How can they not work when native audio format for PSAR are ATRAC3 and netemu is designed to support PlayStation Store games which all are build in that way (that's one of the reasons why original PBPs cannot be used as archival format)
And to be honest, this is header of... Wave. So why works AT3 with WAVE header? That's very strange. ^^
I haven't as much of a clue as you guys but FWAF is pure genius as far as I'm concerned. His tool fixed all the issues in my experience and that's all that matters to me. Also, .WAV is what I had to change .BIN tracks 02-44 into using CDDA Enabler.
As far as I could tell, it converts the .BINs and injects them to the .PBP as .WAV audio... at least that's how it seems, I'm not positive if the files get re-muxed to .BINs or whatever when compiled into the .PBP
Also, perhaps this game has issues of running properly from a CECH-2501A on DEX as I have never really bothered to switch from it. krHACKen claims in the last post of page 1 that other people tested this game and said there was nothing to be done... But I have no way of knowing if other people that claim to have tested this game were testing it "extensively" or "minimally" because some people will just boot the game, get to the start screen and say "ok it works" or they might play it for a couple of minutes but did you play a whole level?
I played this game as a kid and I knew something was off when I got to the start screen and only heard the rain/thunder effects. Also, level-based audio would not work for me and only Sound FX could be heard... But that's all fixed now and I am glad for it
@krHACKen I thought PopStarter / OPL were USB emulation tools for PS2 / PS1? I have like 5 PS2s and a PS1 but not a single one of them has a Modchip / FreeMcBoot / FreeDVDBoot or anything like that. Perhaps this would be more helpful for someone trying to play this on one of the old-old SONY consoles but I wouldn't expect this game to give an issue on PS1 or PS2 being that the two can run nearly any game from that era just fine. The sub-forum says PS1/PS2/PSP on PS3? Not PS2.
(So, of course, if the people who "tested" it were testing it on PS2, then it is no surprise at all that the game probably runs perfect)
That, or I've really been under a rock and had no clue of PopStarter's existence on PS3's. Though you seemed pretty "not sure" if this would make a difference for webMAN or mmCM or whatever so I can only assume that you are on the PS2 side of this topic?
Bro, I don't even know what to do with the patches you supplied lmao. I'm feeling this wouldn't even work for me. Am I supposed to use something to patch the .ppf over the singular .bin? Or am I just supposed to put it along with my .cue / .bin? Because that does nothing
Honestly, I'm hardly interested in getting this game to work in another kind of way... It was tedious at first but I can do the .PBP / CDDA method with relative ease now and it fixes the game on my PS3 just fine.