PS5 [RUMOUR] Playstation 5 Specs leaked?

PC only supports RDNA1 and not RDNA2 the next gen consoles will be real beasts and AMD is going to create its own RT system for PS5 and xbox.
RDNA2 doesnt exist yet in consoles either :P

The biggest feature of RDNA2 is the raytracing (and the Variable Rate Shading)... and the fact microsoft and sony was involved in the development of AMD RDNA2 means that they paid a part of the delopment costs. Is a "win win" situation for AMD, the truth is AMD have the monopoly of high performance APU's and they have the 2 biggest console manufacturers grabbed by the nuts (and apple too iirc, and soon there are going to be hundreds of laptop manufacturers using AMD APU's)

In previous generations the console manufacturers signed some kind of contract to keep some exclusivity for a technology, at least for the first or couple of years of the platform
But this time im not so sure if AMD is going to acept signing any exclusivity of that kind
My bet is AMD is going to release APUs with the same technology than the consoles, only a few months after release (or maybe even sooner)... mobile APU's first... and desktop APU's next
With RDNA2, raytracing and all the fireworks... this is going to hit the console sales a bit

What im trying to say with this is for AMD is the same stuff PC or consoles, his goal is to distribute the RDNA2 technology as much as posible
And the goal of the game companies is to have a game engine (development enviroment) where they have 3 buttons that tells:
[compile for PC]
[compile for PS3]
[compile for XBOX]

Thats the wet dream of game companies, i bet some of them are very close, but the only way to achieve this is by standarization, so dont expect too much "magic tricks" in the next gen of consoles and much differences in the architecture in between them, they needs to follow the standards
 
I don't know how I feel about a digital only bc. rebuying games, then probably again for the ps6+. that's one thing a lot of people hated about the wii and the wii u with their vc library.

Digital only bc is absolute bs imo.

It implies that not all games will be released due to licensing issues and tbh I cant imagine they have come up with a software emulator that even supports 90 percent of ps1 to ps3 games. It would be a nice surprise though but I expect it will be similiar to the ps3 and ps4 software emu of ps2 games.
 
I'm surprised nobody has called out the "backwards compatibility with every PlayStation title allowing 1000s of games on launch day". We can't full speed emulate PS3 games on the best of PC hardware right now. There's no way Sony crammed a Cell + RSX in there, right?
 
I'm surprised nobody has called out the "backwards compatibility with every PlayStation title allowing 1000s of games on launch day". We can't full speed emulate PS3 games on the best of PC hardware right now. There's no way Sony crammed a Cell + RSX in there, right?

No but they have all the source codes and technical documents to be able to produce software emulation although even with that it would be a very expensive and time intensive thing to do for the developers, especially full ps2 and ps3 compability.
 
Microsoft needs support for the DirectX Raytracing (DXR). And sony is going to do it with Vulkan i guess

Anyway, both APU's are going to follow the PC standards and are going to be supported by RDNA2
https://wccftech.com/khronos-group-vulkan-ray-tracing-api-announced-nvidia-rtx-dna/

Sony is going with vulkan definitivelly, it seems raytracing has been added to vulkan today
Most probably both RDNA2 APU's from the PS5 and XBX are going to support DXR and vulkan
Also, dont forget vulkan is semiderivated from mantle, a project from AMD that was released almost as open source, it didnt had much success as a independant implementation but most of mantle was integrated in vulkan
With this i mean... AMD knows vulkan very well, it would not surprise me if AMD had some colaboration with the people from vulkan to implement the raytracing
So... to me looks like AMD, kronos, sony, and microsoft made a deal to decide the requirements/features of RDNA2

VULKAN-API-Ray-Tracing_3.png
 
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Instead of the 16gb GDDR6 (for graphics) i would like to see 16gb HBM2 integrated in the APU !. That would really boost performance because:
-AMD APU's are very sensitive to memory speeds (an small boost in memory speeds increases the performance a lot)
-It would allow them to squeeze the max potential of the HSA feature (instructions shared in between CPU/GPU)
-HBM2 is faster

Sadly AMD is not ready/interested to integrate memory chips in the APU substrate yet, but im sure they thought in it, and eventually it could happen for the "PS5 Slim" model :P
This is what i meant, finally some info has been filtered about it from a AMD patent, sadly is still in prototyping stages and was a bit late for console manufacturers (and is going to be very expensive)
https://www.guru3d.com/news-story/a...cores-and-a-gpu-with-hbm2-in-one-package.html

But as said, console manufacturers could do it for the "pro/slim" models, software side this hardware change should not "break" the software compatibility, so is not problematic, and it would boost a lot the performance
 
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