jacobsson
Senior Member
@ManuelHD1980
Hi man. Just wanted to check if you tested the PKG i built above?
Hi man. Just wanted to check if you tested the PKG i built above?
@ManuelHD1980
Hi! Interesting. A stupid question, you do have latest webman mod installed (full version holding left trigger)?
https://github.com/aldostools/webMAN-MOD/releases
OOOOOOOOMG!!!!. I was the stupid here, now it works. Sorry for waste your time. And thanks for having patience with me.
@jacobsson i moved your excellent post to the webMAN MOD subforum (with a perma. redirect from the PS3 guide section where it originally was)
Also added the link in the Guides tab on
http://www.psx-place.com/threads/webman-mod-general-information-thread.9643/
(which is the linked thread you see in webMAN MOD setting page)
@aldostools
Hi. I was thinking to make a pkglaunch -version for PSP ISO's, any idea how I would be able to mount and autoplay an PSP ISO in one launch?
I managed to mount the ISO as a PSP-mini (using pkglaunch) to the placeholder of 'PSP Launcher'.
@aldostools
Wow, thank you for that elaborate answer!
I'm thinking of the chain of commands at the moment, please bare with me =)
1. Let's say I'm using a batch script, would that script be referenced to inside my launch.txt as the starting point?
I.e /webcommand.to.execute.scripts/<path_to_script>
Script (assuming PSP placeholder has index 0):
/play.ps3/path_to_psp_iso.iso;
/browser.ps3$focus_category game;
/browser.ps3$focus_segment_index 0;
/browser.ps3$exec_app
2. Or even better, couldn't I just have the script do these two in a chain?
/play.ps3/path_to_psp_iso.iso;
/play.ps3?col=<game>&seg=<seg_device>
3. Regarding (2.), would it possible to have my launch.txt run those two commands in a chain? (I have never managed to have two commands run in launch.txt so I think not).
Thank you very much for your help!
By the way, there is a GUI for building webMAN Classics almost ready for release, I hope you are willing to check it out in couple of days =)
@aldostools
Hi again.
I did some tests just now to see if I could run a .bat/.txt from launch.txt:
TEST1:
in launch.txt: /play.ps3/dev_hdd0/PSPISO/Power Stone Collection.iso
[mounts ISO OK]
TEST2:
in launch.txt: /play.ps3/dev_hdd0/PSPISO/Power Stone Collection.bat
in Power Stone Collection.bat: /play.ps3/dev_hdd0/PSPISO/Power Stone Collection.iso
[Tripple beeps, no ISO mounted] <-- same goes for Power Stone Collection.txt
Any ideas why pointing out a .bat/txt wont work in launch.txt?

@aldostools
I some of my testings turns out that I don't know the syntax i.e I'm using line breaks after the ; (semi-colons).
When removing the linebreaks I'm now able to mount the PSP Launcher with the iso and focus the cursor in the menu.
All of this is done directly in launch.txt
I also changed /play.ps3/iso_path to /play_ps3/iso_path, now it doesn't fail when trying to play the non-existent disc-icon.
Now to my logical problem: how do I find and start the 'PSP Launcher' in the menu w/o using coordinates, can the position be found by name? Something like "focus_segment_hit_first gameDir %s"
I tried moving the line in launch.txt -> script and then use:
/mount_ps3<script-path>. This resulted in nothing for some reason.
I going to test your build tonight to see if I have better luck running scripts, thank you!
suggest to experiment executing the /browser.ps3$ commands directly from Chrome
@aldostools
Unfortunately the /browser.ps3$ commands can only provide me with more basic navigation. For now it seems impossible to know what index a certain item have. I wish there was a function that could look for a title_id and return the list index.
I've tried using /play.ps3?col=<game>&seg=<seg_device>, where <seg_device> would be replaced with the title id of the PSP Placeholder (PSPC66820)
I don't really know how the PSP Placeholder works but maybe it could be moded auto-play during an PSP iso mount? I can see that it extracts and copies ICON0.PNG from the ISO somehow.
I might test the XML route, but I don't know if that's a good solution since it has to write to the dev_flash.
If an segment_id or item index can't be found it would be interesting to see if there is a way to inject the proposed xml during execution of the webMAN classics pkg or to modify the PSP Launcher to auto-play it's content some how (?).