PS2 Scam: Memory Cards from Aliexpress

Chnorzy

Forum Noob
Hello,

I recently bought a Memory Card with FMCB preinstalled and advertised as 64MB Version from aliexpress.
It first worked well and showed a size of 64MB in the PS2 browser like it is printed on the card.

Problem:
After coping some ELFs to it (all together around 9MB) the FMCB stopped working and some other apps also stopped working.

I deleted all apps and installed everything from scratch again. It first worked until I reached over 8MB, when problems happened again.


Solution:
I downloaded Memory Card Annihilator (MCA) to format the MC, tried to format the card as 64MB and a warning told me that this is more than the actual capacity of the MC.

I checked the MC Info in MCA and it showed it is a 8MB card.
I formatted the MC to 8MB and did not have problems anymore.

Just to see what happens I formatted the MC back to 64MB, ignoring the warnings, and saw that it showed 64MB in the PS2 Browser again even it's just a 8MB MC.

In short, the MC sold as 64MB was just a 8MB with print of 64MB and wrong formatting to fool people. If you want to be sure that the advertised size is real always check in MCA.
 
J'ai de "vieilles CM de 32Mo qui sont encore parfaitement fonctionnelles. La marque est "Max Memory", j'en ai aussi une de la même marque de 64Mo. Je ne m'en sers plus. Je peux t'en vendre une si tu le désires. Je les avais rempli de SAVE et elles ont TOUT accepté sans erreur depuis fort longtemps. Quand elle ne peuvent plus être vues par la PS2 ou un adaptateur USB/CM pour PS3, je les ouvre et je nettoie les contacts avec seulement une gomme blanche (non-abrasive). C'est très efficace et aucun prix.

I have some old 32MB memory cards that are still perfectly functional. The brand is "Max Memory," and I also have a 64MB one of the same brand. I don't use it anymore. I can sell you one if you'd like. I filled them with SAVE files, and they've accepted everything without error for a very long time. When they can no longer be recognized by the PS2 or a USB/memory card adapter for PS3, I open them and clean the contacts with just a white (non-abrasive) eraser. It's very effective and free.
 
English:
Thank you very much for your answer.

I made this thread to warn people that they shouldn't buy things on aliexpress or similar platforms where the price is to good to be true.
In fact I payed less than 1$ including shipping because I never ordered there before.

I was suspicious about the quality and trust in such a cheap thing, so I ordered it, just to test it and confirm that there must be something wrong with it.
It was for science ;)

Also there where several outdated Apps/ELFs already on the MC which didn't work well together or unofficial releases which are known to be buggy.

I already have a bunch of MCs in different sizes. The "Max Memory" Cards I tested for friends with 32MB work very well like the official Sony ones.
I still could use more of them, just write me a PM with offer. Maybe I have other things to exchange or offer for you.


french:
Merci beaucoup pour ta réponse.

J'ai créé ce sujet pour avertir les gens de ne pas acheter sur AliExpress ou des plateformes similaires où les prix sont trop beaux pour être vrais.

En fait, j'ai payé moins d'un dollar, frais de port inclus, car je n'avais jamais commandé là-bas.

Méfiant, je l'ai commandé, juste pour le tester et confirmer qu'il devait y avoir un problème.

C'était pour la science ;)

Plusieurs applications/fichiers ELF obsolètes étaient déjà installés sur la carte et ne fonctionnaient pas correctement ensemble, ou il s'agissait de versions non officielles connues pour leurs bugs.

J'ai déjà plusieurs MC de différentes capacités. Les cartes « Max Memory » de 32 Mo que j'ai testées pour des amis fonctionnent très bien, comme les cartes officielles Sony.

J'en ai encore besoin; envois-moi un message privé avec une offre. J'ai d'autres choses à échanger ou à te proposer.
 
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Even if it were actually 64MB, it's still a rip-off. As far as I know, the official Sony cards are 8MB. Never buy one of any other capacity. I had a bad experience with a 64MB card; I had problems saving, and then I found out I should have bought the 8MB one a bit too late.

I'm sorry if this somehow hurts your business Algol friend.:oops:
 
Buying real PSX or PS2 memory cards nowadays is quite pointless IMO. Using MMCE, you have max nearly 2TiB space for any size virtual cards and any amount of them, console see mounted vmc as real one, including fully functional OSD Update and you can even playing games from them. Of course, I understanding that someone can living in country which adds extra taxes for China products and/or have high shipment costs, then prices for PSXMCG2 or MCP2 becoming astronomical. But for major part of planet, MMCE cost is not more than 3 bootlegs real cards.

About topic: You have bad luck. Fake size is uncommon these days. Your actions was wise of course: formatting card at real size, brings it to life and lock in safe size. Worth to mention, MCFS is FAT kind fs, which also means data can be fragmenting, which means, even you fulfill less than 8MiB and even if file can fit into free space you have, part of data can be put further, on outside boundary which ends in error or if fs table was looped, in overwriting existed sectors.
 
Buying real PSX or PS2 memory cards nowadays is quite pointless IMO. Using MMCE, you have max nearly 2TiB space for any size virtual cards and any amount of them, console see mounted vmc as real one, including fully functional OSD Update and you can even playing games from them. Of course, I understanding that someone can living in country which adds extra taxes for China products and/or have high shipment costs, then prices for PSXMCG2 or MCP2 becoming astronomical. But for major part of planet, MMCE cost is not more than 3 bootlegs real cards.

About topic: You have bad luck. Fake size is uncommon these days. Your actions was wise of course: formatting card at real size, brings it to life and lock in safe size. Worth to mention, MCFS is FAT kind fs, which also means data can be fragmenting, which means, even you fulfill less than 8MiB and even if file can fit into free space you have, part of data can be put further, on outside boundary which ends in error or if fs table was looped, in overwriting existed sectors.

As a storage medium for loading games, it's great; as a save device, I wouldn't rush to say it's completely perfect since it works with virtual memory cards, and even if it were physical, it might not be compatible with some games, so I still think buying original cards is more viable nowadays.
 
Even if it were actually 64MB, it's still a rip-off. As far as I know, the official Sony cards are 8MB. Never buy one of any other capacity. I had a bad experience with a 64MB card; I had problems saving, and then I found out I should have bought the 8MB one a bit too late.

I'm sorry if this somehow hurts your business Algol friend.:oops:

Yes they are, but some third party from that time work well, like the "Max Memory" as far I I tested on PS2. It could be different on PS3 or USB->MC Adapters which I didn't test myself.

Buying real PSX or PS2 memory cards nowadays is quite pointless IMO. Using MMCE, you have max nearly 2TiB space for any size virtual cards and any amount of them, console see mounted vmc as real one, including fully functional OSD Update and you can even playing games from them. Of course, I understanding that someone can living in country which adds extra taxes for China products and/or have high shipment costs, then prices for PSXMCG2 or MCP2 becoming astronomical. But for major part of planet, MMCE cost is not more than 3 bootlegs real cards.

About topic: You have bad luck. Fake size is uncommon these days. Your actions was wise of course: formatting card at real size, brings it to life and lock in safe size. Worth to mention, MCFS is FAT kind fs, which also means data can be fragmenting, which means, even you fulfill less than 8MiB and even if file can fit into free space you have, part of data can be put further, on outside boundary which ends in error or if fs table was looped, in overwriting existed sectors.

Absolutely.
I own Memory Card Pro 2 (MCP2) that I ordered several months before it was produced and I'm very happy with it but they where sold out in Europe. I would never exchange this to another one :)
Also I have a PSX Memory Card Generation 2 (PSXMCG2) which is also genuine as far as I can tell and i'm happy with it too.
I would suggest everyone to go for these, but because my friend thought that cheap faked memory card on some sites do the job as well I bought one to show him the difference. At the end I installed everything on original PS2 8MB card untill the next ordered PSXMCG2 arrives for him.

Also I read in many posts that some homebrew can write out of bounds which causes similar issues, but this time the problem was fake size I guess, because MCA showed 8MB instead of 64MB in the info.



OT: Thank you (I'm not allowed yet to like posts):
... Berion for your work on MCA, otherwise I may have overseen that that the MC has fake size.
... gamerman 500 for OPL themes, tools and various guides and help for emulators.
... Algol for comments on PS2. PS3 and PS4. HEN, Apollo, Cobra and so on. There were helpful and helped me understand what I was doing wrong.
... all other people who contribute to the scene. :love struck:
 
So how does Magicgate work on the VMC? is every 8MB data chunk a clone of exactly the same blank memory card like paged files an you just set which card you want on the device? or the devices let you set any memory card size from 8MB up 64MB/128MB?

I think somebody dumped the blank Datel 32MB/64MB or Memento card without the FreeVast osd update files, did those cards actually have Magicgate or was it just some bruteforce hack with a chip on the card to bypass it?

I ask the same question with Magicgate on PS3 PS2 saves, how do we know if the mounted card has Magicgate or not? do you need to use a real PS2 memory card with the USB adaptor to clone the card in order for Magicgate to work on the PS3?
You can insert encrypted cards into PS2Classic but there's no support yet for iso games on Cobra? they'll always use saves without Magicgate.
 
@Chnorzy : Je te propose mieux, je t'en fais cadeau, tu me payes seulement les frais de port vers la Suisse. L'emballage sera dans une enveloppe en craft. Si tu as mieux à me proposer pour l'emballage, tu fais signe. Je testerai la CM avant envoi car les contacts sont sûrement un peu oxidés, elle est dans le placard depuis longtemps, non connectée à une console. Je la teste demain et je t'informe.
Par contre, je ne peux pas te faire de MP, pourquoi ?

I have a better offer: I'll give it to you for free, you just pay the shipping to Switzerland. It will be packaged in a kraft paper envelope. If you have a better packaging suggestion, let me know. I'll test the motherboard before sending it because the contacts are probably a bit oxidized; it's been in the cupboard for a long time, not connected to a console. I'll test it tomorrow and let you know.
However, I can't send you a private message, why?
 
@gamerman 5000 MMCE have 100% compatibility as MC. Just some games don't like different sizes than 8MiB. For them, you need use 8M VMC only, no workaround for that. It is how they was written and without that specific game patching, that will be always a limitation. It is not really a problem since you can use boot card for homebrew stuff (eg. 64MiB), and per game vmc (eg. 8MiB) for playing games. Personally, I using one card for everything, 8MiB and when i stop playing some game, exporting save for its backup purpose on pc.

@Chnorzy Thank you. ^^ However I'm just GUI designer and QA tester. Real magic was written by ffgriever and El_isra (MCA has been resurrected last time BTW).

@Kevstah2004 You can choose any VMC file (raw dump, non-ECC) which will be mounted. MMCE emulating cards fully (all kinds, for both platforms, except PocketStation), so that means they also emulating MG responses. VMCs are just exposed storage as MC storage on real cards. You can use any size between 1MiB and 128MiB (sd2psXtd firmware up to 64) for any emulated card.

PS3 emulators not emulating MG, but they have all needed keys. Do not mislead/mix saves with VMCs. Two totally different things.

Encrypted VMCs (*.vme) have nothing to do with MG, but emulators. Some expecting VME (encrypted raw dump, ECC) only, other VM2 (not encrypted raw dump, ECC) only.

ISO and MG have zero connection with each other.
 
MMCE have 100% compatibility as MC. Just some games don't like different sizes than 8MiB. For them, you need use 8M VMC only, no workaround for that. It is how they was written and without that specific game patching, that will be always a limitation. It is not really a problem since you can use boot card for homebrew stuff (eg. 64MiB), and per game vmc (eg. 8MiB) for playing games. Personally, I using one card for everything, 8MiB and when i stop playing some game, exporting save for its backup purpose on pc.

Excuse me for insisting, Berion friend, but what exactly are you basing your claim of 100% compatibility and the inclusion of absolutely all as supported games on? I have my doubts.

I've verified that Resident Evil 4, even using an 8MB VMC, will never save with OPL unless a physical memory card is used.

Perhaps there's something I'm overlooking about MMCE, but unless there's a complete sample in a compatibility log, it will remain so in theory before I make such a claim.

So, I don't know if such a thing exists. I apologize if I seem persistent, but I'm still learning and open to any solid arguments you might offerme.
 
Because MMCE fully emulating card on hardware level. PS2 and PSX firmware, games and homebrews, cannot determine if it is real card or some impostor.

OPL hacking games to use VMC and like all hacks (IGR, IGS, GSM, PADEMU etc.) need to reside in memory and altering some game code on the fly. MMCEs not hacking anything. That's the difference here, a game changer. ;) Everything on console side thinking and treat is as real card.

That means that you get even more game compatibility with disabled all hooks, let's say mode1+3+6 or Neutrino usage.

Another thing is MMCE protocol. If you want play disc image from MMCE, some games spams the bus so much that it is not enough iops for both at once: vmc and games. Or using in the same time MX4SIO and MMCE: both excluding each other (like eg MX4SIO excluding PS2MC usage too). But as I said, using MMCE as card emulator only, results in no issues.

Buy it and you will not regret it. You can trust random from internet. :D
 
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Si un généreux donateur veux bien me faire parvenir une carte MMCE, je ferai (comme je l'ai fait pour le MX4SIO, le PS2NetBox et le PS2USB2) des essais avec ma famille et mes amis (donc il m'en faudra au moins 3 autres). Je créerai une liste de compatibilité comme je l'ai fais pour le POPStarter ou les différents OPL, le MX4SIO et je la donnerai en accès libre à la communauté PS2.
Je possède une PS2 Slim (SCPH70004) et une FAT (SCPH30004R) qui est équipée d'un VRAI adaptateur IDE/Ethernet de SONY et d'un DD interne de 320Go IDE (pas de Sata).
Donc, @Berion , si tu connais cette personne ou entreprise, je m'engage à le faire et rendre mes résultats sur une liste comme celle-ci
https://docs.google.com/spreadsheets/d/1MLEw7TIKvn9MCwd5Ptbqh2lkUj3lX6YQ2wPgLEx8Koo/edit#gid=0 par exemple mais qui sera adaptée au MMCE. C'est toi qui vois ... La balle est dans ton camps ... Les preuves seront fournies par la liste.


In English via Google-Trad :

If a generous donor would be kind enough to send me an MMCE card, I will conduct tests (as I did for the MX4SIO, PS2NetBox, and PS2USB2) with my family and friends (so I'll need at least three more). I will create a compatibility list, as I did for the POPStarter, the various OPLs, and the MX4SIO, and make it freely available to the PS2 community.
I own a PS2 Slim (SCPH70004) and a FAT (SCPH30004R) which is equipped with a genuine Sony IDE/Ethernet adapter and a 320GB internal IDE hard drive (no SATA).
So, @Berion, if you know this person or company, I promise to do it and submit my findings on a list like this one:
https://docs.google.com/spreadsheets/d/1MLEw7TIKvn9MCwd5Ptbqh2lkUj3lX6YQ2wPgLEx8Koo/edit#gid=0, for example, but adapted for the MMCE. It's up to you... The ball is in your court... The evidence will be provided by the list.

@Chnorzy : tests des CM effectués, nettoyage des contacts fait (et obligatoire). Elles fonctionnent bien toutes les deux et elles ont toujours les SAVEs des jeux enregistrées depuis longtemps et toujours là (plus de 26Mo).

MC tests performed, contact cleaning done (and mandatory). They both work well and still have the game saves recorded a long time ago and still there (over 26MB).
 
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@gamerman 5000 MMCE have 100% compatibility as MC. Just some games don't like different sizes than 8MiB. For them, you need use 8M VMC only, no workaround for that. It is how they was written and without that specific game patching, that will be always a limitation. It is not really a problem since you can use boot card for homebrew stuff (eg. 64MiB), and per game vmc (eg. 8MiB) for playing games. Personally, I using one card for everything, 8MiB and when i stop playing some game, exporting save for its backup purpose on pc.

@Chnorzy Thank you. ^^ However I'm just GUI designer and QA tester. Real magic was written by ffgriever and El_isra (MCA has been resurrected last time BTW).

@Kevstah2004 You can choose any VMC file (raw dump, non-ECC) which will be mounted. MMCE emulating cards fully (all kinds, for both platforms, except PocketStation), so that means they also emulating MG responses. VMCs are just exposed storage as MC storage on real cards. You can use any size between 1MiB and 128MiB (sd2psXtd firmware up to 64) for any emulated card.

PS3 emulators not emulating MG, but they have all needed keys. Do not mislead/mix saves with VMCs. Two totally different things.

Encrypted VMCs (*.vme) have nothing to do with MG, but emulators. Some expecting VME (encrypted raw dump, ECC) only, other VM2 (not encrypted raw dump, ECC) only.

ISO and MG have zero connection with each other.

So both the earlier hardware & software emulator don't support MG on the HDD with the virtual HDD image either? an using real discs?, softemu is CEX, netemu is DEX.

Excuse me for insisting, Berion friend, but what exactly are you basing your claim of 100% compatibility and the inclusion of absolutely all as supported games on? I have my doubts.

I've verified that Resident Evil 4, even using an 8MB VMC, will never save with OPL unless a physical memory card is used.

Perhaps there's something I'm overlooking about MMCE, but unless there's a complete sample in a compatibility log, it will remain so in theory before I make such a claim.

So, I don't know if such a thing exists. I apologize if I seem persistent, but I'm still learning and open to any solid arguments you might offerme.

Dude Leon is gay, he can't save RE2 Bill Clinton or RE7 Madonna Code Veronica shemale daughter from Africa RE5 without Elton John & co.


Ask him yourself.
 

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Because MMCE fully emulating card on hardware level. PS2 and PSX firmware, games and homebrews, cannot determine if it is real card or some impostor.

OPL hacking games to use VMC and like all hacks (IGR, IGS, GSM, PADEMU etc.) need to reside in memory and altering some game code on the fly. MMCEs not hacking anything. That's the difference here, a game changer. ;) Everything on console side thinking and treat is as real card.

That means that you get even more game compatibility with disabled all hooks, let's say mode1+3+6 or Neutrino usage.

Another thing is MMCE protocol. If you want play disc image from MMCE, some games spams the bus so much that it is not enough iops for both at once: vmc and games. Or using in the same time MX4SIO and MMCE: both excluding each other (like eg MX4SIO excluding PS2MC usage too). But as I said, using MMCE as card emulator only, results in no issues.

Buy it and you will not regret it. You can trust random from internet. :D

That makes more sense and is precisely the "missing piece of my puzzle." After seeing something like DKWDRV, I wouldn't be surprised if MMCE emulated a memory card at the hardware level.

Thus, the compatibility problem with games lies with OPL and not MMCE itself.

It's also worth noting that, although it's a minimal percentage, potential performance issues shouldn't be completely ruled out, given that the slot is used for both saving and loading the game. This is something that has already been experienced.

https://www-retrorgb-com.translate....tr_sl=en&_x_tr_tl=es&_x_tr_hl=es&_x_tr_pto=tc

For this reason I still think that MMCE does not completely replace an official physical memory card, at least not if the user wants to use OPL by loading their backups from the device and thus get the most out of this protocol using a MemCardPro2.

Algol said:
If a generous donor would be kind enough to send me an MMCE card, I will conduct tests (as I did for the MX4SIO, PS2NetBox, and PS2USB2) with my family and friends (so I'll need at least three more). I will create a compatibility list, as I did for the POPStarter, the various OPLs, and the MX4SIO, and make it freely available to the PS2 community.

Excellent idea!!:encouragement:
 
So both the earlier hardware & software emulator don't support MG on the HDD with the virtual HDD image either? an using real discs?, softemu is CEX, netemu is DEX.
MG have nothing to do with HDD. "I have no idea what the hell are you talking about Jessie". ;)
For this reason I still think that MMCE does not completely replace an official physical memory card, at least not if the user wants to use OPL by loading their backups from the device and thus get the most out of this protocol using a MemCardPro2.
It completely replace MCs, which means it have 100% compatibility. As I said, it does not if used at the same time for playing games from MMCE and serves as emulated PS2MC (because some games have badly written MC handling). If eg. OPL loads disc image from eg. USB or HDD, then you still keep 100% compatibility with emulated PS2MC.
So, @Berion, if you know this person or company, I promise to do it and submit my findings on a list like this one:
https://docs.google.com/spreadsheets/d/1MLEw7TIKvn9MCwd5Ptbqh2lkUj3lX6YQ2wPgLEx8Koo/edit#gid=0, for example, but adapted for the MMCE. It's up to you... The ball is in your court... The evidence will be provided by the list.
Oh, but I'm not affiliated with any of the company selling MMCEs. I have no any backstage connections. :D You can send mail to Bitfunx (PSXMCG2), or Kaico (SD2psx), or 8bitmods (MCP2), or ask if someone couldn't assemble for you SD2PSX (it is DYI project on which all commercial one based).
 
MG have nothing to do with HDD. "I have no idea what the hell are you talking about Jessie". ;)

It completely replace MCs, which means it have 100% compatibility. As I said, it does not if used at the same time for playing games from MMCE and serves as emulated PS2MC (because some games have badly written MC handling). If eg. OPL loads disc image from eg. USB or HDD, then you still keep 100% compatibility with emulated PS2MC.

To reiterate what I wrote in the last few lines, it doesn't replace the official MC, at least not if the user is pushing it to its limits.

In other words, you'd be wasting the full potential of this card, paying for a technological innovation without utilizing it completely.
 
Si un généreux donateur veux bien me faire parvenir une carte MMCE, je ferai (comme je l'ai fait pour le MX4SIO, le PS2NetBox et le PS2USB2) des essais avec ma famille et mes amis (donc il m'en faudra au moins 3 autres). Je créerai une liste de compatibilité comme je l'ai fais pour le POPStarter ou les différents OPL, le MX4SIO et je la donnerai en accès libre à la communauté PS2.
Je possède une PS2 Slim (SCPH70004) et une FAT (SCPH30004R) qui est équipée d'un VRAI adaptateur IDE/Ethernet de SONY et d'un DD interne de 320Go IDE (pas de Sata).
Donc, @Berion , si tu connais cette personne ou entreprise, je m'engage à le faire et rendre mes résultats sur une liste comme celle-ci
https://docs.google.com/spreadsheets/d/1MLEw7TIKvn9MCwd5Ptbqh2lkUj3lX6YQ2wPgLEx8Koo/edit#gid=0 par exemple mais qui sera adaptée au MMCE. C'est toi qui vois ... La balle est dans ton camps ... Les preuves seront fournies par la liste.


In English via Google-Trad :

If a generous donor would be kind enough to send me an MMCE card, I will conduct tests (as I did for the MX4SIO, PS2NetBox, and PS2USB2) with my family and friends (so I'll need at least three more). I will create a compatibility list, as I did for the POPStarter, the various OPLs, and the MX4SIO, and make it freely available to the PS2 community.
I own a PS2 Slim (SCPH70004) and a FAT (SCPH30004R) which is equipped with a genuine Sony IDE/Ethernet adapter and a 320GB internal IDE hard drive (no SATA).
So, @Berion, if you know this person or company, I promise to do it and submit my findings on a list like this one:
https://docs.google.com/spreadsheets/d/1MLEw7TIKvn9MCwd5Ptbqh2lkUj3lX6YQ2wPgLEx8Koo/edit#gid=0, for example, but adapted for the MMCE. It's up to you... The ball is in your court... The evidence will be provided by the list.

@Chnorzy : tests des CM effectués, nettoyage des contacts fait (et obligatoire). Elles fonctionnent bien toutes les deux et elles ont toujours les SAVEs des jeux enregistrées depuis longtemps et toujours là (plus de 26Mo).

MC tests performed, contact cleaning done (and mandatory). They both work well and still have the game saves recorded a long time ago and still there (over 26MB).

As soon as I'm allowed to send or receive PMs I will gift you a PSXMCR2. I will contact you when this happens to exchange adresses. I also have some small HDDs and a console where the drive is broken that I can gift if you have use for it for testing. I don't like to throw away things that can be usefull for somebody so I kept them.
 
Je peux aussi te donner une autre MC mais elle est de 64Mo de la même marque que les 32Mo. J'ai nettoyé les contacts de TOUTES ces CM et elles fonctionnent parfaitement. J'en ai une (de 32Mo) qui est "bootable" et reçoit aussi des SAVEs. Je vais te donner une adresse mail qui est pratiquement publique : c'est "[email protected]". Tu enlèves les tirés et c'est tout bon. Si tu parles un peu le Français, nous pourrons aussi nous téléphoner (ligne filaire) sur téléphone fixe (pas de portable). J'ai 67 ans (retraité) et toi ???
Je peux aussi t'offrir une MX4SIO originale et certifiée car j'en ai reçu plusieurs en cadeaux pour mes tests avec le OPL sur ces cartes. Il faut dire que nous étions plusieurs membres de ma famille pour les tests (très bons) avec des cartes SD de 32 et 128Go (aussi offertes).
Je pourrais aussi t'offrir une MX4SIO car je ne m'en sers pas et ma famille non plus (PS3 et PS4 en JB). Mes 2 PS2 fonctionnent toujours à la maison.
Mais, je n'ai besoin d'aucune console en plus chez moi, j'en suis désolé.
@+++

I can also give you another MC, but it's a 64MB one from the same brand as the 32MB ones. I've cleaned the contacts on ALL these CM and they work perfectly. I have one (32MB) that's bootable and also receives save files. I'll give you an email address that's practically public: it's "[email protected]". Just remove the hyphens and you're good to go. If you speak a little French, we can also talk on the phone (landline) on a landline (no cell phones). I'm 67 (retired), and you?
I can also give you an original, certified MX4SIO because I received several as gifts for my OPL tests on these boards. It's worth mentioning that several members of my family participated in the (very good) tests using 32GB and 128GB SD cards (also included).
I could also offer you an MX4SIO since I don't use mine, and neither does my family (we have jailbroken PS3s and PS4s). My two PS2s still work at home.
But I don't need any additional consoles at home, I'm sorry.
 

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