no0bi1
Member
i noticed launching rebug toolbox in multiman ignores PARAM.SFO parameters.
im trying to get a game that sends you to XMB, when you enable remote play and try to start it in remote play mode to work
it is a hdd game.
multiman can launch self files and if my understanding is correct, they are not much different to an EBOOT.BIN
can i make selfs by decrypting EBOOTs?
when i try to decrypt the EBOOT for this game, I get an elf file and then I "Custom Sign to NPDRM SELF" with the appropriate contentid and klicense.
and i get a self file.
i place it in the folder with EBOOT.BIN and try to launch the file in multiman but I am sent back to XMB.
is there something im missing?
im trying to get a game that sends you to XMB, when you enable remote play and try to start it in remote play mode to work
it is a hdd game.
multiman can launch self files and if my understanding is correct, they are not much different to an EBOOT.BIN
can i make selfs by decrypting EBOOTs?
when i try to decrypt the EBOOT for this game, I get an elf file and then I "Custom Sign to NPDRM SELF" with the appropriate contentid and klicense.
and i get a self file.
i place it in the folder with EBOOT.BIN and try to launch the file in multiman but I am sent back to XMB.
is there something im missing?