Ah, can't wait for my resource update to be approved. And I'm glad the sites back up! Was down for a bit... man besides gbatemp this is it forum wise now for this topic. I consider psx.dev dead (it kinda has been for years, been so heavily botted by google crawlers or whatever they couldn't afford the traffic) and the drama that happened there between the higher ups... I'm just glad psx-place exists.I hate reddit so much, forums4ever.
On a side note, I (accidentally?) might have reverse engineered a piece of software I've been wanting to know how it works for years... See there is this thing called Modpar:
https://consolecopyworld.com/psx/psx_utils_pn_cnv.shtml (beware if you don't use an ad blocker).
This is the tool that almost ALL of the codes found here:
https://consolecopyworld.com/psx/psx_game_codes.shtml where generated from.
Now whats insane is I started working on anti-piracy patch/code generation tools in 2022:
https://github.com/alex-free/aprip/releases/tag/v1.0
Me and MottZilla came up with various ways to 'generate' either GameShark codes to bypass protections, or make disc image patches. All unique to our own bypass 'methods' we came up with, that worked with varying success.
Now I noticed when initially making the Tonyhax International anti-piracy bypass system (which is powered by a custom gameshark engine as well as exe writes to loaded exes) that a TON of the codes I found on consolecopyworld looked very similar... I wondered what method they used....
Then one day a few years ago I found out about modpar and was like oh this is how they were doing it. The fun thing about modpar is it's dos watcom executable with no source, You have to run it in Dosbox or it doesn't run at all. And that is... a nightmare for bulk adding games. I never really used it because by time I figured out it existed I had either already added every game consolecopyworld had codes for or I had found a superior bypass developed by myself (less codes/skips portection entirely/works on soft-mods, that's the thing about modpar is it does not guarantee the code will work on soft-mods, just non-stealth dumb mod-chips because well soft-mods were not a thing then)....
So then I have to figure out 2 new obscure Japanese games to add support for Tonyhax International which have no existing bypass codes or anything really online at all, and I think I just figured out how it worked... I can make 'force test commands ok' codes with just a ram dump, and I already made my own 'soft-mod' backdoor trick that has never failed to work on every single game i've encountered, and it's just because I noticed a pattern in a hex editor.
Also same with this insane 'PAL BIOS protection' measure some Japanese games use to block PAL users from playing japanese games on even stealth chipped consoles, which AFAICT I am the only person to find/fix.
Big things to come, I think APv2 is dead
