PS2 SoftDev2 MBR KELF [POC/WIP]

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I've adapted some sources from MechaPwn to manage TTF.

PS: Font is RobotoMono-Regular.
 

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Something is wrong with font rendering. But the good news is, the same glitches are visible in system bitmap font. I was thinking before that this is caused by bitmap system font which isn't designed to be displayed on bright backgrounds (OSDSYS/HDD OSD are dark) but rather no. In case of vector fonts, it looks like not enough anti-aliassing on letters. But system font have very similar issues. Maybe another kind of filtering is turned on (like sharpening, I dunno)?

softdev2inst_font_glitches.png
 
Something is wrong with font rendering. But the good news is, the same glitches are visible in system bitmap font. I was thinking before that this is caused by bitmap system font which isn't designed to be displayed on bright backgrounds (OSDSYS/HDD OSD are dark) but rather no. In case of vector fonts, it looks like not enough anti-aliassing on letters. But system font have very similar issues. Maybe another kind of filtering is turned on (like sharpening, I dunno)?

View attachment 34705
Well, I decided to fall back to FONTM again, it looked better than any attempt I made with TTF. In addition, I'm gonna return to my job, so no more spare time in several months for PS2 development :apologetic:. In conclusion, I'm gonna release SoftDev2 in this form.
 

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