroPad and after ->Save Controller Profile)
Gearboy core: Link [Update - Multipass shaders OK]
Snes9x core: Link [Update - Multipass shaders OK]
A good idea is update EBOOT.BIN Link [Updated with 3.55 keys]
If this is your first time using one of those cores, I strongly recommend that you study how they work on your PC.
FAQ for Dummies:
1) Does XXXX core need firmware inside system folder?
afirmware0_path = "5200.rom"
- Open xxxxx._libretro.info with a texteditor. Look for firmware_count, firmwareN_desc, firmwareN_path, firmwareN_opt... ect ect.
firmwareN_opt = "false" mean YES... it needs that firmware.
For example atari800 need only one bios/firmware file:
- firmware_count = 1
- firmware0_desc = "5200.rom (5200 BIOS)"
SHADERS!!!
- firmware0_opt = "false"
Tested all shaders and added more.... remove your old shaders folder (or ignore it) and put that one attached here!!
Work in progress.......
Thank you very much! I'm going to try it later and I'll report about it : )Golden Axe revenge of the death adder is a Sega32 system and that system is not working on mame 2003 plus for PS3 cause its driver works only in Little Endian Machines. You can play it on mame 0.125 for PS3.
You can play Metamorphic Force on FBNeo RL plus for PS3.
FBNeo RL Plus contains Mame 0.125 core, too. So you can play both on it.
Ok, so I've downloaded and installed FBNeo RL Plus v2.20 but I'm still unable to run those games.
Golden axe seems to load and shows a "loading" bar, when it completes after 2 seconds, the game reset and goes back to the emulator rom list.
Metamorphic Force keeps freezing the ps3 and I have to use the power off button.
Not sure if it's something about my ps3, I'm using cfw Cobra Ferrox 4.87 and the roms are stored in usb_000.
Any ideas about what coul be the issue?
To test FBNeo RL Plus just start Alien Arena, the freeware game included inside the package.
To use mame 0.125 core inside FBNeo RL Plus, you have to put mame 0.125 roms inside a foilder named MAME125 and then make again a rom scan.
Look correct files and crc32 of ga2.zip:
View attachment 32592
it's the working romset for ga2 for mame 0.125
(search mame 0.125 inside Archive.org).
View attachment 32591
About Metamorphic Force, that can be ran with fbneo core, just need a recent rom set and put it where you want, no name folder restraints.
Ok! So i've followed your advice and setup mame 0.125 romset, now both games are working finally!
However, golden axe runs very slow and laggy (game and sound), it's not easy to play it like this, is there anything I can do to solve this ?
Btw, thank you very much for you help Crystal! : )
I just compiled your RSXGL sources, libs and samples was builded but testing PKG of samples doesn't produce something of working.A few months ago I attempted to port rsxgl to retroarch. I did manage to get the xmb menu running however that's pretty much the extent of it. Cores seem to crash upon loading due to rsxgl not supporting context restart. There might be a way around that by loading the core directly however I haven't had much success with it.
You can find my source here for it.
https://github.com/OsirizX/RetroArch/tree/ps3_rsxgl
It does utilize an older version of rsxgl as it seems there was a major code refactor by gzorin that somehow broke uniform locations.
The version that is compatible with this build is located here.
https://github.com/OsirizX/RSXGL/tree/r1
Please note that menu icons are not working and there are some graphical glitches while using the menu. The xmb ribbon is rendered quite nicely however.
Overall rsxgl is nice but I believe it should just be used as a reference for future development of ps3 GL support.
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