PS2 Set screen position without GSM?

moriljn1

Member
In short, my TVs, whether scart cable or composite, display the PS2 screen decentralized to the left, covering part of the image on the left and a black bar on the right. I would like to be able to set the horizontal position exactly as I do with PSX games with popstarter, thanks to the use of cheats files and the Xpos and Ypos commands I can perfectly center the image of the games. Is there a way to do this with Opl? I would like to avoid using GSM because it brings with it other problems and does not give the possibility of just setting the position of the screen without changing the video output, furthermore the last time I tested it with GSM the position of the screen remained unchanged.
 
You have that configuration there:

OPL_Settings_screen_mod.png
 
You have that configuration there:

View attachment 42735

Sorry, maybe I expressed myself poorly. I meant when I start the games. The Opl menu strangely already has it centered by default with 0 in Xpos and Ypos, while the original menu of the PS2 system is moved to the left, and the same happens for most of the games (some games instead are moved to the right, I think depending on whether it's a PAL or NTSC game)
 
Check in the game configuration within OPL that you have not changed these parameters in GSM.
OPL offers two options to configure GSM, one that affects a single game and another that affects all games, you will have to check if in any game you configured this option globally.
What type of television are you using?
 
Check in the game configuration within OPL that you have not changed these parameters in GSM.
OPL offers two options to configure GSM, one that affects a single game and another that affects all games, you will have to check if in any game you configured this option globally.
What type of television are you using?
Gsm is disabled globally, it is a function that I have always tried to avoid and that has never worked for me, even in this case of the screen position which does not change anything, the screen remained unchanged (I tried it in one of the 1.2 beta versions via USB and PS2 Slim). Now I'm equipped with a fat ps2 and internal hdd and I'm with opl 1.0.0, the configuration is new and by default, GSM deactivated. The TV in question is Lg Flatron m197wdp-pc, the ps2 consoles I have are all Pal and they are all displayed in the same way (Fat 3900 and 5000, slim 7000 and 77000) ditto in another Akai LCD TV.
 
What screen mode is your game in (4:3 or 16:9)?
You must set your TV to the desired aspect ratio.
whatever ratio is set, the screen is always moved to the left, only the display of the picture changes (16:9, 4:3 etc..) unfortunately these TVs do not give the possibility to move the picture as you wish. the only solution is for those few games that allow you to move the screen in the in-game settings, but most don't.
 
Yes, it's very strange.
All that remains is to use GSM by moving the screen without forcing the resolution.
yes I could try, maybe this time it could work with Opl 1.0.0. But the fact remains that it forces me to select a resolution in order to set the Y and X with Gsm
 
When I say "without forcing the resolution" I mean that you choose the same one that the game requires.
If the game is NTSC then choose that option (480i), if the game is PAL choose PAL (576i).
All this from the OPL menu itself, that is, without using the independent GSM application.
 
When I say "without forcing the resolution" I mean that you choose the same one that the game requires.
If the game is NTSC then choose that option (480i), if the game is PAL choose PAL (576i).
All this from the OPL menu itself, that is, without using the independent GSM application.
Works! Thank you. I would have liked to be able to set only the X and Y positions without having to force a resolution from GSM. The reason lies in the fact that having a matrix chip, I set the Color resolution through the chip configuration, this means that when I start a game from a different region from my console, it is started by applying the colors of my region. In the end, starting an NTSC game on my Pal console, with the Color mode of the matrix chip they run more linearly in my eyes, while with the NTSC setting with GSM it is slightly more unpleasant in my eyes.

EDIT:
Forget it.. The first problems are starting to appear. Despite having set NTSC from GSM and the game is NTSC, the initial intro of the game is displayed pixelated.
 
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Does this only happen to you when you use GSM? Can you show screenshots?
yes, I'll post the images below. the first is without GSM, the second is with GSM.
Image 1: https://postimg.cc/bScRWywH
Image 2: https://postimg.cc/5HXqtYHS
It's a dynamic effect, of the flashing type, I don't know if you know what I mean.

In any case I discovered that this only happens if I set a value higher than +10 in Y-Pos, and at the moment only with this game among those I have tested. Maybe it depends on the type of fmv in the games. While other games, such as Code Veronica X, any value imposed in Y-Pos whether positive or negative is always displayed as the following image and a purple bar: https://postimg.cc/Hr9s7BMp
(if I start this game without GSM the purple bar is not there and the image is slightly lower).

Another problem arises with Pal 60 hertz games. The Pal 60 mode is broken with GSM, the image is almost completely catapulted up and to the left, X-Pos and Y-Pos do not work when setting Pal 60 with GSM. If I set Pal with GSM in a Pal 60 game the fmvs are desynchronized. Real pain, maybe I would first find an old compatible TV.
 
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What resolution did you set in the first image and what resolution in the second?
GSM is unpredictable.
You can also try to move the parameters on the modchip (PAL, NTSC) using the "screen fix" option assuming you have a matrix chip.
 
What resolution did you set in the first image and what resolution in the second?
GSM is unpredictable.
You can also try to move the parameters on the modchip (PAL, NTSC) using the "screen fix" option assuming you have a matrix chip.
The second image is NTSC option in GSM. The first image GSM is disabled. The "screen fix" option of the modchip allows me to modify only the Y position and globally, I would fix Y position of the NTSC games but I would end up with broken PAL games and I would have to change it every time depending on the type of game I want to play, it would be an option to discard
 
We do what we can.
Remember that games like 2D (cinematic) animations should always be set to "interlaced" never as "progressive" that's why I was asking about the resolutions you used.
because if you try to use progressive scan in a 2d game the results are "pixelation" just like the image you show.
The interlaced lines "soften" 2D games a little, keep that in mind.
 
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