PS3 webMAN MOD - Web Commands

The PS3 console does not support NTFS natively. Therefore there are several restrictions with the content stored on that file system.

The ROMS should work fine in the internal hdd0 or in /dev_usb*** devices formatted FAT32.

You should be able to mount ROMS from NTFS using prepISO. But each rom will be created as a BDFILE (fake ISO) in DVD & Blue Ray section. For general use I suggest you that to move the roms to an external disk or pendrive formatted in FAT32 or load them with ps3netsrv.

Thanks for replying.

That exactly is what I read from the "wiki", that I should be able to mount the ROMS using prepISO, but is not happening. Don't know why.
I'm ok with doing the fat32, but if I can have it on the ntfs then I really don't need to switching between the pendrive.

Do I need to activate the BDFILE (fake ISO) somewhere?

Thanks
 
@aldostools

I have some reports and requests

Issues:
1 - /cpursx.ps3?sys is not setting the fan configuration to syscon
2 - Using the webMan File Manager, when hovering the mouse in dev_hdd0/game/ to see the preview images, if you do it fast or hovering over many folders it will disconnect the ps3 network.

Requests:

1 - /videorec.ps3?<params> - set video & audio formats: {mp4, jpeg, psp, hd, avc, aac, pcm, 64, 128, 384, 512, 768, 1024, 1536, 2048}

Can you explain the best to worse combinations, according to memory needs?
So we can have an idea and lower and lower to see if it works

My ideia is to create settings for it in a XMB item alongside with a Compatbility List, so i need to add the best to worse combinations to see which one works in an especific game.

2 - /admin.ps3? What does admin privileges do?
3- -/chat.ps3 how can i get it?, the idea is a entry for local chat between consoles in the same network,
 
Last edited:
@aldostools

I have some reports and requests

Issues:
1 - /cpursx.ps3?sys is not setting the fan configuration to syscon
2 - Using the webMan File Manager, when hovering the mouse in dev_hdd0/game/ to see the preview images, if you do it fast or hovering over many folders it will disconnect the ps3 network.

Requests:

1 - /videorec.ps3?<params> - set video & audio formats: {mp4, jpeg, psp, hd, avc, aac, pcm, 64, 128, 384, 512, 768, 1024, 1536, 2048}

Can you explain the best to worse combinations, according to memory needs?
So we can have an idea and lower and lower to see if it works

My ideia is to create settings for it in a XMB item alongside with a Compatbility List, so i need to add the best to worse combinations to see which one works in an especific game.

2 - /admin.ps3? What does admin privileges do?
3- -/chat.ps3 how can i get it?, the idea is a entry for local chat between consoles in the same network,

1- Use /cpursx.ps3?mode=syscon
2- The web server can serve only a limited number of concurrent requests

1- Check psdevwiki... In general higher video resolution, more memory demand or use the default
2- Admin privileges is the default (access to all features). User privileges has limited access to delete/change setup/etc.
3- /chat.ps3 is an experimental feature. You need to compile the project uncommenting the flag: #define WEB_CHAT
 
The video recording codecs with the worst performance are the ones where the stream is compressed, as example:
MPG <--- uncompressed (bigger file size)
MP4 <--- compressed (smaller file size)

The compression is a task that requires some additional workload, if you are playing a game that haves a big workload then is not going to be able to record video in compressed formats
With the audio codec happens the same, but the differences are not so notable because the amount of audio data that needs to be processed is small

And with the screen resolution (size)... well, the rule is simple, keep in mind the video stream needs to be processed "pixel by pixel", if you are recording at 1920x1080 this results in 2073600 pixels for every frame
But if you record video at a smaller size then the amount of pixels that needs to be processed is a lot smaller so the PS3 can do it faster


Edit:
My suggestion when trying to record video in a game where you never tryed before... is to start trying to record in MPG at the smallest resolution available
If it works then you can try again at bigger resolution (or even trying with one of the compressed video formats)
 
Last edited:
BTW for video recording it's recommended to use the standalone plugin with the combo SELECT+R3+L2+R2

R2+L3 = change audio format
L2+L3 = change video format (37 formats)
L2+R2+L3 = default format
 
@aldostools

Can the PS2/PS1 folders scans for XMB itens too?

The PS3 games can scan for ps3 games

but how about ps2 and ps1 games?

and still about the ps3 games on the folder, how about it scaning just HG games? not all pkgs, i have video apps, network apps and music apps on it.

PS3 needs to scan folders/net/iso/HG pkgs
PS2 needs to scan /net/iso/2G/2P pkgs
PS1 needs to scan /net/iso/1P pkgs
PSP needs to scan /net/iso/PE/MN/MEpkgs

and RETRO folder the roms but also X4 ( NEOGEO) and X0 (PC ENGINE)

i think this would be awesome and more organized

I did it manually

U3ymEc5.png
5F4bKyG.png
wogikVb.png


But since i did a XMB categorized in my mod, people always asks me

WHY MY PKG GAMES AREN'T SHOW IN THE FOLDERS?, I DON'T LIKE TO GO TO XMB FOLDER TO SEE THEM, so i always recommend them to check the box to scan the /game content, but it only works for PS3 and scans all other pkgs (media and etc).

yne9Pc2.png



So i think it will be good for webMAN and for my MOD :P

And enabled as default.
 
Last edited:
Is it possible to send simple button commands via webMAN-MOD? I'm trying to build an IP-based control driver for my home automation and it would be great to be able to control the PS3 through it.
 
Is it possible to send simple button commands via webMAN-MOD? I'm trying to build an IP-based control driver for my home automation and it would be great to be able to control the PS3 through it.

This can be done with the pad.ps3 and combo.ps3 command, check it out the commands list.


Gesendet von iPhone mit Tapatalk
 
@aldostools alongside with the request of the param.sfo and scan games types ( /dev_hdd0/game to scan only game types on it's respectives folders, not apps and etc)

how about including the icons with the option notify (/home.ps3mapi)

just like the CCAPI pc program, trophies icons, notifications, blocked, wrong action, caution and etc, the normal notifications icons.
 
The PS3MAPI notify in webMAN MOD already has the option to show the notification with icon (50 available from RCO).

You need to update using the latest installer available on github (download the pkg again)

I believe he means adding the Notify Icon Features to the PS3MAPI FTP Server, so RTE Developers can use them in a newly compiled version of PS3ManagerAPI.dll. Also, has anyone planned to update the PS3MAPI DLL? I've looked into the SRC and there were so many unnecessary lines of code that slows everything down dramatically. I'd update that, but I don't have that much free time to do that right now.


Gesendet von iPhone mit Tapatalk
 
I believe he means adding the Notify Icon Features to the PS3MAPI FTP Server, so RTE Developers can use them in a newly compiled version of PS3ManagerAPI.dll. Also, has anyone planned to update the PS3MAPI DLL? I've looked into the SRC and there were so many unnecessary lines of code that slows everything down dramatically. I'd update that, but I don't have that much free time to do that right now.


Gesendet von iPhone mit Tapatalk

The Notify Icon is already supported via web commands (http).
Download again the installer from Github if the new parameter is not working.

For the PS3MAPI server it would be easy to add the option, but it also require to update the PS3MAPI DLL and maybe the PS3 Manager GUI too. That's something I'm not willing to do. The web GUI already allows it.
 
Last edited:
@aldostools

Is there anyway to disable the icons on the notifications in the new version of webman mod? it breaks my custom notification animations

also the new version sometimes when executing my autoexec.bat to mount and launch my reload xmb.iso it is calling the ps1_emu o.O
 
@aldostools

Is there anyway to disable the icons on the notifications in the new version of webman mod? it breaks my custom notification animations

also the new version sometimes when executing my autoexec.bat to mount and launch my reload xmb.iso it is calling the ps1_emu o_O

I've added an "Icon" setting in /setup.ps3 that allows to use the standard notification. See attachment.

In regards to the issue with autoexec.bat, could you share the file to analyze it?
 

Attachments

@aldostools question about ROM Launcher : after I try to launch the rom from XMB, I'm kicked back to XMB. On webMAN MOD github, I read :

PKG/ROM Launcher : allows the execution of PS3 applications and ROMS via RetroArch. Requires that the debug icon "★ app_home/PS3_GAME" be present on XMB

I'm using HEN, so I don't have this debug icon on XMB. I guess I can't use ROM Launcher, right ? Thanks for your answer.
 
@aldostools question about ROM Launcher : after I try to launch the rom from XMB, I'm kicked back to XMB. On webMAN MOD github, I read :

I'm using HEN, so I don't have this debug icon on XMB. I guess I can't use ROM Launcher, right ? Thanks for your answer.

The app_home icon is required for games stored remotely or NTFS.
For the ROMS stored in the internal or FAT32, if the app_home icon is not present, the disc icon is used.

You can try replacing your category_game.xml with the version with app_icon in the following link :
https://github.com/aldostools/webMAN-MOD/tree/master/_Projects_/updater/pkgfiles/USRDIR/xmb/HEN

You need to have installed:
-RetroArch 1.90 or Community Edition beta02. (Avoid the PSL1ght edition)
-Latest PKG/ROM Launcher if you use Community Edition
-The ROMS must be stored in /ROMS folder. There are specific folder names explained in OP of this thread.
 
Back
Top