Retro Sonic Mania (Dreamcast)

Bit of a dumb question, but if I can show proof that I own sonic mania (plus), can someone compile a build? I'm reading this thread and I'm completely lost.
 
Bit of a dumb question, but if I can show proof that I own sonic mania (plus), can someone compile a build? I'm reading this thread and I'm completely lost.

the problem is that a build would have the assets in it. it's not allowed to share it publicly, because of that. it is kind of a pita to get the sdk setup, kalliOS iirc. it has several different parts to it. as it sits now, it's just a trial run. the dreamcast has so little ram that the main menu doesn't even work, so you have to use the debug menu (Y button when it says press start) to access the stages. there's also no music or sound effects, and some stages crash like flying battery zone, which the devs were looking at. it may tax that old a system, because flying battery I think freezes immediately. I think they were comparing the dreamcast to a psp 1000 in terms of power, but I don't really know the specs to compare them with, but both present the same challenges when it comes to getting mania to run. mania should run from beginning to end on the 2000+ psp, but the ram for the 1000 is like half what it is on the 2000, so it crashes immediately afaik. it does look like I still have my plus build. I discovered a while back that non plus doesn't even let you select the encore stages in the dev menu. studiopolis seems to run pretty well too.

Btw, I forgot to mention it, but if you try this in flycast, turn on full framebuffer emulation in video settings or else the debug menu text will not appear and you'll be searching the stage selection section blind. Lol

I fixed my gcc install on my main msys64 environment, so I no longer have to use a base version for compiling mkdcdisc:

I may be able to provide a superior version soon. not sure what's going on with this fork, but I currently get a blue screen, which is similar to when it couldn't find assets. the original time this happened was due to it not looking on the cd. as you probably know, I don't have a dreamcast, so I can only test in flycast really, so it's not really a reliable test. I'm pretty sure the main menu still doesn't work, but there are bug fixes. I'll post again if we can figure out what's wrong.

Can't wait til we get controller support!
hopefully. I just got done compiling cannonball, which is an outrun port for dreamcast, but I'm still trying to figure out SDL2. it's very basic on the dreamcast, so you can't expect much, just yet, especially with projects that use it like this or cannonball. however, it's just a matter of time, I think/hope.

I just asked him. he said he's still in the process of adding controller support, mostly looking for suitable button mappings. I'll update my build once it's done.

I fixed my compiler errors. no errors with compiling libisofs or mkdcdisc:

I can't edit my posts, infinite loading, but this:

the new and improved sonic mania has compile errors near the end (tried with new KOS), but that's the last compilation I can think of that I'm having trouble with atm. I've informed falco about it. the original blue screen errors were due to the cd not being used for assets' location.

nm, I figured out what was wrong. success:

upload_2025-1-27_1-4-31.png


here's the elf, but it's for non-plus: https://www.mediafire.com/file/kogcum5nrcbx28d/RSDKv5.zip/file
 

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